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Jossiwales

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About Jossiwales

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  1. I haven't tested it but if this works, you are a bloody genius! Thanks so much! will adding [2000,0] remoteExecCall ["HG_fnc_addOrSubCash",west,false]; to a trigger work? Like upon task completion, pay team 2,000? Or is there a better way to do that? And thanks again for the response. I've wanted something like this for years!
  2. Okay, new question. Is there a script to manually give players cash. For example an addaction to take a pile of cash, delete the cash, and assign all BLUFOR 5,000 each? I know how to take and delete, just don't know how to assign the players money.
  3. God dammit.. I just now realized I was using () instead of {}... I'm an idiot...
  4. So I loaded the script in, but when I try to add guns other than the default ArmA 3 weapons, everything below that line just stops. For example: class Weapons { displayName = "$STR_HG_SHOP_WEAPONS"; items[] = { {"arifle_MXC_F",3500}, {"arifle_MX_F",3500}, {"arifle_MXM_F",5500}, {"arifle_MX_SW_F",5500}, {"arifle_MX_GL_F",5000}, {"arifle_MXM_F",13000}, {"hgun_P07_F",1500} }; }; This works fine, but as soon as I add an APEX weapon or any of my custom downloaded weapons to make it look like this: class Weapons { displayName = "$STR_HG_SHOP_WEAPONS"; items[] = { {"arifle_MXC_F",3500}, {"arifle_MX_F",3500}, {"arifle_MXM_F",5500}, {"arifle_MX_SW_F",5500}, ("arifle_SPAR_01_snd_F",4000), ("arifle_SPAR_01_GL_blk_F",6000), ("arifle_SPAR_02_snd_F",7000), ("arifle_SPAR_03_snd_F",6000), ("arifle_AKM_FL_F",5500), ("arifle_AK12_F",6000), {"arifle_MX_GL_F",5000}, ("srifle_DMR_02_F",9500), ("srifle_DMR_03_F",10000), ("srifle_DMR_06_camo_F",10000), ("arifle_ARX_blk_F",10000), ("hgun_PDW2000_F", 1700), ("SMG_01_F",1850), {"hgun_P07_F",700}, ("hgun_ACPC2_F",700), ("hgun_Rook40_F",800), ("hgun_Pistol_heavy_01_F",900), ("hgun_Pistol_heavy_02_F",950) }; }; Nothing shows up beyond the arifle_MX_SF_F. Is there a file where I need to show what items to include beyond listing the weapons in the shop?
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