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Train111

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Everything posted by Train111

  1. Train111

    Strider explode

    Give context- Mission, any mods used, etc.
  2. When you think about it, you're simply complaining about how jets not designed to takeoff from carriers... are not taking off from carriers. Bohemia and Bravo Zero One designed the Black Wasp and Sentinel UAV to takeoff from both carriers and the ground, and they are unique in that ability. Research what you're about to complain about before you complain, because if you think about it, why would CSAT and AAF have jets that would be able to takeoff from a NATO Carrier? This is a silly post.
  3. First aid kits only heal to 75% of health, meaning you can be wounded and still be unable to heal fully. Medkits heal to 100%.
  4. Train111

    Can foot infantry engage the greyhawk drone?

    Infantry wouldn't engage it at 600m with normal rifles. They don't even engage darters past around 300-400 meters. Add AA missiles into the mix, and they'll engage the Greyhawk if other units spot it or if the Greyhawk stats blowing shit up. Obviously you could test this in zeus, but i don't think any small arms fire at 7.62 or below would do any meaningful damage anyway.
  5. Play the Jets showcase, load up single player missions or use the Virtual Arsenal. After that try gamemodes like Zeus or Invade and Annex. Learn the controls before you play multiplayer. Sent from my SM-G903F using Tapatalk
  6. Train111

    Using items without scroll wheel

    You can press space to pull up that menu as well by default. Sent from my SM-G903F using Tapatalk
  7. Train111

    arma 3 controls

    Just switch back to the old Arma presets in the controls, and you know, don't post the same complaint in 2 separate posts.
  8. Then just let it run, should be good to run the mods after that Sent from my SM-G903F using Tapatalk
  9. The files shouldn't duplicate: think of it as steam checking your files. It's fun, but you shouldnt have the mentioned 15GB of space taken up permanently on your drives. Sent from my SM-G903F using Tapatalk
  10. Probably sector control, you can find servers for it using quick play in the multiplayer browser. Just do keep in mind those are two completely different games.
  11. Train111

    i need help to report a serve

    This doesn't belong on these forums: try contacting the admin staff of the server you experienced this in. Posting on forums doesn't do much most of the time when it comes to these kind of incidents, your best bet is reporting it to any kind of moderator or admin of the server to get this issue resolved.
  12. Train111

    ARMA 3 ZEUS 2 players

    Just use the zeus missions already in the game. They come up as Master Zeus in the mission select screen. Just select any one of the 4 available across all 3 vanilla maps, make sure the parameters are setup so that game moderator has full rights(and god mode turned on) and just slot into the 2 zeus slots(moderator and master). Both will be able to zeus.
  13. Train111

    Breath Hold Without Aiming?

    Nope, you can't steady your aim by holding your breath without... well aiming. It would be a nice quality of life improvement, because using a laser designator or anything in the bino slot while catching your breath can be hellish sometimes. Once you regain all your available stamina your laser pointer shouldn't wobble a lot, so i guess going prone to regain stamina before painting stuff is an option. If you're using the pointer to label targets, you could use the tactical ping as an alternative.
  14. Most servers will tell you what gamemode is in the server's name on the server browser. Arma is a military simulator in a sense, but is sandbox. Some of the more popular gamemodes include Exile, Wasteland, Domination, Altis Life, Invade & Annex and Epoch. The rules will mostly be similar across servers running the same gamemode, but checking is always helpful. In the case of Epoch or Wasteland the stuff you've asked is normally fine on these servers; anarchy permitted. Your best bet is asking players or admins for any official and unofficial rules(such as KOS or looting other people).
  15. Don't know any specific US uniform mods off by heart, but VSM Uniforms is worth a try. Adds everything from OCP to OGA to even Project Honour(#RipMoH:W). Its worth a shot downloading it, both for the camos and the very useful carrier rigs it adds.
  16. No, the animation will play every time you enter Zeus as a player. Either find a good hiding spot next time or be Zeus for the entire mission.
  17. Train111

    How to buy Arma3

    Arma uses steam servers to run its services. #RipGameSpy No way to run it without steam sadly. :( Thread should probably be locked.
  18. Train111

    How to attack as pilot in helicopter? I'm lost

    To answer the first question, you do not need someone operating the UAV on the ground. You can easily do it before takeoff or while auto hovering in a safe position. If the UAV is set to autonomous, and you have it track the target(CTRL+T in a sweet spot makes the UAV turret track the target, ensuring the UAV is always lasing the correct target even when it is mobile). The laser will still be up provided the UAV is not shut down, or you accidentally turn it off. Having a JTAC or UAV Operator in the area makes life easier because their jobs are literally to lase targets and ensure shit is blown up. You can get the chopper to effectively auto-hover without turning the option on, but this is difficult and your helicopter does not automatically level out when you move the nose around, which can create a motion akin to a swing-set. The heli shoots forward, then you have to move it back to its original position. My only suggestion is maybe to try flying backward in your heli, because when you point your nose down, you can get a brief window of the chopper being stable and you can engage a target for maybe a solid 2 seconds before it starts moving forward. Its weird to explain, but otherwise you may have to deal with the swing-set method. As for "automatic fire". When flying solo in helicopters that have a gunner seat, there is literally nobody to operate the gun systems that should normally be fired by the gunner. Manual fire refers to when the pilot takes manual control of these systems, allowing them to fire all weapons systems in the craft while flying around. You get this option when with an AI gunner or when flying solo. When flying with AI use manual fire for everything apart from the guns- AI are godly with turrets due to their aiming ability.
  19. Train111

    Official Zeus servers from Bohemia Interactive

    This was to show off the Arma 3 Steam Workshop. Soundmods are anybody's guess, the Ares/Achilles functionality should eventually be included into the vanilla zeus interface.
  20. Train111

    How to attack as pilot in helicopter? I'm lost

    If i'm correct in all the dedicated attack and armed scout helis only the Hellcat and i think Blackfoot can laze targets. Both can be manually fired by the pilot but the blackfoot requires both the pilot and gunner to lock onto targets to fire locked on DAGR missiles, meaning you'd be stuck with unguided missiles and a gun in an awkward position if flying solo. Your best bet when flying solo is the Pawnee or the Hellcat(preffered). Both are fast, agile, and can be devastating to anything short of a tank. I would suggest the Hellcat because it has the ability to carry troops, and seems to have more armour (although both can be paper craft at times). As for your other questions, the Orca Pilot is the only one who fires the 2 miniguns and rocket pods. I don't know if the copilot can laser designate targets because i primarily fly transport aircraft, and when im doing CAS i only really fly NATO. My tip for using the Blackfoot personally, is to have a AR-2 Darter lasing targets inside the AO you're engaging. It allows you to keep a safe distance while locking onto targets, because the biggest drawback of the Blackfoot is how it handles: Its closer to a flying fridge than an apache from arma 2, making the handling bad in sharp turns, and can also make auto-rotation horrid sometimes. This is also a handy tip when using Jets, UAVs and other attack helicopters, because it means you can setup good gun runs to hit targets and also makes killing infantry easier. When flying jets you need to fly fast if AA is present, because missiles fired at your nose will nearly always hit: your flares shoot out the back end of the aircraft. Lasing targets beforehand means you don't have to decrease speed to manually looking for the target, or even making additional runs. A key piece of advice is to not use auto hover: I can understand if you want to stay in one place and gun down things in front of you, but you need to keep moving. Flares are not too reliable, and especially in an Orca, one missile and you're out. By constantly moving, you make it harder for AA infantry to lock onto you, AA tanks to swing their autocannon turrets, and players who know how to aim an RPG-42. As for youtube videos, practice makes perfect. Watching videos where the scenario is often perfect only helps in certain scenarios. The more experience you get, the better, because everyone has their own flying styles, and furthermore as a good pilot, you need to be able to adapt to any scenario. Making custom missions in zeus can be helpful, and playing with an experienced pilot can also help. Remember that by working with your team will get the best out of attack helicopters. By getting them to eliminate AA you get the fun experience of raining fire from the skies, and to be quite frank as an infantry man there is nothing better than watching good air support.
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