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Ry4nD

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Everything posted by Ry4nD

  1. https://github.com/rcantec/Support-Requester //Support Requester By RCANTEC(RyanD) 2018 _this select 0 synchronizeObjectsAdd [SupportRequester]; SupportRequester synchronizeObjectsAdd [_this select 0]; BIS_supp_refresh = TRUE; publicVariable "BIS_supp_refresh"; if (typeOf (_this select 0) isEqualTo "B_T_Sniper_F") then { [_this select 0, SupportRequester, ArtilleryProvider] call BIS_fnc_addSupportLink; [_this select 0, SupportRequester, CasProvider] call BIS_fnc_addSupportLink; [_this select 0, SupportRequester, TransportProvider] call BIS_fnc_addSupportLink; [_this select 0, SupportRequester, AmmoProvider] call BIS_fnc_addSupportLink; [_this select 0, SupportRequester, HelicasProvider] call BIS_fnc_addSupportLink; }; Add initPlayerLocal.sqf to your mission root folder, place labeled support modules. Place Support requester module named SupportRequester Then place virtual Support modules for each named; ArtilleryProvider, CasProvider, TransportProvider, AmmoProvider, HelicasProvider Sync each virtual module back the the main SupportRequester module. The line containing if (typeOf (_this select 0) isEqualTo "B_T_Medic_F") then { Whereas quoted class type can be any playable unit "B_T_Medic_F" playable units with same class name will have the support enabled. If you want to see how it is implemented in a multiplayer mission, you can try my Malden Insurgency https://github.com/rcantec/Malden_Insurgency_R1.Malden
  2. Simple support system for Arty, Ammo drop, CAS, Transport, dynamic with mod support, virtual, white-listing. Works with team-switch GitHub Link Place the required modules, Place one support requester module named SupportRequester Then place virtual Support modules for each named; ArtilleryProvider, CasProvider, TransportProvider, AmmoProvider, HelicasProvider using the virtual support module Sync each virtual module back the the main SupportRequester module. You can also sync the main supportrequester back the a HQ module for audio announcments. I will include a picture to show modules. This is repeatable server side, can use all modules or just 1.
  3. What are you trying to do? There is a video above that shows how to do it
  4. Dedicated Exile Server Setup Simplified Setting up an Exile server can seem daunting at first, I can assure it is not. I am providing this guide to help you set up a server quickly and efficiently. This guide is not meant to replace other guides out there or undermine other people’s contributions, this is just meant as an additional how to, simplified. Conclusion I hope you found my tutorial useful and you now have a working Exile server you can build upon with various mods and addons to make your server unique. If you found my guide useful stop by my websites and buy me a coffee. https://www.milsim.xyz/, http://www.cadexile.com/ Acknowledgments I would like to thank Bohemia Interactive for providing the platform to learn on and play on. Also I would like to thank the Exile Mod team for making the best mod for Arma III, lastly I would like to thank the Exile and Arma community for bringing us together as friends.
  5. I have made several multi player missions that I host on my servers, I have done endless searching with no success. Currently I have support for JTAC slots and Team Leaders that works great, Artillery, Helicopter CAS, A-10 CAS, Helicopter Transport and Ammo box drops. My problem is that it only works for the first player connecting and if that player disconnects and reconnects the support option is gone, the support will only work again upon mission restart, or if a group of players are all connected at once and then the mission is restarted. I am completely baffled as to why this occurs. So basically for a large group to enjoy the support system, the only way is if I restart the mission while everyone is connected, if everyone disconnects and re-connects I would have to repeat the process. For another example, lets say I start the server fresh, I join as the first player, I will indeed have the support working correctly as it is intended, however if I disconnect, or even go to the lobby to change a slot say from medic to engineer, the support is lost, even while still connected to the server. Now if I fully disconnect and then rejoin the server following a restart, the support is lost again. The supports are placed in the mission file with the vanilla Arma support modules and setup as instructed in the wiki, and do in fact function correctly. Please can someone provide a remedy for this? As I desire to keep the server running for a longer period to save progress on the mission, without have to restart all the time for players to enjoy the supports. Also as my mission is multi faction, Opfor as well as AAF have support requester and playable slots as well, the same occurrence regardless of faction or side. Thank you for your time reading my requested help, Good day.
  6. ErrorMessage: Include file a3\functions_f\Params\paramDaytimeHour.inc not found. Well this is a new one for me, if I am logged into my server as admin and type #missions the server will crash and show this error. Did I miss an update or something? any one have an idea? Is #missions no longer a command?
  7. Launching a fresh install of Arma 3 results in a complete system crash and green screen of death, and then restart. I am running insider preview build 18305.rs_prerelease.181212-2133 Any ideas? my next step is to wipe arma, do a fresh install on this build to see if it will make a difference.
  8. Updated, added 2 new drones for radio bravo and charlie , updated enemy spawn distance from 550 meters to 750 meters.
  9. Malden Insurgency 2019 RHS AFRF VERSION Realistic combat mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment. Steam Link; https://steamcommunity.com/sharedfiles/filedetails/?id=1610831210 GitClone; https://github.com/rcantec/Malden_Insurgency_2019_ace_RHSAFRF.Malden.git Mission includes support for Ammo drops and Heli extraction/transport, CAS, Artillary; Mission contains view distance settings, dynamic earplugs. Roadside IED's are dynamic throughout the locale. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace; ace compat rhsusf3,RHSAFRF3; CBA_A3; task_force_radio; RHSUSAF; RHSAFRF addons are required. The mission is compatible with all addons. To begin using the Software; To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  10. I suppose you could edit the mission in the editor and remove the task force radio module, try to load the mission without tfar, then add the acre2 items? just make sure anything with tfar is removed, i've never used acre2, so not sure what's required.
  11. It is not a fix, if your server runs battleye... All good, I sent a message to Battleye, they don't support the dev versions of windows, so I rolled back, I can use a vm for testing new windows versions on my server.
  12. # Malden Insurgency 2019 Realistic combat mission task orientated, complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment. Steam Link; https://steamcommunity.com/sharedfiles/filedetails/?id=1605460540 GitClone; https://github.com/rcantec/Malden_Insurgency_2019_ace.Malden.git Mission includes support for Ammo drops and Heli extraction/transport, CAS, Artillary; Mission contains view distance settings, dynamic earplugs. Roadside IED's are dynamic throughout the locale. Not added yet Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace; ace compat rhsusf3; CBA_A3; task_force_radio; RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  13. # CND OPS Malden Realistic combat mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment. Github; https://github.com/rcantec/CND_OPS_MALDEN.Malden Steam; https://steamcommunity.com/sharedfiles/filedetails/?id=1597196651 Mission includes support fo Ammo drops and Heli extraction/transport, CAS, Artillary; Mission contains view distance settings, dynamic earplugs. Roadside IED's are dynamic throughout the locale. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace; ace compat rhsusf3; CBA_A3; task_force_radio; RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  14. Yes, I've tried disabling windows defender and modifying the kernel dump parameters to no avail, looks like it's something BE has to modify within their kernel, based on some quick research and not knowing the accuracy, another suggested disabling this feature, I didn't find a way to stop that I also tried running BE in compatibility mode for Windows 8 and the same happens.
  15. Disabling battleye in the launcher, Arma runs perfectly fine, 70 FPS in 4K Ultra. Seems the battleye is causing the crash? any way to fix this from crashing windows? I get a green screen stop code thread exception for the BEdaisy.sys every time.
  16. Confirmed, fresh wipe and install of Arma 3 system crash stop code bedaisy.sys
  17. # CND OPS Zargabad **Alpha mission, very first draft for testing. You start off with limited supplies, a set of objectives to complete, many insurgents to test your skills. I suggest playing with a team, you will definitely need a medic. Realistic combat mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1595182898 Mission includes support fo Ammo drops and Heli extraction/transport; Mission contains view distance settings, dynamic earplugs. Vehicle IED, suicide bombers and hidden roadside IED's are dynamic throughout the locale. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace, ace compat rhsusf3, CBA_A3; CUP Terrains-Core, Maps, Weapons, Units, Vehicles, TFAR and RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  18. # Takistan Insurgency 2019 RHS Steam link; https://steamcommunity.com/sharedfiles/filedetails/?id=1588092511 Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. GitHub; https://github.com/rcantec/Tak_Ins_ace_2019.takistan.git Mission includes support system for Artillary, CAS, Ammo drops and Heli extraction/transport; Drone call via radio Alpha Mission contains view distance settings, dynamic earplugs, vehicle spawns, rearm points, Zeus. Vehicle IED, suicide bombers and hidden roadside IED's are dynamic throughout the map. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace, ace compat rhsusf3, CBA_A3; CUP Terrains-Core, Maps, Weapons, Units, Vehicles, TFAR and RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  19. _unittype looks like a typo, I checked my version, Don't see unittype anywhere...
  20. This is the absolute best script. I use it on every mission, thanks bangabob!
  21. Video of the drone call
  22. # Takistan Insurgency 2019 RHS Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1567472309 Github; https://github.com/rcantec/Takistan_Insurgency_2019.takistan Mission includes support system for Artillary, CAS, Ammo drops and Heli extraction/transport; Mission contains view distance settings, dynamic earplugs, vehicle spawns, rearm points, Zeus. Vehicle IED, suicide bombers and hidden roadside IED's are dynamic throughout the map. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission CBA_A3; CUP Terrains-Core, Maps, Weapons, Units, Vehicles, TFAR and RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  23. Takistan mission, added drone support (I made a new script yay!) Radio Alpha from the 0 menu, calls in a drone that you can control, you need a uav terminal though, updated intro screen, fixed user positions (EOD, Engineers) updated classes, removed vehicle drop until I fix the bugs with it.
  24. Yes, now I am starting to understand. Still learning ;-)
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