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Everything posted by Marc13Bautista
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OFP Clean Install - Which Mod(s)?
Marc13Bautista replied to anguis's topic in ADDONS & MODS: COMPLETE
Right now, you could try out extended fx from kenoxite and probably my more vegetation and enter-able buildings addon. Both mods should perform well with a laptop and work well with one another. -
(Standalone) Resistance Enter-able Buildings and Vegetation Replacement Addon (FFUR 2008)
Marc13Bautista replied to Marc13Bautista's topic in ADDONS & MODS: COMPLETE
Updated to add in FFUR's resistance grass and vegetation along with fixes to compatibility issues.- 13 replies
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I actually meant by removing all dust cloudlets (but not the initial explosion and bullet impact ones) I was able to do it in ECP. Again, thank you very much for the update! I'll get back to you If I find anything. Also a heads up, the mediafire download link is from an older version. Only Drive seems to have the newest. It's kind of a shame that I can't use the tree concealment feature without enabling unitvars (which causes heavy performance loss). (Edit) I managed to make my own version to work with Abandoned Armies, I now have FFUR buildings and vegetation replacements. Another thing kenoxite, I don't think ECP's dsai is enabled at all, even if I do uncomment it in the sqf files and have ECP_DSAI downloaded in my addons folder, I am only getting the default EXT_DSAI ones. Am I doing something wrong? (the _DEV isn't uncommented by default for ECP, maybe that's the problem?)
- 108 replies
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(Standalone) Resistance Enter-able Buildings and Vegetation Replacement Addon (FFUR 2008)
Marc13Bautista replied to Marc13Bautista's topic in ADDONS & MODS: COMPLETE
Alright folks! I figured out how to only add in replacement buildings into CWA/OFP without any errors or other bullcr*p!!! Just download this DTA file and extract it in ofp/cwa's directory. Overwrite when prompted. To see if this has worked, look for a new apartment building in "Steal the Car" mission. http://www.mediafire.com/file/49gg9aua76r87sa/DTA.zip- 13 replies
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Thanks dude! This is exactly what I was looking for. Though I wish it was much more deeper and colored (like ECP's vehicle crater).
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Well I could try and do that... Do you have a download for your ww1 crater p3d and a tutorial on how to install it? I seem to be getting some (krate bla bla bla (magic) error when just overwriting the file with ECP's craters)
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Looking for a 3D crater mod to replace the boring flat ones. Standalone mod please. ;)
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(Standalone) Resistance Enter-able Buildings and Vegetation Replacement Addon (FFUR 2008)
Marc13Bautista replied to Marc13Bautista's topic in ADDONS & MODS: COMPLETE
Original Topic and Creator: Ease of Access Pack: http://www.mediafire.com/file/n4995xl31sphlip/Retextured+Maps+Pack+by+Marcomio.zip Download the pack I provided and extract Cain, Eden, and Abel wrp files into the ofp/cwa worlds folder (create backup if you want to) and individually install the required addons provided. Have fun! ;)- 13 replies
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(Standalone) Resistance Enter-able Buildings and Vegetation Replacement Addon (FFUR 2008)
Marc13Bautista replied to Marc13Bautista's topic in ADDONS & MODS: COMPLETE
Edit - Added JAM pack as it is required by BlackHawk addon.- 13 replies
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Is there a way to reduce cloudlets (disable dust and other performance heavy stuff)? I'd like to disable huge dust and explosion effects like in ECP since my laptop isn't the greatest. Edit: Could you also add in more night vision goggle screens like in ECP? The stock one is terribly small. Edited in my own from WGL, :P
- 108 replies
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(Standalone) Resistance Enter-able Buildings and Vegetation Replacement Addon (FFUR 2008)
Marc13Bautista replied to Marc13Bautista's topic in ADDONS & MODS: COMPLETE
I picked out the UH60 mod from both PR and ECP Redux. Thanks for the command lines though! Thanks for the heads up on the dynamic range addon. I wasn't getting any errors on that so I left it out. I'll be uploading additional missions from PMC, wanna publish them for your PR mod?- 13 replies
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When I downloaded it, there seems to be no config.cpp. Plus, I can't see your signature at all. Is it because I'm using google chrome? I really wanna do something like this: But I have no idea how to make planes start at such altitude in the editor. Edit: Nevermind. I figured it out.
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Cool! Can you link me it? (Hopefully it doesn't use a separate config.cpp file) I'll test it out
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Dogfight mission using the bis camel? I truly love the Camel Attack mission!!! The fact that you have to attack a building with a ww1 plane while avoiding 2 enemy camels is so thrilling! Heck even using my team ai got me in love. If anyone has the time, please create a massive scale (performance friendly is appreciated!) mission of camel vs camel planes. Maybe with airstrips (defended) and what not if possible. Maybe another mission to attack a convoy (is the Camel's pea shooters are able to do so) accompanied by ai led friendly camels to support.
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(Standalone) Resistance Enter-able Buildings and Vegetation Replacement Addon (FFUR 2008)
Marc13Bautista replied to Marc13Bautista's topic in ADDONS & MODS: COMPLETE
Updated to fix Black Hawk error.- 13 replies
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ww4 PR MOD - total replacement WW4
Marc13Bautista replied to mcslavko's topic in ADDONS & MODS: COMPLETE
You should add in these missions (almost all don't need any addons!) http://www.pmctactical.org/ofp/downloads.php- 157 replies
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(Standalone) Resistance Enter-able Buildings and Vegetation Replacement Addon (FFUR 2008)
Marc13Bautista replied to Marc13Bautista's topic in ADDONS & MODS: COMPLETE
There seems to be some conflicts with other mods. It's advised to NOT use this addon with (unless you want errors when looking at the bottom of a black hawk) until I figure what's causing such problems.- 13 replies
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Another bug, team ui thingamajig is out of place.
- 108 replies
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I'd suggest using this addon then. It doesn't rid of all voices and fixes the vehicle problem.
- 108 replies
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I think it's best to disable all voices then. :P
- 108 replies
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I'm not so sure about that. I'm using the above mod I suggested so maybe that will fix it. I'll see if it works for vehicles. It requires to have all radio voices enabled but the addon listed disables it some of it either way
- 108 replies
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In the "words" HPP file of @extfx -> bin, some of the radio voice commands are disabled. You can change this by going to the "words" folder located in the same place and copy and paste everything located in one of the three HPP files (all, none, and some (some is default)) in place of the default. You could also use this mod
- 108 replies
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Haha no problem! The mods is pretty neat.
- 108 replies
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See my above comment on that XD. "On a quick side note for those getting "Preprocessor failed on file resource.cpp -error 1." upon startup, you need to have Faguss' Aspect Ratio installed. (download) http://ofp-faguss.com/?item=ofp+aspect+ratio & (resolution guide) http://ofp-faguss.com/files/ofp_aspect_ratio.pdf " *You just need to have the "Aspect_Ratio" HPP file in the directory.
- 108 replies
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I seem to be getting an error upon startup though. "Script ...\@extfx_DEV\EXT_DSAI_settings.sqf not found"
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