

Captinlarry
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scripts Adding an Image to a CutText
Captinlarry replied to Captinlarry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is the error message i'm getting -
scripts Adding an Image to a CutText
Captinlarry posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
[] spawn { 101 cutText ["Image: ", image "image\SWLogo.paa"]; 101 cutFadeOut 7.0; sleep 8; 101 cutText ["<t size='3.0' color='#008AB8' font='EtelkaMonospacePro'>Believe in yourself or no one else will.</t>", "BLACK", 3.0,true,true]; 101 cutFadeOut 7.0; sleep 8; }; trying to add an Image to my cuttext per This Link -
[Release] Tigris Flak Conversion Script
Captinlarry replied to flyinpenguin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Having issues posting the PBO and the SQM here. -
[Release] Tigris Flak Conversion Script
Captinlarry replied to flyinpenguin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yup. Still got the Error -
[Release] Tigris Flak Conversion Script
Captinlarry replied to flyinpenguin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright then what am I doing wrong then? -
[Release] Tigris Flak Conversion Script
Captinlarry replied to flyinpenguin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I posted this removeMagazinesTurret ["4Rnd_Titan_long_missiles", {0}]; this addEventHandler ["Fired", {deleteVehicle (_this select 6); _this execVM "scripts\flak.sqf";}]; In the init of the tigris -
[Release] Tigris Flak Conversion Script
Captinlarry replied to flyinpenguin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://gyazo.com/82d7a887decdf003465925cb98fe6392 Tried using the Flak script and everything above but I keep getting this error with no Flak appearing. -
sqf Activating a trigger through an SQF
Captinlarry replied to Captinlarry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The code is a UnitCapture log for 15 aircraft. Each aircraft has its own path, Flight one does its flyover first, 2 flight second and so on. I would post it but its 15 different SQFs which read as Path1=(data); [B1,Path1] spawn BIS_fnc_unitPlay; B1 engineOn true; [] spawn MyPath1; [] spawn Mypath2; [] spawn Mypath3; [] spawn Mypath4; [] spawn Mypath5; Better? -
sqf Activating a trigger through an SQF
Captinlarry replied to Captinlarry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You've lost me chief 😅 -
sqf Activating a trigger through an SQF
Captinlarry replied to Captinlarry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You mean the Path Names? -
sqf Activating a trigger through an SQF
Captinlarry replied to Captinlarry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry to rehash this but Im having a similar problem again. Current issue is Im trying to call an SQF from a trigger. Trigger is set in the water and when players cross into the area I need it to fire the SQF which has about 15 paths and music in it. I thought about calling directly from the trigger but IIRC "Sleep" does not work on triggers. The SQF call{playsound "Eyes";}; sleep 5; rec = [] spawn MyPath1; rec = [] spawn Mypath2; rec = [] spawn Mypath3; rec = [] spawn Mypath4; rec = [] spawn Mypath5; sleep 5; rec = [] spawn Mypath6; rec = [] spawn Mypath7; rec = [] spawn Mypath8; rec = [] spawn Mypath9; rec = [] spawn Mypath10; sleep 5; rec = [] spawn Mypath11; rec = [] spawn Mypath12; rec = [] spawn Mypath13; rec = [] spawn Mypath14; rec = [] spawn Mypath15; -
Captinlarry started following Calling a Function from a Mission File
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Calling a Function from a Mission File
Captinlarry posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I had a Function wrote by a friend that I need to call in a MP mission file. The Function is saved in the file already in a sub folder called functions and is called fn_MoveObject.sqf How would I go about calling this function in an SQF? Also is there a better way to call an sqf on a MP mission than "call{Ham addaction [ "Check in with the Sergeant", { "HamTalk.sqf" remoteExec ["execVM", 2];}];};" -
Calling an OOG for players near an Object
Captinlarry posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Trying to call a sound file for players near an Object named Clone1 Clone1 say3D ["Incoming", 50, 1, false, 0]; from say3D [sound, maxDistance, pitch, isSpeech, offset] is the syntax used but I still cannot seem to get it to work. I know the pathing to the sound works because I can hear it with a simple trigger command. -
sqf Activating a trigger through an SQF
Captinlarry replied to Captinlarry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
E2 and E3 were explosive charges. Solved the issue. Needed to add E2 hideObjectGlobal false; E2 enableSimulation true; \\ This E3 hideObjectGlobal false; E3 enableSimulation true; \\ This Both objects were hidden in the Init. so I forgot that hideObjectGlobal does not reenable simulation. -
In thislist Trigger Activation Questions
Captinlarry replied to KlashX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
my onAct code of E2 setDamage [1, true]; E3 setDamage [1, true]; doesnt seem to work