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Ponzu.

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Everything posted by Ponzu.

  1. Ponzu.

    Welcome to Glasgow

    It's fabulous, amazing work
  2. Addons: RHS AFRF & CUP Terrains & Units
  3. One thing that caught my eye are uniform textures the most, quality.
  4. Addons: CUP Terrains, Project OPFOR, RHS Escalation & ReColor
  5. "A man may die, nations may rise and fall, but an idea lives on. Ideas have endurance without death." Addons: RHS USAF, CUP Terrains, Blastcore Edited, nikoaton's Animations Pack, ReColor & POLPOX's Artwork Supporter
  6. "The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." Addons: RHS AFRF, CUP Core & ReColor
  7. "Heroes may not be braver than anyone else. They're just braver five minutes longer." Addons: RHS AFRF, CUP Core, Blastcore Standalone
  8. It really couldn't be said any better than that. I'm perfectly new to the whole idea of making "amazing" photography in ArmA 3 and overall any type of game but the more I experimented and did things I didn't know how to do, used addons that assisted me in making things look different from each other I managed to learn more and I simply want to continue doing more of it. We can't really shield everyone from the negative outcome from their work and I can agree to some extent that there are really poor quality photography posted by some but my problem isn't the quality, be it 240p or 360, it's the content but yet to improve we have to gather constructive criticism or "basic understanding" how to make something and this is why what Flinty wrote is relevant.
  9. "Nothing in the cry of cicadas suggests they are about to die." Addons: POLPOX's Artwork Supporter, gac JSDF (type 89 rifle used only), TRYK's Multi-Play Uniforms and nikoaton's Animations Pack
  10. Summer grasses, all that remains of soldiers' dreams... Addons: TRYK's Multi-Play Uniforms, RHS USAF & CUP Terrains
  11. A time to love, and a time to hate; a time of war, and a time of peace. Addons - AAF 2017 & Isla Abramia
  12. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Brief Overview: Takistan is thrown into chaos as a civil war ravages through the land and the only one who profits from the bloody war is an arms dealer and you're the one. Out with a platoon sized of fully trained ex-special forces (or squad) operators, the arms dealers mission is to deliver ammunition and weapons to the Takistani Army and you're their only way of replenishing their empty crates due to UN sanctions. All routes are controlled by the local dissident faction, any road is a possible means of transport within the Area of Operations, use roads to blend in but be advised, IEDs and temporary roadblocks are setup to stop you. Task: Leave the airport and deliver the vehicles to the delivery point. ALL delivery trucks must be operational (not destroyed), if any of them is destroyed you're met with a mission failure. Arms Dealer MUST stay alive at all cost. Features: Sandstorm script by RickOShay. Don't throw away your goggles operator, because you will very well need them when the sandstorm hits and be careful on the roads during a sandstorm... Who knows what lays there. Important Information: PLAY within the bordered areas and use roads, thats the main aspect of it, convoy through Takistan and protect your boss and the precious cargo. Download: Steam Workshop ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Remember to operate operationally in a operational manner. All playable units have custom loadout and ACE arsenal box has been provided. Mission ends when two delivery trucks are delivered into the designated area (inside a box marked with cones) Mission fails when the Arms Dealer is killed or any of the truck is destroyed.
  13. I'm all new to the idea of scripting those stuff but looking at it makes sense but kinda confused how I get to have it work. What and where do I have to put the params at?
  14. I have a little issue with a script that makes AI chase player in a vehicle, it seem to work if theres only one AI that is a driver but if you add another AI (without adding script to it, just being a gunner) the AI with the script to follow doesn't seem to work? Heres the script: aichase.sqf _unit = _this select 0; _veh = _this select 1; _playerVeh = _this select 2; _unit moveindriver _veh; sleep 1; while {alive _unit} do { _veh setspeedmode "FULL"; _unit move getPos _playerVeh; sleep 0.5; }; ai init Aifollow = [this,c1,a1] execVM "AIchase.sqf"; Everything works well but then stops if additional AI is placed inside the vehicle. So technically what I want to do is have AI in vehicle, chase after players and fire at the from the guns on the vehicle. I know the AI is really stupid when it comes to driving but also is it possible to have them drive to the player a bit closer? they seem to make a lot of distance
  15. Until the mod maker does that or not you can simply spawn one OPFOR (any) then spawn a group of Altian Rebels and group them to the OPFOR, delete the opfor after and bam, your friendly rebels are now fully OPFOR and will attack you.
  16. Shes looking great, keep 'em up.
  17. [Brief Overview:] A neighbouring country in the pacific is invading its long standing enemy that is part of NATO, throwing the whole continent and the country itself into chaos. To repay Uncle Sam's debt after the Sahrani war back in the 2006, Kingdom of Sahrani has joined their forces once again with the US troops that already landed on the island. You're part of 4th Royal Commando Battalion tasked with infiltrating enemy position, retrieving intel and destroying BRBMs (2) once the location of them is found. Night Time Is the Right Time. [Tasks:] Retrieve intel from the enemy outpost, only that way we will know where the BRBMs could be located at. NATO intelligence has suggested you with few possible locations marked on map, however we do not advise going there without any intel first! Your secondary mission is to find and destroy enemy BRBMs wherever they might be located at, the intel will most definetly have grid coordinates in them. It is worth noting that when location of the BRBMs is found, extreme precaution is taken, they will be most likely heavily guarded. [Download] Steam Workshop ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Remember to operate operationally in a operational manner. All playable units have custom loadout and ACE arsenal box has been provided. Game ends when all tasks are completed.
  18. [SITUATION]: AAF Detachment sent to assist a Pro-Russian government against illegal Pro-Western separatists in the Eastern Europe assigned to neutralize enemy officer and destroy ammunition truck to cripple further advances. [INFORMATION]: This is my first mission I've created, therefore it's not anything amazing but simply "simple", suggestions and criticizm is something I would love to hear as I would like to continue on working on missions. Your task is simple, travel to a known enemy position, an old village that has been turned into a field HQ for the separatists, locate and eliminate an enemy officer and destroy an ammunition truck. Your team is provided with set of vehicles to choose from as well as one time artillery call via Support menu. A virtual ammo box is provided for whatever use necessary, if you're using ACRE2 or TFAR you can get your radios that way. [REQUIRED MODS]: All listed on Steam Workshop [DOWNLOAD]: Steam Workshop
  19. Good work on the tank, keep it up! For those who use the mod as well, I've created a CO-OP mission Regardless of where the AAF is, the camo seem to just fit perfectly tbh
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