Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Yurichenco

Member
  • Content Count

    69
  • Joined

  • Last visited

  • Medals

Everything posted by Yurichenco

  1. Hi guys, you see I am trying to gather the best available addons on the subject of the Second World War but I found it a problem to get em next. It is "7Y Assets WW2" which I only found on Steam but for reasons unrelated to this topic it is impossible for me to get any content uploaded to steam. This is why I help you if possible (I mean that if there is no problem with the developers of the addon) and it does not generate a lot of inconvenience, you could upload it or place it somewhere like Armaholic to download it. I repeat the mod is called 7Y Assets WW2 and this is your Steam address: https://steamcommunity.com/sharedfiles/filedetails/?id=1202636528
  2. Yurichenco

    7Y Assets WW2 in Armaholic?

    thanks for your reply, I hope that in the future it is possible. I have seen images and videos of your work and it is great, I congratulate you My problem is another friend, you will see live in a country where connecting to the internet is very difficult besides being very limited for most people. I live in Cuba (-_-), and although we play only offline towards the world, we have our own national network in which our community of players of ArmA is located. You can know more about our network here if you are interested https://www.polygon.com/features/2017/5/15/15625950/cuba-secret-gaming-network Returning to the point, I only have access to the internet from my work (from which I am writing right now) so I can not use steam to download content. I can assure you that my ArmA 3 client was purchased on Steam.
  3. Sorry, I do not intend to violate the process, but my internet is quite limited in terms of sites that I can access and where I can navigate (I can only access the internet from my work because in my country I can not do it from home) Again what I feel and I will try not to repeat it. That is the problem to which I referred. It happens to me not only with the Tiger, but also with the Panzer IV and T-34 among others. My version of IFA3 AIO LITE is V.26 and I'm only loading that mod. I do not have a DLC tank yet, but this problem comes from way before even.
  4. If it were only an aesthetic problem I would not care much, but I usually play missions where I assume the roll of the armored commander and the main problem that brings me this is that the view is not even aligned with the window that is directed towards the front of the tank so I find it very difficult to see what I have in front of me at that moment
  5. This problem does not occur in all armored vehicles. All American tanks work correctly on this point. But most German and Russian tanks do have such a problem.
  6. Well, I regret not being able to show an image of what I mean right now. But it's about when I'm inside the Tiger or Panzer IV in the first person's seat, the view inside the turret looks totally black and I can barely see anything through the hatch windows. Also, I can see my main gun in my hand as if I were on foot. In short, instead of having a tunnel view from the windows, what I opt for is a view of the entire inside of the turret which apparently is not finished. Explain enough?
  7. Hey! Is there any solution for the first-person view of tank commanders?
  8. Well, (T_T), at least I already have an answer, thanks for being so fast. I look forward to that point of development. PD: For the record that from modeling and creating mods from little to nothing but good, I do it to help. If you need any reference on how to make them, the Starker mod has models of these coats that work like vests in case it helps them. Thank you again for your attention and congratulations!
  9. For the developers of IFA3 AIO LITE, I found this photo:browsing a while ago and discover that it was uploaded to the steam. I would like to ask you these coats are of your creation or it is another mod or addon. In the case that does not belong to you, could you tell us if at some point we will see something like it in IFA3 AIO LITE and if so, when? The long coats are one of the accessories that I have been waiting for IFA3 for some time, especially for my winter missions and set in Berlin and Stalingrad. Thank you for your attention, I'm a fan of your work
  10. Please update the download site. http://ww2ina3.com/wiki/index.php?title=WW2_Download
  11. Hello TeTeT and Jdog before continuing let me tell you that I am a big fan of your work and that I am more than grateful and satisfied with your progress to date. Unfortunately it is not possible for me to donate resources to help the development due to the "special" situation of the place where I live and I am neither a 3D modeler nor texturize but they know that they have all my moral support in addition to offering to help in what is in my hand. For now I will limit myself to give you a couple of suggestions as they all do and I hope they will be useful. First: One thing I hate about the Bohemian carrier called Freedom is its lack of "life." For this reason, I prefer the Nimitz even though it is below the previous one in terms of modeling and texturing. My suggestion is the following: If possible, model everything inside the aircraft carrier ... or at least as much as possible. I mean to create the largest number of transitable rooms within the aircraft carrier. I know some will say that this has no functional objective, but I say that it will help a lot to recreate a much more realistic situation of the stay in an aircraft carrier in case of some missions in which this last is the leading factor Second: You said earlier that you are not sure whether to embellish the aircraft carrier yourself or leave it to the mission editors. In my very personal opinion, I would prefer it to be you, because the truth is that we are not all very adept at using the 3d editor and we do not have a clear idea of what an aircraft carrier should look like on the inside. For these reasons I would prefer that you take care of the set, always leaving free areas strategically chosen for the use of the editors and players. And Third: What I most hate of the Freedom is its lack of immersion, not only in the fact of not even having a smoke effect in its catapults, is that they did not even take the trouble to place a npc that would perform the launch animation just like you with the Nimitz. I saw that you recently uploaded a video showing the new animation during the takeoffs that already includes several npc instead of one, I must say that is delighted! My request is the following: Place a function in Nimitz or module which allows to generate the entire crew of the Nimitz, by this I mean engineers in the hangars making repairs animations (taking advantage of the set you set by default) technicians on the doors leading to the deck of flight, others already on the flight deck performing all kinds of actions simulating the hustle and bustle that exists in this specific area of an aircraft carrier (all of course well organized not to hinder the players or takeoffs or landings) and finally in the control tower. It also occurred to me that they could add to the action of checking the aircraft before taking off the function that a line of technicians would walk from the end of the runway to the beginning in order to clean it of any object that hinders the takeoff (rest of crashed planes or anything). Finally add sounds from the control tower of constant transmissions through the megaphone and the sound of the crew. Finally thanks for your work, I hope that my suggestions will help you to improve even more or to come up with even better ideas.
  12. Hey esto esta genial acere!!... ups sorry hehehe. Forget that I have to speak in English ... I really like this, so one more time I go to my good friend, Google translator hehe Man, that looks amazing! It would really be great if the Nimitz had that look or that level of detail in the set. I understand what TeTeT says, it should not be nice to do the work of another person, probably even have legal problems for it, so I can not blame them for not considering that proposal. But as an active player and a fan of aircraft carrier operations, I must be honest in saying that I would love the Nimitz to end up looking so good. It is sad to live in the indecision between the Freedom and the Nimitz because although one looks really great, I find texture and ambience, it is totally lacking in "life" or the useful and immersive features that the other brings despite the fact that the latter is Far below in appearance.
  13. I'm using a Google translator because I do not speak English, so sorry if my message is not completely readable. Hi guys, you will see I have the following problem when using say3D. You see, I'm using it in an airplane "Junkers Ju 87 Stuka" to reproduce from this the characteristic sound emitted by these airplanes when they were launched in a dive. The question is that everything works as it should except that when that plane passes over me, suddenly the audio distorts, becoming much lower, not in volume ... I do not know how to say it in English but basically it goes from sounding from niiiiiiiii to nuuuuuuu. I'm using unitPlay to make the plane plummet and then rise quickly. This is what I have put in my description.sqf class Stukafall { sound [] = {"Stukafall.ogg", 40, 1, 3000}; titles [] = {}; }; }; and this is what I put on the trigger in 3D editor plane1 say3D ["Stukafall", 3000, 0] and of course the unit is called "plane1" As I said, everything works wonders, the sound feels far away and gradually comes closer. I only have that problem that when going from my right to my left, it becomes abruptly distorted. Some idea or reason for this to happen. Thank you!
  14. Yurichenco

    Radio sound files from HQ

    I think the problem is that it has the volume at db-100 instead of db100
  15. Could you explain this in more detail, if possible, put your script lines?
  16. Yurichenco

    Problem with say3D

    I do not fully understand the problem of the recording friend, but the fact that the volume is encunetre in 40 is because the plane approached at a distance of 2.5 kilometers and only with that value I manage to make it be heard lightly to that distance so that it is already intentionally won as it approaches. So, what do you suggest? Looking for another recording or just can not do this?
  17. Dont speak english! Guys, I need help, sorry but as we say here in my country "Estoy maja" · _O (which is to say that I'm a noob in this) XP They will continue with my Omaha mission, and now I face 2 following problems : The first one and the one I think is simpler, the LCVP of disembarkation, even though I assign them a waypoint to the edge of the beach, they never go towards it, they end up leaving the course, taking huge detours or simply stopping. I think this is because the map has some obstacles on the shore. My solution was to do the same as in the demonstration mission of the IFA3 AIO Lite and make the boat move on its own by means of a script ... (The point is that I have no idea how to do it hehe). So that's what I need, for someone to tell me what I have to do to make an object (whether a vehicle or not) move at a certain speed at a certain point. The second and this is already more at the level of request for those who are skilled in 3d modeling in ArmA III and have some time. I need a large object (a cube to be exact) with a size of 50m wide x50m long x50m high which is textured by the sides as a cliff and in the upper part a floor equal or similar to the Omaha map of the IFA3. The point is that I'm not convinced by the current map of Omaha because the "cliff": cabreao: (which does not even have them and instead are hills ") are too far from the beach and would like to create a composition of objects to simulate The problem is the need for this cube to be able to have some "artificial soil." Try retexturizing a CUP springs with setObjecttexture to achieve what I wanted but it did not work so I do not see what else I could do. a lot to ask for this last, thanks for attending to my request
  18. Yurichenco

    Help for my mission

    Well the truth is that with unitCature and unitPlay has been the only way that I have managed to make the LCVP be done. I really do not use it before then I learned to use it only a couple of days ago hehe. In the end it was the way I chose to be able to continue with my mission, although now I am having a problem with firingCapture.
×