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pSiKO

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About pSiKO

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  1. glad to see the Bohemia's forum back !! LRX version v2.6.13 is out nice perf upgrade with HC, fix some bug, see change log for full details
  2. All my Steam missions have been updated to version 2.6.7 (latest version) Altis Stratis Malden Enoch Tanoa Chernarus Chernarus_Winter Saranhi Saralite Takistan Isla duala Sefrou Ramal Yulakia Kapaulio Valtatie 7 GM - weferlingen_summer GM - weferlingen_winter SoG - Cam_Lao_Nam OPTRE - iberius UMB Colombia SPEX carentan SPE Mortain
  3. hi ProstoRoma, thanks a lot for your feedback, maybe I screw the Terminal update, I'll fix it btw, I see a video of your skill (attack on convoy), you play very well ! I let's you know edit: fixed in latest build
  4. next version: v2.6.5 new PAR algo - find nearest medic - find nearest wounded - allow revive interruption add Dynamic sectors - Military sector can be used for FOB creation! update sectors management (less network traffic) update civilian management (better ai) update side missions (veh perm) update build menu update squad panel
  5. new LRX version v2.6.0 is out! LRX Mission update PAR (logic, lock, path, heal direct) update PAR better/faster local group management update SPE support (FOB, transport, logistic) update netcode / memory usage / sync perf update shared data structure (reduce memory size and network load) update Garbage Collector (force FOB cleanup) fix find opfor spawn point / find objectives (without water in between) fix static crew equipments fix vehicle's cargo management fix Huron marker add new Arsenal mode (5) Arsenal only show whitelisted items (no prefill) add check Taxi vehicle / Disable Taxi param add stop Renegade / Keep leadership add autosupport re ammo blacklist code cleanup fix a lot of small game play issue 🙂 MOD_Template add blufor_flag rename vars: guard_squad => a3w_guard_squad divers_squad => a3w_divers_squad resistance_squad => a3w_resistance_squad resistance_squad_static => a3w_resistance_static update SpearHead classname MAP add Carentant map have fun with this 'Rolls-Royce' edition !
  6. after some debugging, the issue occur when I order the unit to join my group. like if having a remote unit in my group mess with the object info on the network. it only fail when remote unit belong to HC, it works fine when it's owned by the server
  7. reproduce scenario // on Altis salt lake // execute on server only [] spawn { _pos = [23581.2,18668.4,0.00143886]; _grp = createGroup [west, true]; _unit = _grp createUnit ["B_Soldier_unarmed_F", _pos, [], 0, "NONE"]; sleep 1; _grp setGroupOwner (owner HC1); sleep 1; diag_log (groupowner _grp); }; note: my headless name is HC1, you can change the value by the netid manually // execute on client only // cursor on the unit created above [cursorobject] joinSilent (group player); // execute globally { diag_log [name _x, getposatl _x]; } foreach (units west); now check the rpt log for unit position //dedicated 15:16:16 ["pSiKO",[23583,18672,0.00143886]] 15:16:16 ["William Turner",[23592.6,18649.1,0.00143886]] // hc 15:16:15 ["pSiKO",[23583,18672,0.00143886]] 15:16:15 ["Turner",[23582.4,18668.9,0.00143886]]
  8. hi, all people I face a very strange issue when a unit is owned by an HC client, and I need you advice if a unit is owned by the HC, the returning unit's position is different from the dedicated server or a classic client !! let's say, you have created a unit and then transferring the ownership (setGroupOwner) to the hc and then you execute globally the code below, you don't get the same position !! { diag_log [name _x, getpos _x]; } foreach (units west) I've got the following result: log from dedicated server (same result on client) 13:50:01 ["Liam Anderson",[8524.19,25016,0.00141907]] 13:50:01 ["Chris Taylor",[8516.94,25031,0.00115967]] 13:50:01 ["Lucas Campbell",[8518.13,25031.9,0.00171661]] 13:50:01 ["Gillian Martinez",[8540.17,25055.6,0.00149536]] 13:50:01 ["Alexander Robertson",[8534.6,25018.1,0.00144958]] 13:50:01 ["Spencer Clark",[8447.86,25100.6,0.000762939]] 13:50:01 ["Harry Stewart",[8446.98,25099.5,0.0018692]] 13:50:01 ["pSiKO",[23585.8,18697.4,0.00143886]] 13:50:01 ["Jabr Noori",[23578.5,18628.1,0.00143886]] log from the HC client 13:50:01 ["Anderson",[8524.19,25016,0.00117493]] 13:50:01 ["Taylor",[8517.09,25031.3,0.00102234]] 13:50:01 ["Campbell",[8518.11,25031.9,0.00175476]] 13:50:01 ["Martinez",[8540.38,25055.5,0.00156403]] 13:50:01 ["Robertson",[8534.6,25018.1,0.00143433]] 13:50:01 ["Clark",[8447.86,25100.3,0.000930786]] 13:50:01 ["Stewart",[8446.99,25099.5,0.00167084]] 13:50:01 ["pSiKO",[23585.8,18697.4,0.00143886]] 13:50:01 ["Noori",[23581.2,18668.3,0.00143886]] <--- owned by the HC look at Noori unit (owned by the hc), you see a different position and even the name return is different and I don't understand why! if someone can tell me what's wrong ? note, the HC and the dedicated server are started with exactly same parameters and that not the returning name that annoy me but the position, because that lead to distance/ distance2D issue when computed on the hc, the unit is closer/far than when it's owned by the dedicated server (or no hc is used) I try different approach, getposATL/ASL, distance from object or position, and I always got the same error the distance seem to be the half on the HC (roughly) if it may help, the dedicated server run on linux, but the hc run on window any help mucho mucho appreciated ! have a good day
  9. v2.4.18 is out, rewrite FOB creation (better support for Naval FOB and offshore FOB) update Markers (for player, ai wounded, etc..) add standalone Taxi marker better find objectives/spawn location libs
  10. v2.4.15 is in the wild a focus on ACE compat - support for ACE virtual arsenal - add ACE death screen (with the respawn button) and fix some issues with civilians/side missions
  11. Helooooo, v2.4.10 is out, upgrade some internals fc (safe spawn, getpath, etc) add two new side mission: - Prisoner convoy (travel between military, you have to rescue pow) - Resources convoy (travel between factory, you have to capture the goods) - kill the Bandits (travelos between our sector, you have to kill them)
  12. yes, please come on our Discord https://discord.gg/Y7v8dxMnza you'll found expert moders and several tutorial about modding LRX
  13. v2.4.4 is out add storage facility add save game to admin panel rewrite load/unload manager fix vehicle permission disabled fix player permission (when keep score) some bugfix, + optim
  14. hehe, they are sneaky ! depending the alert level (and aggro / difficulty) settings, they will be more or less agressive on capture objectives
  15. V2.4.x branch is out ! add cbq param + cbq ratio add Admin Instant Capture add Vehicle repair box (fully repair , even drowned!) add alternative End All sectors captured 80% Sectors captured All radio towers were destroyed All military zones were occupied All large cities were occupied 2500 Intel points have been collected add Outpost Defenses update Settings manager update opfor spawn location update building ai update a3w mission
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