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Everything posted by Glow
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Want to add a projection to the arma3 dynamic light source
Glow replied to mojiao's topic in ARMA 3 - QUESTIONS & ANSWERS
What if I build terrain a simple square or a box, could be possible to move it closer to those light sources? -
Want to add a projection to the arma3 dynamic light source
Glow replied to mojiao's topic in ARMA 3 - QUESTIONS & ANSWERS
A sun and moon in Arma3 are both dynamic light sources. So, is there any way to use sun or moon as mobile light source? -
Contact Expansion Playable Content Feedback
Glow replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Someone should made a map with all those funny places. -
Finally I get my Hammer time chivo 🙂 + tips + some free music TT16 Weasel Run TT17 Shipping and Handling TT18 Hammer Time
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Nice compass, I didn't even notice. What is this for?
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CYTECH INDUSTRIES - [WIP] Underground Terrain
Glow replied to Dan Tronic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Alias from ALIAScartoons? Dammm. Now you got me on my toes! -
Contact Expansion Playable Content Feedback
Glow replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
1. Turn off Battleye. 2. Setup difficulty to any but not Custom. 3. Try to switching screen display mode from Full Screen to Full Screen Windowed. -
CYTECH INDUSTRIES - [WIP] Underground Terrain
Glow replied to Dan Tronic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Add some underwater rooms too. -
Contact Expansion Playable Content Feedback
Glow replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
In Carpe Noctem I found about 12 interesting places like this but not this one. My favorite Miller News Reporter Abandon your posts The Tower -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Glow replied to Placebo's topic in ARMA 3 - GENERAL
Contact -
Spectrum Device and ET signals riddle SPOILER ALERT! Once you read this you will gain information how to solve the most complicated riddle in Contact campaign. It's not that hard, but it need patience and time. This is a full solution but I have not verified by second play yet. I'm sure of this at 99%. After reading this you should have an idea how to solve this riddle. SPOILER ALERT!
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We have a slingloading from Helicopters DLC. It would awesome to have some structure, using similar mechanics, like this cargo platform to work as cargo lift.
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How about a lift for cargo platform? That would be a cool thing!
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@radiorobot Yes, I mentioned this too.
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Contact Expansion Playable Content Feedback
Glow replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes, this map was nice add -
Miller is bluesman. His woman left and dog die.
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When I stick few in one big and then try to adjust legs, only bottom concrete parts are moving up and down. All have to be hand placed, I though that maybe some fast command line will do this faster.
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In Contact new assets you will find a 32x32 sized paving, use three of those and it looks fine from inside. You can turn that upside down and use as ceiling too.
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I play with TrackIR, and my zoom in/out is bind to my head movement, when I moving closer to my screen or father away. It's kind of custom fov. You can try to achieve this by binding zoom to some analog axis, throttle or something like that. Some joysticks have that little analog throttle build in.
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Miller sold furniture to aliens. What a bastard!
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Put 'platform' to search window... or maybe it's only Contact item so you have to start Editor from Contact.
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CYTECH INDUSTRIES - [WIP] Underground Terrain
Glow replied to Dan Tronic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I haven't seen a true dynamic lights in Arma3 yet. If you know a mod or mission, give a link pls. I remember that for Skyrim someone come with a mod like that. It was the jaws dropping mod but very heavy fps hit come with it. -
Contact Expansion Playable Content Feedback
Glow replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
No worries, I haven't said anything. It's hard. If you played two previous missions you should have some idea and know how things works. It's good mission makers ethic, that at the beginning you have presentation of all used mechanics and letter on, it's all same but elevated on much harder level. EO this one is for you: Spoiler alert! My point was: It is doable in stealth. Hard and buggy, but possible - that was most important for me. It should be mentioned in Contact description, that you can play this camp stealth or in John Wick mode. I believe you can play first four missions with not a one shot or kill - the first mission I'm not sure, have to play again to test this theory. Maybe all camp can be played without one shot. "the root tips mission"? Can we use proper mission names pls? Carpe Noctem The worst issue I had so far was with auto saving. After few hours, one save took about 1min 15s and there was places when auto save popup like crazy. If you like to explore that's super annoying. When I arrive at some target place, then before cut-scene in this place, after cut-scene, when you enter some danger zone... omg... EVERY WHERE IS DANGER ZONE! Why those zones have to be announced? I don't like that sound and all this zone mechanics... That should stay invisible for player. I like the mission, remind me patrols from The East Wind camp and the time I spend playing one of my favorite game - Falout2. Soundtrack is super cool! My fps was not the best but playable in stealth. I can't imaging how playing this in John Wick mode could be frustrating. There are some good locations to explore, but there was place for much more side tasks and I had feeling, like some things have been left unfinished. Mission maker was in a hurry, you can see many bad placed items, etc. I'm not sure I found all the intels but some... looks like unfinished. Some best things are just droped on my head from nowhere, like extra equipment and ammo all over the place. I would hide those things behind a puzzle or task - you solve a puzzle you get your GPS, you not smart enough - use a flashlight. You killed all enemy fire team, ok good - here is a box with ammo for you. In that way it would be much more fun to play. -
Contact Expansion Playable Content Feedback
Glow replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
OMG I did it! I successfully stealth Carpe Noctem mission! -
Contact Expansion Playable Content Feedback
Glow replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Have you change an antenna on your SD? ID signal have a low frequency so sometimes it take time, you have to aim and wait until you see spikes on screen.