Vidikk
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Hi. Shouldn't SLR Para be backpack-able? Even much longer SPAR-17 in vanilla game can be stored in the backpack.
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Any chance you'll fix suppressors in 2.02? Issue was introduced in 2.00 and reported back in November: https://feedback.bistudio.com/T154769 Was fixed in 2.02 or hotfix
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[Bugs?] What's going on with 6.5mm suppressors in the vanilla game
Vidikk replied to Vidikk's topic in ARMA 3 - GENERAL
Please contribute here https://feedback.bistudio.com/T154651 -
[Bugs?] What's going on with 6.5mm suppressors in the vanilla game
Vidikk posted a topic in ARMA 3 - GENERAL
Katiba can use only black suppressor CMR-76 can only use stealth suppressor mk200 can only use black suppressor Type 115 can only use stealth suppressors MX and Promet series can use both stealth and "generic" suppressor (all 6 color variations) MX SW can only use black suppressor and there are 2 of them in the arsenal (identical) While color "incompatibility" is most likely a bug what's the logic behind suppressors of the same diameter not working with guns in the same caliber? Also after the 2.0 update all 7.62 NATO weapons lost the ability to use the tan version of the 7.62 suppressor. AK can use any 7.62 suppressor. Again, what's the logic here. -
Yes, correct, found a possible problem - it only happens when I use a script to turn OFF fatigue completely then move or run for even 1 meter and it stays in fully depleted state. Turning fatigue back ON fixes it as fatigue bar slowly returns to normal. Same happens when I simply use "player enableFatigue false;" command. Here is a video demonstration: https://www.youtube.com/watch?v=IzziBrM7oyU
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Breathing/fatigue is broken in 2.0. No mods used, basically even pistols are unusable because of the hands shaking.
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Can someone give me coordinates of the house thanks.
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I'm experiencing the same problem, I even restarted the scenario and only did missions for L'Ensemble to minimize the impact of other factors. No effect. Also you should probably use spoiler tags.
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One of the missions for L'Ensemble is bugged - there is no objective given after the call. Restarted 2 times with no progress, no mods used.
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If I buy an Arma 3 Deluxe Edition key from BI store and activate it on Steam will it convert my version to a Deluxe Edition? I already own all DLCs and a base game, so I'm not sure if it will work. Deluxe Edition has different steam id but it might not activate with "product is already owned" message. Also, what happened to the DLC soundtrack? From store pages: Laws of War: "Official Soundtrack - Listen to new music tracks composed specifically for this DLC." Tanks: "Official Soundtrack - Listen to new music tracks composed specifically for this DLC." Jets: "Official Soundtrack - a new music track befitting the jets theme." ...yet non-deluxe users got nothing. and upcoming Contact "Official Soundtrack - Listen to new music tracks composed specifically for the "First Contact" singleplayer campaign." If upgrading is not possible please consider bringing back Deluxe Edition Upgrade.
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Speaking of SMGs, is there a chance you'll add Protector 9 mm as one of possible stating weapons? It requires Apex, so I'm not sure if that would be a problem.
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Would be really cool to get an updated Tanoa port so we would have 1.95 Final on all official terrains
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I think medics and engineers don't offer their services if there are enemies nearby.
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OK, I think I found it and it is awesome! (4 screenshots warning) A few questions: