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Everything posted by ZackTactical34
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ACE3 Help (Already Experienced with ACE2)
ZackTactical34 replied to ZackTactical34's topic in ARMA 3 - GENERAL
Nevermind, I figured it out myself. -
Let me provide a little background about myself. I have logged approximately 150 hours in Arma 2 CO since late last year. I had the opportunity to play all the classic A2 mods: ACE, ASR, Celle, I44, and many more. However, recently I had been testing A3 and realized how much more it offers, in terms of modularity, editing, and simulation (though ACE should really consider adding advanced artillery, which was a great feature in ACE2). Anyways, I would love to learn the new and improved ACE3, and I was hoping someone with experience could help me out. As I said, I already understand how ACE2 works, so ACE3 shouldn’t be too hard of a transition.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
ZackTactical34 replied to Placebo's topic in ARMA 3 - GENERAL
Mods Used: CBA_A3, CUP Weapons, CUP Units, CUP Vehicles, Jbad, LYTHIUM, CUP Terrains-Core, CUP Terrains-Maps, ReColor, ASR AI3, RHSAFRF, RHSUSAF, RHSGREF- 6850 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
ZackTactical34 replied to Placebo's topic in ARMA 3 - GENERAL
US MILITARY PATROL (Part 2) Mods Used: CBA_A3, CUP Weapons, CUP Units, CUP Vehicles, Jbad, LYTHIUM, CUP Terrains-Core, CUP Terrains-Maps, ReColor, ASR AI3, RHSAFRF, RHSUSAF, RHSGREF -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
ZackTactical34 replied to Placebo's topic in ARMA 3 - GENERAL
US MILITARY PATROL (Part 1) Mods Used: CBA_A3, CUP Weapons, CUP Units, CUP Vehicles, Jbad, LYTHIUM, CUP Terrains-Core, CUP Terrains-Maps, ReColor, ASR AI3, RHSAFRF, RHSUSAF, RHSGREF -
I have a question on the concept of Rifleman's Rule. Simply, it has to do with aiming lower when shooting uphill or downhill: https://en.wikipedia.org/wiki/Rifleman's_rule Would this apply to other projectiles like rockets and missiles? From what I understand, Arma has a decent ballistics system (obviously with ACE it is even better).
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RPG Hummingbird FFV
ZackTactical34 replied to Misconduct's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are we also going to ignore the fact that this could potentially increase troll abuse? They could improve their RPG skills on flying hummingbirds. -
Arma 2 OA, update 1.64 build 144629, release candidate for EOL (End of Life)
ZackTactical34 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
What works for only 1.63 stable? -
RPG Hummingbird FFV
ZackTactical34 replied to Misconduct's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Why, so trolls can learn to abuse something else? Note: I am not referring to you but to people who enjoy trolling online. -
Honestly, the only non-combat civilian missions I can think of revolve around things that could occur in normal everyday life. So, it would have to deal with personal or vehicle adventures. While I am not aware of any existing missions or mods, here is a list of ideas I've thought of that deal with each category (And shouldn’t be that hard to create): By Foot: -Lost: Place your character on a random part of the map and find your way back home (Need Map Tools) -Scuba Diving: Take a swim and look for buried treasure or item of interest -Where’s Waldo: Spawn 100 AI and try to find a specific person (i.e. White Shirt & Red Hat) -Skydiving: Open the parachute at the lowest possible altitude. By Vehicle: -Cargo Transport: As a truck driver (or helicopter pilot), it's your responsibility to deliver everything on time without any accidents -Emergency: Your friend took a fall and is severely wounded. Rush him to a hospital within a specified time (Need Time Limit and Car) -Air Rescue: Hikers are trapped on a remote location. Find them and bring them home -Plane/Helicopter: Enjoy the scenic route by flying at dawn or when the sun sets -Boat Ride: Ride the waves and dominate the sea -Tow Ride: Someone’s car broke down and they need some help -Motorcycle / Sports Car: Go 100MPH down a winding road (Best results on Mountainous/Wooded terrain) -Stuntman: Drive your vehicle off a cliff and try to stick the landing...or even survive Well, I hope this helped. I’ve found that doing some of the things I listed can actually help to better learn the terrain and can be quite enjoyable.
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Arma 2 OA, update 1.64 build 144629, release candidate for EOL (End of Life)
ZackTactical34 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I just hope that the new update doesn't break the community mods. That would be a disappointment. -
Arma 2 OA, update 1.64 build 144629, release candidate for EOL (End of Life)
ZackTactical34 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
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ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
ZackTactical34 replied to Placebo's topic in ARMA 2 & OA - GENERAL
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Headless Client for SinglePlayer???
ZackTactical34 replied to ZackTactical34's topic in ARMA 3 - QUESTIONS & ANSWERS
Thanks for the response Nab. I've created those large-scale missions before in the past and they can be a ton of fun. It can feel like a modern Napoleonic War with two opposing platoons facing each other. -
Is it necessary to have a headless client for single player if I'm getting at least 70 FPS? I have an I7 7700K and a GTX 1070. Would I see any noticeable improvement in the AI (And yes I am already aware of AI mods)? Thanks in advance.
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Headless Client for SinglePlayer???
ZackTactical34 replied to ZackTactical34's topic in ARMA 3 - QUESTIONS & ANSWERS
Thanks for clarifying Chris! I primarily use Arma 2 OA, but I wanted my question to get some exposure on the forums (i.e. Arma 3 Section). -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
ZackTactical34 replied to Placebo's topic in ARMA 3 - GENERAL
Mods: CBA_A3, RHSAFRF RHSUSAF, RHSGREF, LYTHIUM, Jbad, ASR AI3 -
Visual Upgrade – Feedback
ZackTactical34 replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
I agree. Arma 3 is already an exceptional game, but it would be even better if this were sorted out. -
Visual Upgrade – Feedback
ZackTactical34 replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Thanks for the detailed response. If it means anything, I actually did go many pages back looking over a good chunk of the posts. Also, although it was only this past summer when i actually got Arma 3, I followed it quite extensively before 1.60, which means I know what the game looked like before the update. Back to my original post, while I was going over the comments, I saw someone mention how Lythium looked excellent. So, I tried it out and it does in fact look superior. RHS models, IMHO, look much better. Even a vanilla(Nato) soldier made me think at one point of pre 1.60 visuals. The only possible drawback, which I'm going to test further, is that the shadows were a tad dark for me personally sometimes. Maybe I have to adjust the settings. But, interior lighting on soldiers was better. IMO, even ghillie suits looked better on this map. -
Visual Upgrade – Feedback
ZackTactical34 replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Thanks Joostsidy! If I hadn't gone back and fully informed myself, I never would have known what Lythium offered. I mean the map is incredible! Here are a couple screenshots using RHS mods, Lythium, & Jbad: -
Visual Upgrade – Feedback
ZackTactical34 replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Note taken. -
Visual Upgrade – Feedback
ZackTactical34 replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Just a tip if you guys haven't tried it yet, lower your sharpening to 15. -
I don't know how helpful this is, but when I play Arma 2 OA, using Ace2 and ASR, I noticed that the AI would sometimes use Binoculars if they detected the enemy off in the distance. Maybe a script needs to be added to the core game where AI pull out their binoculars if they detect enemy troops from at least 400m.
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ZackTactical34 replied to ZackTactical34's topic in ARMA 3 - DEVELOPMENT BRANCH
I took out the picture comparison since the colors can be reworked via a Recolor Mod(though I think the colors can be changed with an option in the game itself).