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Everything posted by hitman1987
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Yet another mod's early build available...
hitman1987 replied to hitman1987's topic in Die Hard OFP Lovers' Club's Topics
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Yet another mod's early build available...
hitman1987 replied to hitman1987's topic in Die Hard OFP Lovers' Club's Topics
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Yet another mod's early build available...
hitman1987 replied to hitman1987's topic in Die Hard OFP Lovers' Club's Topics
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Yet another mod's early build available...
hitman1987 replied to hitman1987's topic in Die Hard OFP Lovers' Club's Topics
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Yet another mod's early build available...
hitman1987 replied to hitman1987's topic in Die Hard OFP Lovers' Club's Topics
The mod features: -customized ballistics, corresponds to real trajectories for the most of the shells/bullets -zeroing swap for the most rifles (300/100m), MG and DMR (500/300m), with numpad +/- -optical rangefinders are calibrated, sights are adjusted for ballistics and an angular dimensions -custom models, animations, skeletons, hitboxes, etc -custom hit/armour values -FCS (WIP) -quite realistic vehicles and firearms nomenclature (as for 1980) -dispersion, dexterity, steadyness, zeroing switch, hit, armour, magnification, calibrated reticles for ballistics, rangefinders -firearms ironsights mostly corresponds to it's 3D model -realistic laptop, accurate for 1980s military applyed one -realistic reate of fire, bullet travel speeds, ATGM speeds, SD are subsonic -several generations of firearms: ww2, post-ww2, new ones, as M16/AK74/HK33 -resistance side gets it's own vehicles, could to stand as a full scale 3rd side army -each side has it's own equivalent vehicles for a class, firearms generations -scripting library DASH_FX required, included -HD CWC islands, some others that uses RES objects -foxholes, tents, stationary weapons (WIP gonna be moveable) -custom LAW/ATGM/AA magazines: assigned as 1*mag+X*pistolmag, so able to take 2 (X=2) or 1(X=3) mag per unit maximum; after a pickup it takes only 1*mag slot, so able to get a full stack of pistol mags; RPG-like heavy weapons wirks as usual, so takes 2*mag slots -custom weapon/mags slot amount -some extra mags could be taken to the pistol slots, as GL grenades, shotgun shells, H&K MP5(K) mags etc -new heads, faces -several new classes of vehicles (jeep with AT recoilless gun, AA, ATGM missiles APC) -shotguns, for a first time they're fine -new inflantry models, animations, leans, slots, hitboxes -faster group resp anims, distance to killer upon player's death -
Cutting-pasting window glasses might to help, same with zasleh, at least for the model parts themselves.
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Yet another mod's early build available...
hitman1987 replied to hitman1987's topic in Die Hard OFP Lovers' Club's Topics
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Yet another mod's early build available...
hitman1987 replied to hitman1987's topic in Die Hard OFP Lovers' Club's Topics
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Yet another mod's early build available...
hitman1987 replied to hitman1987's topic in Die Hard OFP Lovers' Club's Topics
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ofp | acwa OFP/ACWA - facts | myths | findings | experiments | prototypes | tutorials | protection
hitman1987 replied to RozekPoland's topic in GENERAL
Please share the software used for that. -
There's some in RCWC i guess
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https://dropmefiles.com/NJBrs For those ones who's interested in collecting Polish vehs addons - Krab howitzer. I am allways adding this for OFPL requests topics.
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https://discord.gg/qsd4RCm
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No problem. Looks like it's not A3 section.
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There was LessVoice and completely no voice-overs with text messages only (in some mods like VTE oe VBS1).
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OFP + Mumble (3D Positional Audio)
hitman1987 replied to repeat's topic in ADDONS & MODS: DISCUSSION
https://github.com/mumble-voip/mumble-pahelper -
Gimme a link to the mod please.
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Custom Formation & Squad Rush Scripts
hitman1987 replied to -Snafu-'s topic in OFP : MISSION EDITING & SCRIPTING
First link won't work, saying that the file is moved...- 7 replies
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- custom formation
- squad rush
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(and 1 more)
Tagged with:
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I have already found a little button to download it now, thanks.
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Does anyone has an abanfoned armies campaign?
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Does anyone has an abanfoned armies campaign?
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Can anyone explain how to create .p3d model of polygon, which always will be faced to a player? It must looks like a drop, or enemies in "Doom" or "Duke Nukem". I'm sure it's a face/poin properties... How can i create a model with a part which is allways horizontally? It must stay horizontally on the hills, etc. It will be a static grenade launcher on a tripod mount and "legs" will touch ground anyway. Maybe i should remain only ine contact point in "land contact" LOD???
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That may be a key: an invisible smokeshell cast one big weird particle in a obvious way. Looped drop or a several ones. Animated campfire, 3D clouds in the sky, but there may be an issues with custom particle's alpha. Who is skilled enough to test it?
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How to force the static model to stand horizontally?
hitman1987 posted a topic in OFP : O2 MODELLING
Allright, i have a numbers of MLRS, machineguns, mortairs and howitzers, so firstly i need to set it up horizontally. IRL there are some built-in equipment, such as a bulbs and domcrates, but how to apply it to the models, so they will stand horisontally on most surfaces? Modelling tools, or sripts with getpos/setpos? Legs are aligned to the ground with "on surface" already. Any suggestions? Would it works, if i will left only one landcontact point? -
We both love disussions, but we aren't making addons: lack of a time, motivation or skills... There is the way to change trajectory curve, but bullet will not slow down over it's trajectory and no wind affects too. Physics of an ideal open space without the air :-) Thrust and gravity. Now imagine that you has the misterious knowledge with over 20 bullet types specially precalculated so you have to put realistic trajectories ingame (irl bullets slows down, drop increases). Some great magicians of scripting already helps me to get required calculations so i can translate data to required values, aren't perfect, but shows the difference over. No scripts or cheating so AI will be okay. Thanks for a feedback.