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Devastator_cm

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Everything posted by Devastator_cm

  1. Devastator_cm

    CBA - Community Base Addons - ARMA 3

    Hi Guys, one questions regarding CBA_fnc_addPerFrameHandler Is parmeter _delay really works on seconds if set something other than 0? So if I use 1, does this really means it will run every second? Does it take into account of if game paused or not?
  2. Devastator_cm

    HAFM Submarines V2.0

    Can you send me a video over PM?
  3. Devastator_cm

    HAFM Submarines V2.0

    Just made a video to demonstrate the weapon systems
  4. Devastator_cm

    HAFM Submarines V2.0

    Torpedoes, anti-ship missiles like ugm-84d Harpoon, cruise missiles like Tomahawk and decoys
  5. Devastator_cm

    Implementing SetPlateNumber in addon

    is there anyway to adjust the fontsize for the plate?
  6. Devastator_cm

    Implementing SetPlateNumber in addon

    Does that mean, the plate number format cannot be set per vehicle but per map? Usually military vehicles follow different plateformats than other vehicles. If the format is set per map, how to achieve custom plates for a specific vehicle type then?
  7. Devastator_cm

    Task Force Arrowhead Radio

    yeah and I am trying to add it via config but it is not transmitting as it thinks it is below sea level.. Is there a way to inherit any tfar radio config and adjust it to make a navy radio which can transmit lets say, till 10 meters deep in water?
  8. I just wonder if there will be default camera feeds from other crew's positions by ships :)
  9. Devastator_cm

    Task Force Arrowhead Radio

    Are there no underwater vehicle mounted LR radios? :((((
  10. Devastator_cm

    RHS Escalation (AFRF and USAF)

    I am not sure if this is a bug or not, therefor first I am writing here to get you guy's opinion... So I put two mraps(Mrap1 and Mrap2) whose front seats and gunner seats are occupied and then I get into one of them to cargo seat and run player moveInAny Mrap2; I move to mrap 2's cargo seat but I cannot move my head anymore... I tried the same by vanilla Hemmt transport and there, no such thing is happening. Anybody has any idea what can be the reason?
  11. Devastator_cm

    Custom Waypoints

    ok figured it out. Custom waypoint is set to finish right away when the script is finished.
  12. Hi Guys, I created some custom waypoints which are running some scripts but having an issue... Waypoints are set to finished right after mission starts even before unit reaches them (activation radius set to 0 over EDEN). Anybody has any idea why Arma sets them to finished?
  13. Devastator_cm

    Task Force Arrowhead Radio

    Thanks for fast reply. So I can add the radio to the vehicle but I had following goal I have an SDV and I want the LR radio to work only when the SDV is at periscope depth. Is this via scripting achieveble?
  14. Devastator_cm

    Task Force Arrowhead Radio

    where can I find the information about how to integrate TFAR to a vehicle? How can I adjust the noise of the radio by script for that specific vehicle?
  15. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    v 3.8 released for small texture issues by helicopters in long distance
  16. is the document for the integration of AWS out of date? It is not using the latest ITGT display or am I mistaken? What needs to be set to use the new ITGT display instead of old MFD?
  17. Is it not possible to set more than one coordinate in I-TGT? I do not see anymore the memory location text field
  18. Hi Guys, is there a way to create an effect based on the complex effect which I created in config.cpp? As far as I see setParticleClass is using only normal effects which are defined under cfgcloudlets so not serving my goal...
  19. Devastator_cm

    NIArms Release Thread

    Is this mod really open source? :) I was checking the webpage and it states "VirtualArmourers-Engine-Agnostic. Open Source"
  20. Hi Guys, is there a way to detect and remove particle effects at a specific area? I am trying to remove the wave effect on water by a specific case
  21. Devastator_cm

    Vehicle Optics

    Hi guys, does anyone of you know how can I find out if crew member uses the optics of the vehicle? i.e. commander of vehicle looks through its turret optics. How to find out this?
  22. Devastator_cm

    Vehicle Optics

    Unfortunately this command will not work in Dedi as far as I see as there is no parameter which states for which object I am checking the view..
  23. Devastator_cm

    Vehicle Optics

    Thanks!
  24. Devastator_cm

    Devas Autopilot [RELEASE]

    If someone donates a nice GUI, then yeah :) I am not good with drawings..
  25. Hi Guys, any idea why following script gives objNull instead of the object which has laser on it? In strider commander laser is on and pointing to another vehicle while script i running while (alive player) do { _Target = laserTarget commander (vehicle player); hint format ["Target Typ: %1 - Target Name: %2", typeOf _Target, _Target]; sleep 0.1; };
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