Pinkie1997
Member-
Content Count
48 -
Joined
-
Last visited
-
Medals
Community Reputation
15 GoodAbout Pinkie1997
-
Rank
Lance Corporal
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
how i think it should work that the rocket still goes boom and kills me and not goes through the crate
-
https://www.youtube.com/watch?v=eTiypjz9j9Q gonna post this here, Feedback Tracker is kinda confusing
-
where would one post a bug with the mainbranch?
-
just use new in the top Right and select the same map, boom all gone
-
i think it is waiting until the side of the target is confirmed hostile
-
Tanks - Missile flight profiles and weapon improvements
Pinkie1997 replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
they are Talking About the arm Missiles, they fire and find a target with an active Radar, ist on devbranch- 328 replies
-
i think it wont work with the current arma 3 engine, they would have to add it as a hmmt vehicle
-
that would be so amazing if they were attachable to eachother and then moveable @Demon2270 not just useable better in pvp, also pve
-
i Need to try that one, how would i attach it? like using this; attachto or?
-
@NikkoJT it think you can create your own textures for flags
-
@Strike_NOR there is a proximity fuze, probably a bug
-
@nodunit, have you seen my testing results from yesterday?
-
i think the briefing room and table are just textures and the screens on the xdestroyer Arent supposed to work
-
@nodunit , i could not replicate this issue with the sandstorm mlrs or the new sams, the vls is the only one with that issue, i am trying to convert normal branch to devbranch, but steam is screwing up edit: converted my usual arma to devbranch and the issue is still happening
-
sure, i will try it later today, ist 6.16 in the morning in Germany so yeeeah with the one branch? so just transform the normal branch into devbranch?