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Everything posted by Devastator_cm
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CBA - Community Base Addons - ARMA 3
Devastator_cm replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Guys, one questions regarding CBA_fnc_addPerFrameHandler Is parmeter _delay really works on seconds if set something other than 0? So if I use 1, does this really means it will run every second? Does it take into account of if game paused or not? -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you send me a video over PM? -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just made a video to demonstrate the weapon systems -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Torpedoes, anti-ship missiles like ugm-84d Harpoon, cruise missiles like Tomahawk and decoys -
Implementing SetPlateNumber in addon
Devastator_cm replied to DaveP's topic in ARMA 3 - DEVELOPMENT BRANCH
is there anyway to adjust the fontsize for the plate? -
Implementing SetPlateNumber in addon
Devastator_cm replied to DaveP's topic in ARMA 3 - DEVELOPMENT BRANCH
Does that mean, the plate number format cannot be set per vehicle but per map? Usually military vehicles follow different plateformats than other vehicles. If the format is set per map, how to achieve custom plates for a specific vehicle type then? -
Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah and I am trying to add it via config but it is not transmitting as it thinks it is below sea level.. Is there a way to inherit any tfar radio config and adjust it to make a navy radio which can transmit lets say, till 10 meters deep in water? -
Jets - Custom Panels (GPS, Camera feeds, ...)
Devastator_cm replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
I just wonder if there will be default camera feeds from other crew's positions by ships :)- 200 replies
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Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are there no underwater vehicle mounted LR radios? :(((( -
RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am not sure if this is a bug or not, therefor first I am writing here to get you guy's opinion... So I put two mraps(Mrap1 and Mrap2) whose front seats and gunner seats are occupied and then I get into one of them to cargo seat and run player moveInAny Mrap2; I move to mrap 2's cargo seat but I cannot move my head anymore... I tried the same by vanilla Hemmt transport and there, no such thing is happening. Anybody has any idea what can be the reason?- 16572 replies
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Custom Waypoints
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok figured it out. Custom waypoint is set to finish right away when the script is finished. -
Hi Guys, I created some custom waypoints which are running some scripts but having an issue... Waypoints are set to finished right after mission starts even before unit reaches them (activation radius set to 0 over EDEN). Anybody has any idea why Arma sets them to finished?
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Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for fast reply. So I can add the radio to the vehicle but I had following goal I have an SDV and I want the LR radio to work only when the SDV is at periscope depth. Is this via scripting achieveble? -
Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
where can I find the information about how to integrate TFAR to a vehicle? How can I adjust the noise of the radio by script for that specific vehicle? -
Devas Turkish Armed Forces (TAF)
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
v 3.8 released for small texture issues by helicopters in long distance -
Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is the document for the integration of AWS out of date? It is not using the latest ITGT display or am I mistaken? What needs to be set to use the new ITGT display instead of old MFD? -
Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it not possible to set more than one coordinate in I-TGT? I do not see anymore the memory location text field -
Hi Guys, is there a way to create an effect based on the complex effect which I created in config.cpp? As far as I see setParticleClass is using only normal effects which are defined under cfgcloudlets so not serving my goal...
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smallarms NIArms Release Thread
Devastator_cm replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is this mod really open source? :) I was checking the webpage and it states "VirtualArmourers-Engine-Agnostic. Open Source" -
Hi Guys, is there a way to detect and remove particle effects at a specific area? I am trying to remove the wave effect on water by a specific case
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Hi guys, does anyone of you know how can I find out if crew member uses the optics of the vehicle? i.e. commander of vehicle looks through its turret optics. How to find out this?
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Vehicle Optics
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Unfortunately this command will not work in Dedi as far as I see as there is no parameter which states for which object I am checking the view.. -
Vehicle Optics
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks! -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If someone donates a nice GUI, then yeah :) I am not good with drawings.. -
Hi Guys, any idea why following script gives objNull instead of the object which has laser on it? In strider commander laser is on and pointing to another vehicle while script i running while (alive player) do { _Target = laserTarget commander (vehicle player); hint format ["Target Typ: %1 - Target Name: %2", typeOf _Target, _Target]; sleep 0.1; };