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stanhope

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Everything posted by stanhope

  1. Could you share an RPT from when it happened? You can find information on how to find them here and when you've found them use either pastebin.com (or similar) to share them or at the very least put them in a spoiler.
  2. Right from your RPT I got the following: 11:45:18 Error: can't resize AutoArray to negative size! That's an error I've never seen before and the last entry before both crashes, maybe @Dedmen has an idea what it means? If not I suggest taking your issue to the feedback tracker, bohemia has tools to look at bidmp and mdmp files.
  3. http://www.armaholic.com/page.php?id=27390 ^what I talked about in my previous comment
  4. stanhope

    Arma 3 Battleye Trojan Detection

    No, but it is possible that your antivirus is giving you a false positive, just make an exception for it. Which antivirus are you using out of interest?
  5. Hey I just copy pasted from the wiki, of course he can skip steps he's already done
  6. That's not actually the RPT but that's good enough for now, it tells me that even though your OS is a 64 bit system you're running the 32 bit version of arma. Have a look at your launch settings to force it to run the 64 bit version of arma. If that doesn't fix it run over this list:
  7. Does it give you an exit code when crashing? Could you share your rpt (I'd link how to find it but I'm on my phone so: google arma rpt and the first link should tell yiu what you need. Paste the contents into pastebin.com or something similar)? Are you running any other programs simultaneously? What's your cpu/gpu temperature like?
  8. stanhope

    AI air assets weird behavior

    I'd make it gear down and bellow ~160kph as you can still safely shoot missiles while on final for a landing.
  9. I know there's scripts that do it: CHVD by Champ-1
  10. stanhope

    Arma III startup bugs - Cannot find any servers

    How did you come to this conclusion? Have you reported this bug to bohemia? Have you posted it anywhere on this forum before?
  11. <t align='center' font='PuristaBold' size='1.4' color='#ff0000'>Subheading here</t> Something like that? Or: player createDiarySubject ["rules", "Rules"]; player createDiaryRecord ["rules", [ "Player Report", " -snip- " ]]; player createDiaryRecord ["rules", [ "Enforcement", " -snip- " ]];
  12. stanhope

    Stutter

    Get rid of the maxmem param, it's not gonna help you in any way: https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Performance
  13. stanhope

    Stutter

    I honestly see nothing wrong with that video. What launch params are you using and what graphic settings are you running?
  14. stanhope

    How to make random loot .sqf?

    _box addMagazineCargo ["MagName", 1 + random(20)]; Show us the code you already have, that's easier for us.
  15. stanhope

    Manual for Editor

    This is the topic you're looking for: But I'm pretty sure there's some basic tips for the eden editor somewhere in arma. And you're never going to have all the functionality of scripts in modules. The list with modules is already pretty darn long and it doesn't even come close to what you can do with scripts.
  16. There probably is, just have a look in the documentation: https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki And I run that code every time someone exits the arsenal, which isn't ideal but it works.
  17. Plenty of things can go wrong. You can have leading or trailing spaces, you can have a capital in one but not the other, ... Did you check for leading and trailing spaces?
  18. [(call TFAR_fnc_activeSwRadio), 1, "40"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeSwRadio), 2, "50"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeSwRadio), 3, "51"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeSwRadio), 4, "52"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeSwRadio), 5, "53"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeSwRadio), 6, "54"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeSwRadio), 7, "60"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeSwRadio), 8, "61"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeLrRadio), 1, "30"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeLrRadio), 2, "31"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeLrRadio), 3, "32"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeLrRadio), 4, "33"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeLrRadio), 5, "34"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeLrRadio), 6, "35"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeLrRadio), 7, "36"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeLrRadio), 8, "37"] call TFAR_fnc_SetChannelFrequency; [(call TFAR_fnc_activeLrRadio), 9, "38"] call TFAR_fnc_SetChannelFrequency; ^that's what I use
  19. Could you explain in detail how you are trying to get this new squad xml to work?
  20. stanhope

    editor error virtual arsenal

    You've got hundreds of mod conflicts, here are just a few: 19:20:37 Item STR_DN_Cannone 30mm HE listed twice 19:20:37 Item STR_DN_Cannone 25mm HE listed twice 19:20:40 File col_gear_sp\col_rhs_overoles\col_rhs_ov_fac1\config.cpp, line 4: Config: ';' used as a separator in the array 19:20:40 Conflicting addon My_pilot_uniform in 'col_gear_sp\col_rhs_overoles\col_rhs_ov_fac2\', previous definition in 'col_gear_sp\col_rhs_overoles\col_rhs_ov_fac1\' 19:20:53 Global namespace not passed during: false 19:20:53 Global namespace not passed during: false 19:20:53 Error in expression <false> 19:20:53 Error position: <false> 19:20:53 Error Variabile locale in spazio globale 19:20:53 Global namespace not passed during: false 19:20:53 Global namespace not passed during: false 19:20:53 Error in expression <false> 19:20:53 Error position: <false> 19:20:53 Error Variabile locale in spazio globale 19:21:13 String STR_A3_UnderSlot0 not found 19:21:14 Error in expression <PylonSelected9>0> 19:21:14 Error position: <PylonSelected9>0> 19:21:14 Error Variabile non definita nell’espressione: pylonselected9 19:21:14 unable to compile MFD condition 'PylonSelected9>0' 19:21:27 Warning Message: No entry '.vehicle_coshooter_1'. 19:21:27 Warning Message: '/' is not a value I suggesting ditching all of your mods, then seeing if it works or not. If it doesn't, send me an RPT when you're running the game 100% vanilla.
  21. stanhope

    editor error virtual arsenal

    Could you share your RPT? Use something like pastebin.com or put it in a spoiler
  22. stanhope

    editor error virtual arsenal

    Does this problem persist if you run arma without mods?
  23. stanhope

    Loading bug

    Try loading arma with another profile where you didn't change any of your graphic settings.
  24. stanhope

    Arma 3 exit code

    Could you give us some more information? Like, what the exit code you're getting is?
  25. stanhope

    Loading bug

    This appears the be the issue: Try starting arma with the default world empty. No clue if that will fix it but it's worth a shot. I will put as much effort into my replies as people have put in their post.
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