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Everything posted by chernaruski
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I might be wrong, its been awhile I dealt with exile code, but if I was you I will do the following: First you need to activate the hacking feature in class CfgHacking by enableHacking = 1; Then if you want to add new containers to be hackable the same way safes are: You will need to add a new class to class CfgInteractionMenus in your mission config.cpp Check how Class Safe is structured. Copy paste rename the classname and in target = "Exile_Container_Abstract_Safe"; specify your crate classname.
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Loot problems on Rosche
chernaruski replied to Lord1385's topic in Exilemod (Unofficial)'s General Discussion
Guys, please use English. Its against BI Forums guidelines & a common curtesty to write posts in any other language. -
Persistent Tree Chopping by flyingdutchmen
chernaruski replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
Done. Too bad. Good script.- 20 replies
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Persistent Tree Chopping by flyingdutchmen
chernaruski replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
I thought you talking about your post. You didn't say anything and didn't provide any info, just asked to remove this post. Its called quoting mate. Thats the description that has been given to this script. No problem , if you are the original author I will remove it. I need to verify somehow it's your work first tho. For example, if its your git (your work) edit and add something to README.md.- 20 replies
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DMS - Defent's Mission System
chernaruski replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
Try this: Go to your bandit mission file (that specific one that you want your spawned vehicle to be rotated) and add this line after a line that spawns the vehicle. For example mission with a strider , there is a line that spawns a vehicle with this line: _vehicle = ["Exile_Car_Strider",[(_pos select 0) -30, (_pos select 1) -30]] call DMS_fnc_SpawnNonPersistentVehicle; simply add this after: _vehicle setDir x ; where x is the number , direction values from 0 to 360 (0° = N, 90° = E, 180° = S, 270° = W)). -
Banned infistar,why?
chernaruski replied to nagyszebi07's topic in Exilemod (Unofficial)'s Problems & Bugs
If you've been banned locally, check infistar logs for more info. If its globally (you can't join other exile servers), go to infistar discord or open support ticket to see why. -
Looking for PvE Exile Server
chernaruski replied to ck969's topic in Exilemod (Unofficial)'s General Discussion
Check our #promotion section : https://forums.bohemia.net/forums/forum/284-promotion/ -
Ravage Mod + Exile integration
chernaruski replied to chernaruski's topic in Exilemod (Unofficial)'s General Discussion
Haven't searched for it. I don't use the respect points at all. You will have to find the solution yourself by testing things. You sound quite confused. What Ryan's Z&D have to do with Exilemod and Ravage integration? You can't simply add ravage zeds faction name and be done with it. You will have to change the mpkilled related code and use that new override file. (ExileServer_object_player_event_onMpKilled maybe?) Or use the built-in Ambient Zeds module MP Killed Event Handler and enter a proper command to update players respect points on every ravage zombie kill. -
Ravage Mod + Exile integration
chernaruski replied to chernaruski's topic in Exilemod (Unofficial)'s General Discussion
Don't activate the ressurection module. Its Ravage mod bug. Nothing you can do about it. Haleks, Ravage mod developer, tried fixing the dead bodies strange behaviour (sliding bodies / poping up) , it didn't work. Go check and also report this bug in Ravage mod thread . -
Happy New Year
chernaruski replied to Whitey01's topic in Exilemod (Unofficial)'s General Discussion
Happy New Year and many many more to follow 😉 Best wishes to you and your family lads -
xxSpawn - Ground Spawn or Halo Selection for Exile
chernaruski replied to chernaruski's topic in Exilemod (Unofficial)'s Scripts
@nagyszebi07 https://forums.bohemia.net/forums/topic/222189-dialog-mapwidthrailway-issue-since-arma-3-190-update/ -
[SOLVED] Place units in a 360 degree circle position facing inward toward an object
chernaruski replied to gitrinec's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Select units. Apply this code: All credits to @foxhound https://foxhound.international/arma-3-eden-scripting.html -
Merry Christmas
chernaruski replied to Whitey01's topic in Exilemod (Unofficial)'s General Discussion
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terrain Chernarus Redux [WIP Release]
chernaruski replied to AxiosODST's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Potential release candidate of Chernarus Redux v0.93 is around the corner , more to follow. In a meanwhile, check out latest WIP screenshots:- 269 replies
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If you are using CUP and RHS , why its not allowed in the upper section where it says specifically "Allow content from CUP / RHS" - yes / no / equipment / weapons? If I understand correctly, you need to allow CUP and RHS first and only then whitelist the items you want... try enabling both of them.
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Basically any mod that has vehicle . I'm currently using: CUP Vehicles, all RHS. Animations mods? mmm Enhanced Movement..., but had same thing without it too. So I would scratch it out. Its like something is wrong with the way the objects interact , zombie's body and vehicles. Any changes made to zeds models lately? Geometry Phys LOD maybe? To reproduce just run them over with any vehicle, preferably at higher speeds.
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Is there a way to improve zeds collision with vehicles? Sometimes when you run them over , they or you spontaneously launched flying in random direction and height killing you and damaging the vehicle. Also , is there a way to reduce the zombie hit radius sphere? They hit you like 3m away... sometimes through floor , when you on the second floor. It's way too far by default. @zukov , ok flags... and? 😁
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Isn't localize is deprecated ? Why only sometimes? It doesn't always work?
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Congrats boys! 🍾 We reached 100 members , we are the largest club on BI Forums! 😉
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Radiation outside the map's boarders
chernaruski posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
https://github.com/mmkostya/Radiation-is-outside-the-world- 1 reply
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Chernarus Winter
chernaruski replied to Razor-79fcc52bfc334b0e's topic in Exilemod (Unofficial)'s Problems & Bugs
You will have to add the new winter tree model names into class Woodsource in your mission > config.cpp class WoodSource { name = "Trees"; models[] = { " t_", " bo_t_", // A2 trees " str_", " Smrk_", " les_", " brg_" }; }; Winter trees used in CUP Maps are coming from CUP Terrains Core > cup_terrains_winter_plants So the only thing you will have to add is probably : // CUP Winter Trees "cup_t_" -
ACE + Exile integration
chernaruski replied to chernaruski's topic in Exilemod (Unofficial)'s General Discussion
Sorry bud , we all working men too you know. I'll check it out when I can , I do interested in the combination of ACE with Exile and how it works out in the end. Unfortunately , the main thing that is downer from you description is the "No need to eat or drink" which is huge con for my "survival" themed plans. -
What happened to all the original ExileMod posts?
chernaruski replied to bob_the_k's topic in Exilemod (Unofficial)'s General Discussion
Yeah that lurker cache is not complete and is pain in the ass to work with Have no idea why no proper static archive exist or created before the forums went down. but hell, it is what it is. @bob_the_k , I think we have pretty active club members here on BI that can help out with your questions, if no info can be found @ the old cached site. -
terrain Chernarus Redux [WIP Release]
chernaruski replied to AxiosODST's topic in ARMA 3 - ADDONS & MODS: COMPLETE
in your case remove Chernarusredux_buildings_Lamps from mission addons[]= array- 269 replies
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When I pressed "order details" on the Arma 3 things I purchased, nothing appears (except for the DLCs)
chernaruski replied to Milkybar69's topic in ARMA 3 - GENERAL
First of all, try a different browser. From the looks of it, it's possible the "Details window" doesn't open for you properly because of popup blocker, missing java or whatever web tech is used to open it. Second, you can always join BI of ARMA3 discord server for a faster help, if not from BI directly, from game veterans or other users that can answer common problems. Third, relax. Take a breather. 😉 everything will work out in the end ps: have you contacted support@bohemia.net ?