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RHS Escalation (AFRF and USAF)
Arcieri replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1P29 on the AK74. And that's a thin supressor for an AK too. Radio gear on his chestrig. Also, an alternate grip option for the '74. (Tacticool by the mag.) Are those backpacks new too? They don't look like UMBTS. Finally graduating from Sidor i see.- 16574 replies
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Arcieri started following Iron Front in Arm3 LITE - preview versions
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Iron Front in Arm3 LITE - preview versions
Arcieri replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, i played this mod a while back and recently got back into playing it again thanks to the update. However, is there a standalone fix out there for the extreme recoil of the semi-automatic rifles? -
RHS Escalation (AFRF and USAF)
Arcieri replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay maybe not the barrel mounting optics. But you can already attach your rail stuff. Flash and IR i think.- 16574 replies
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RHS Escalation (AFRF and USAF)
Arcieri replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think that's a thing already.- 16574 replies
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The absolute favourite is locking onto a campfire a bunch of Tango's are gathered round and erasing them from existence entirely. evrik = neutral good answer Arcieri = Chaotic good answer
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HETMAN - Artificial Leader [NR6 Edition]
Arcieri replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Podnos works. Just i dont understand why the BM21 and the D30 does not when i have not done anything different, i defined the classnames and all the ammo types-. The marker error does not cause gameplay issues so to speak...it just has a high chance of ruining the surprise. My unit has not been arty'd before. -
HETMAN - Artificial Leader [NR6 Edition]
Arcieri replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's brilliant. Thank you. A quick update on things over here. Currently things are going well- like i said in the edit. Moved the LeaderHQ out of the cargo command post and everything was fine. Ever since i turned debug off i'm getting errors about Arty marks. 11:48:14 Error in expression <alse]; if not (_Debug) then { _Debug = RYD_WS_ArtyMarks }; if (_Debug) then {> 11:48:14 Error position: <RYD_WS_ArtyMarks }; if (_Debug) then {> 11:48:14 Error Undefined variable in expression: ryd_ws_artymarks Additionally- whilst i have managed to get the RHS AFRF SPG (2SM31 i think it's called )+ Podnos mortar working. The D30 and the BM21 is proving stubborn. Even though i have added the battery type and ammunition. It's not all bad however. Having a lot of fun using this, great work! -
RHS Escalation (AFRF and USAF)
Arcieri replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey does anyone know if the SERHAT object is destructible or not? I just gave it a demoblock for testing purposes but it seemed unscathed.- 16574 replies
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RHS Escalation (AFRF and USAF)
Arcieri replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's brilliant. Thanks!- 16574 replies
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RHS Escalation (AFRF and USAF)
Arcieri replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Serb units with Mk.17? Will this be reflected in the end release or purely for the sake of showcase? Needless to say. I've eagerly watched the updates on the progress from unbaked greyscale models to completion. <3- 16574 replies
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sound enhancement mod Enhanced Soundscape by LAxemann and Jokoho482
Arcieri replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA is like one of the least intrusive mods in the community lol. Forget it's there half the time.- 72 replies
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RHS Escalation (AFRF and USAF)
Arcieri replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ace pylons interface. Makes Pylons changeable via Zeus or by Players provided the CBA settings allow for it.- 16574 replies
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HETMAN - Artificial Leader [NR6 Edition]
Arcieri replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for all the hassle. But i've been getting this error spam. Wont tell me what line, what file, what fricken script. I presume it's these scripts- and i have a concentration of units near the west coast of Altis which maybe the water surface. I presumed at first it was the sites. So i reduced the radius and moved them further away from the coast. Aside from that the excluded faction (BLUFOR) is on the new Destroyer from ENCORE. The error does not leave the screen- ever. 8:24:12 Error in expression <counter + 1; _isWater = surfaceIsWater [_posX,_posY]; if (_iswater) then { _pos> 8:24:12 Error position: <_posX,_posY]; if (_iswater) then { _pos> 8:24:12 Error Undefined variable in expression: _posx Edit: I seem to have discovered the source of the problem. Keeping the Leader or Big Boss in a building (In this case the Cargo command center from base game) seemed to be the cause. Both entities have been moved and it appears to be fine. -
HETMAN - Artificial Leader [NR6 Edition]
Arcieri replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Actually. I've got a question, due to the unpredictable nature of my Unit. Being able to move the item that the Leader's current objective is set to. Would be INVALUABLE. Is this possible? For example...if i bound the variable to- for argument's sake. A treestump. -
HETMAN - Artificial Leader [NR6 Edition]
Arcieri replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you! Some of the filenames are a little different by the looks of it but i think i know what to do now. I'll let you know how it goes!