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Kicillof

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About Kicillof

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    Rookie

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  • Gender
    Male
  • Location
    Argentina
  • Interests
    Military history, weapons and military surplus.

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  • Youtube
    https://www.youtube.com/channel/UCEcCza9BIjssTJVFI
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    76561198085670420

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  1. Just ignore this. Logging as admin and changing the server parameters will do the job, and those changes will persist through restarts.
  2. Is it there any other way to disable PiR on players? Since the only way to access CBA Settings is placing a player and then modifying the PiR parameters there, I'm only able to modify the server ones, but not the mission ones. The thing is that, even if I change them the way I want on the server, then export the config and import it on the mission parameters; when I play it, the mission parameters still won't change. And finally, the problem is that when I upload the mission to my server (HostHavoc, through FTP), the mission parameters remain unchanged and the players are still being affected by the PiR. I'm looking for a way to force this two settings from somewhere else, but I'm not aware if that's even possible: PiR_injuriplayer_on = false; PiR_west_on = false;
  3. Yep, that was the thing I was missing. Thanks!
  4. Hi there! I'm having trouble finding the "CBA mod menu" that should have all the PIR settings. I have only 2 CBA tabs, called "CBA Weapons" and "CBA UI". None of them have all the settings that you can see on the first post of this thread.
  5. That is not possible. If you replace the 1 with 0 (or anything between 0 and 1) you get an error that says "Type Number, expected Array". Same happens if you delete the +1 completely. I also tried -to see what happens- with values greater than 1 and I got "Error Zero divisor". Any idea how can I fix that "floating IED" bug? It happens sometimes (not a lot, but still). PD: Awesome script!
  6. Kicillof

    Project OPFOR

    Thank you for the update! I have a couple suggestions that I think could be useful: Edit the AT loadout of the units that carry RPGs and give them a few PG-7V rockets instead of only PG-7VR ones. I'm suggesting this since usually they are armed with a PG-7VL rocket on the RPG-7 and a couple PG-7VR HEAT Tandem rockets on the backpack, and this makes that their range to attack other units is severely decreased because of the low range of the heavier PG-7VR rockets. Besides, I think that the PG-7V rocket is the most common to see within those groups (correct me if i'm wrong please). Create T-34 and T-55 groups with the factions that have those vehicles. This would be nice since it would make possible for Alive or other scripts to directly spawn those groups, insted of having to place them ourselves. Add -if possible- AA infantry (equipped with Strela/Igla MANPADs) for the insurgent factions like Boko Haram, African Militia and Middle Eastern Militia. Thank you for everything you're doing!
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