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Cyphas Cayne

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About Cyphas Cayne

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    Private First Class

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    Male

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  • Youtube
    https://www.youtube.com/channel/UCP8M_s-vANsHMLhqB94KhCw
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    http://steamcommunity.com/id/CyphasCayne

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  1. Cyphas Cayne

    Questions for the hivemind

    thanks for the reply. Could you specify where. thanks cyphas
  2. got a couple of questions for you all..... plz note that i have been scripting for about 8 hrs straight at the time of this post 1st: I am trying to take a vanilla Data Terminal and turn it into a animated virtual arsenal. Problem: keeps saying "Script \spartac\addons\core\data\Scripts\fn_DataTerminalAnimate.sqf not found" when loading my mod. This script is located at "\spartac\addons\core\data\Scripts\fn\fn_DataTerminalAnimate.sqf" fn_DataTerminalAnimate.sqf Config for Data Terminal OpenTerminal.sqf CloseTerminal.sqf 2nd problem When adding new infantry config to my mod, i wanted to add a randomization to the unit with a script. Got that working and unit appears ingame, but the problem is that it seems to be adding multiple textures to a single unit making it look like its wearing patchwork clothes. Extract from unit config Randomization script Result Thanks for any help with these matters Cyphas
  3. Cyphas Cayne

    Custom Codeing For Data Terminal

    Can anyone help?
  4. Cyphas Cayne

    Custom Codeing For Data Terminal

    so far i have tried: class TerminalOpenAction { displayNameDefault = "Open Data Terminal"; showWindow = 0; hideOnUse = 1; displayName="Open Data Terminal"; position="action"; radius=2; onlyForPlayer = 1; condition="(alive this)"; statement="this addAction ""["Open Data Terminal", {[this, 3] call BIS_fnc_DataTerminalAnimate}]; this addAction ["Open Virtual Arsenal", {["Open",true] spawn BIS_fnc_arsenal}]""";
  5. I have added a custom data terminal to my groups mod pack. Aside from custom textures and getting it ingame, I am trying to figure out how to add the animation for the terminal and adding an option for a virtual arsenal when open into the config.cpp. Basics: Terminal opens, allows access to the virtual arsenal. Terminla close, removes access to virtual arsenal. As for the virtual arsenal, i have found DTA: At the time of this post, i have been testing with the DTA open/close scripts but DTA also includes code within the initServer.sqf and initPlayerLocal.sqf files . Code needed to animate the data terminal. // open [box, 3] call BIS_fnc_DataTerminalAnimate // close [box, 0] call BIS_fnc_DataTerminalAnimate full config.cpp
  6. Cyphas Cayne

    Ravage

    https://forums.bistudio.com/topic/139429-btc-revive/ : Alot of missions use this for there revive system. Its script base so no need for new/unwanted mods
  7. Cyphas Cayne

    Ravage

  8. Cyphas Cayne

    Ravage

    Due to a time restraint, i could not fully reply to the above question before but i will elaborate now. With other members of Spartan Tactical, I am working on a sandbox style Ravage mission to be played on my server. Mods will be minimal, but will contain scripts to make up the slack. Keep an eye out on the server list, it should be up within the next 6-12 hrs EDIT: If you want to help, feel free to pm me here or jump on our ts channel (ts.spartac.net) and have a chat. I could use some help with scripting...... Something for the future. HE HE
  9. Cyphas Cayne

    Ravage

    I am working on one as i type this, so keep ur eyes out
  10. Cyphas Cayne

    Ravage

    I have been a long time follower of Ravage but havnt said much (Work and all) I thought i drop this in for anyone who wants to use it. This is a modified version of austin(medic)'s Resistance Randomization Gear to run with Frith's Ruin mod: https://forums.bistudio.com/topic/186446-wip-friths-ruin-post-apocolypse-rvmat-re-textures/ Basics: Will run when mission is first started. Player (or AI) will spawn with a random helmet, vest, clothing, weapon and one magazine for spawned random weapon. Steps: 1. Create a new .sqf called ResFrithsRandomization.sqf 2. Add this code to the above .sqf 3. Add "nul = [unit-name-here] execVM "ResFrithsRandomization.sqf";" to a units init. Note: I have been told that multiplying this section will cause multiple function calls and bog down the mission. For this reason, i have removed the extra calls from the original. From testing, this will not affect the way the script works, but if you want to, just multiply each line a couple of times. I only ever ran this script on a player and not a full ai contingent. I am working on a mission myself and am trying to work out how to make this work with a "New Life Rule" in place, just need to figure out how to run it on a respawn on all players. I will update when i can figure it out. Cheers Cyphas Cayne [spartac]
  11. I've only ever ran the script on players, so im not quite sure on that. From what i know of scripting (which is limited), im guessing the extra calls would bog things down a bit. I can only guess, but i guess he was trying to simulate true randomization by calling the function a few times. Once again (limited scripting) i can only speculate, but i guess that would work. The weapon part of the script was added by me and even that was just following the scripting of the other categories.
  12. Here is my script. Can be used with any game mode but requires Frith's Ruin to work. This script is a modified version of Austin(medic)'s Resistance Gear Randomization.
  13. @lordfrith Thats just what im looking for. thank you. Will test out my script today and get back to you. EDIT: Just tested it and it works great.
  14. First off, nice work. As a matter of fact its perfect for what i am doing. As a side note, how would i go about calling your uniforms? Im not gunna say too much here, but if you, lordfrith, would like some more details, feel free to msg me so i can elaborate on what i require.. Again, awsome work. Cyphas
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