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What about the work after development? Publisher's work, advertisement, financial work (Steam, Tax, ...), legal procedures for copyright infingements, and so on. Is that not something that is worth being paid?
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@evrik thank you very much!
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@lifetap if thats intended, fine. Haven't done much with the BAF Mods, tbh. It's just a little confusing to me 😕 Edit: Is that the same with the civillians? Does Randomization take place after Mission statup?
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Laumi changed their profile photo
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I encountererd a small bug, if one cosinder it a bug: While placing units in editor, in my case groups of ANP, the soldiers didn't display their actual loadout, for example the DSHKM Bags are missing. They get their loadouts correctly after starting the mission however.
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Respawn at specific Location with exact same Editor Loadout
Laumi replied to Laumi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Found a workaround with using the onPlayerRespawn.sqf and onPlayerKilled.sqf -
Respawn at specific Location with exact same Editor Loadout
Laumi replied to Laumi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So this: _grpEast = createGroup EAST; [_unit1] joinSilent _grpEast; would need to go into the Unit-Init, given that I name the Unit "unit1" and do the same with all 23? and this: addMissionEventHandler ["entityKilled",{ params ["_killed"]; _killed setVariable ["ld",getUnitLoadout _killed]; }]; addMissionEventHandler ["entityRespawned",{ params ["_new","_old"]; _ld = _old getVariable "ld"; _new setUnitLoadout _ld; }]; Into the Mission Init, right? -
Laumi started following Respawn at specific Location with exact same Editor Loadout
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Respawn at specific Location with exact same Editor Loadout
Laumi posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, one if my missions is driving me crazy for weeks now Here's what I'm trying to do: There's 4 Groups of Players. 2 of them should be in the same faction, but not knowing about this fact. Nobody should know wich faction he's joining in the lobby. I placed Civilian and edited their loadout and I'm going to change the Faction of the Player in the Mission via Zeus with the Ares Mod. But I can't work out to have them respawned at their starting location with the Loadout I gave them in Editor. Only used the built-in respawn mechanics so far. So is there a way to have the Unit/Player spawn at a given Location on the map with the given Loadout? Or: Is there a way to have Bluefor/Opfor/Inde Units spawned, but make them appear as civillians in the Lobby? The Issue is, that I can't use the modules or the "respawn_west/east/.. marker" because with the current setup on mission loadup they are all still civillians until I change their faction manually