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Everything posted by The_Tactician
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[MP][CTI-COOP] Liberation (continued)
The_Tactician replied to Wyqer's topic in ARMA 3 - USER MISSIONS
i agree with this what if i dont want RHS mods or OPFOR what evers, its would be highly wise to have a vanilla version linked here as well @Wyqer -
[MP][CTI-COOP] Liberation (continued)
The_Tactician replied to Wyqer's topic in ARMA 3 - USER MISSIONS
is their a tutorial on how to add stuff to the build menu for the FOBs? -
is their a tutorial on how to add stuff to the build menu for the FOBs?
- 2432 replies
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[Tutorial] Simple Re-texturing Guide (From Start To Finish)
The_Tactician replied to Amit's topic in ARMA 3 - MODELLING - (O2)
i rather just pay someone, this is sooooooooooooooo out of my field -
a re texture vehicle mod request[WILL PAY]
The_Tactician posted a topic in ARMA 3 - MODELLING - (O2)
PAYMENT [$50] you will be payed half of the job up front, then once i have the files over dropbox/google drive, you will get the other half. i need 3 vehicles retextured, 1 emblem. [3 vehicles need to be stand alone] turn all 3 vehicles gray colored with this emblem on the sides https://i.imgur.com/PRbFo8d.png, turn the triangled emblem your putting on the vehicles as a patch too. vehicles i need are [CUP] SUV, SUV Armored Tgb 16 - https://en.wikipedia.org/wiki/RG-32_Scout the Tgb 16 is in the Swedish mod id like the armored one (M2) version or lower IMAGE REFERENCES: this image will give you a really good idea what i want, its a simple job Make sure everything is Zeus/eden/virtual arsenal compatible and has armor count as well. Also have everything under BLUFOR. Name of them should be like: GIDF-truck1,2,3 GIDF-helmet -
AUTigerGrad's Regional Ambient Sounds Pack
The_Tactician replied to autigergrad's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sweet, can wait to use the Tanoa one, will it be client side and work on servers without it being a server mod list idem? -
AUTigerGrad's Regional Ambient Sounds Pack
The_Tactician replied to autigergrad's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@autigergrad, will you be making a Tanoa ambient one? -
what is needed to be done/ have to re texture vehicles and armor?
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Inspired by the hit TV show Agents of SHIELD We are a RP milsim unit based on the game type's Overthrow and Liberation. We are bran new but wish anyone that like to role play, heck even is a fan of the show to join. we are also part of a gaming community called Misfits check them out those guys their are awesome! What we offer -custom mod pack -private server -part of a gaming community -TS or Discord avaliable -friendly troll free community/unit -promoting your Twitch and doing live streams
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ARMA 3 Addon Request Thread
The_Tactician replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
has anyone made one of these yet? -
@Aplion here is my test vid with a bunch of mods on
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@Aplion im in love, but i think you need to fix 2 things, make the turn rates smaller slow the bigger ships down, they are too fast other then that walking and landing on them when their still would be nice but its good all and all.
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let me do more experimenting, this is my first ever mission
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@haleks ok using your version everything works, but when i try to spawn AI like for example a AI humvee with a 50cal trying to defend himself that you will see on a random in counter, when i try to test the game in play mode it just blows up. i dont understand why :/
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found it might be fixed
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ya no mission.pbo on ether one
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i tried both armaholic and steam versions they do the same thing
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https://i.gyazo.com/1166b5691b22bfc0e5ecfb3286a4b489.png
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mod does not work for me, when i activate it and CBA as soon as i get to the main menu of arma 3 its blank
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Liberation breaking when i move chimera spawn point
The_Tactician posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
every time i move base chimera spawn point from zbugs liberation game type it breaks the who mission can i get help please!? When I try to move base_chimera spawn point and test it in multiplayer via Eden the lobby shows all AI units when it's not supposed to and starting the mission doesn't work. -
why the living fuck does this keep breaking, every time i move base chimera spawn point from zbugs liberation game type it breaks the who mission can i get help please!? When I try to move base_chimera and test it in multiplayer via Eden the lobby shows all AI units when it's not supposed to and starting the mission doesn't work.
- 2432 replies
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milsim Strategic Homeland Intervention, Enforcement and Logistics Division
The_Tactician posted a topic in ARMA 3 - SQUADS AND FANPAGES
S.H.I.E.L.D. What is SHIELD? SHIELD is a multi-national Arma III casual-milsim unit based off multiple ranks and fields from marvel’s SHIELD. As a milsim unit, we strive to use teamwork and tactics in Arma III. We are all here for one common goal: To act out as SHIELD Agents and Operatives on missions and training, while maintaining a fun factor for everybody. Training's What training will I undergo? We currently require all new members to undergo Selection (BCT and AIT combined). Selection consists of learning the basics of our mods, how procedures go, and other basic information. What we have to offer Special Agent Intel Agent STRIKE soldier Security Vehicle driver/gunner What is required to join? Must be 13+ years of age Speak English Be able to download mods Attend our required operations on Saturdays at 7:00PM EST Own valid copy of Arma III and the DLC APEX Enthusiasm! Interested? Our teamspeak: ca16.ts3.cloud:3092-
- special forces
- unit
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(and 2 more)
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EM_buildings - new buildings
The_Tactician replied to emoglobinsky's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@emoglobinsky do you have time for a hired job? i need a simple custom building. -
all this did was break the server
- 2432 replies
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ive been trying to ask this for a month good luck
- 2432 replies