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Everything posted by Devastator_cm
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Squad/Clan List - Please read the rules in first post!
Devastator_cm replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name: Oğuzlar Askeri Birliği Timezone/location: GMT+3 (Turkey) Gamemode preference: COOP Contact email: see website Website address:http://oguzlar.forumieren.de/ Short description: Milsim Unit for Turkish players Language: Turkish -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
try this for the submarine [this, _option] call HAFM_fnc_SubAttachment; _option is 1 for SDV 2 for DDS 3 for SDV + DDS -
artificial intelligence Devas Convoy & Vehicle Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Your workaround solutions are fine but there should be no get in get out loop if there is no alive enemy around.. They only disamberks if someone attacks them or somehow they get injured. Btw, I like missions where there is Zeus as it makes it more challenging and also not to have the guy who build the mission in a fireteam who knows what will happen when.. -
artificial intelligence Devas Convoy & Vehicle Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1- Yes exactly. That script is an open end script to allow you to do whatever you want when convoy reaches the final point 2- Give some more info. What exactly you need when ambush is finished? My code lets them to follow the initial plan when they survive -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry. İ can't help if I don't know how to replicate -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please show how you do the wp set up -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Point (2) future release of ships will fix it Point(1) Tomahawk has 10 meters of error probable, a.k.a. CEP. So do you mean that it misses the point up to 10 meters? If so they that is normal. If more than that, then please provide a video and let me see -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That was what I was listening while I was coding the systems :) It was in a loop and I started to dream it even :)) -
AI convoy. Best practices?
Devastator_cm replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you can try my convoy script. It was working in the past and I think it still does (as nobody reported issue in its thread) -
DX11 error : CreateTexture failed : E_INVALIDARG
Devastator_cm posted a topic in ARMA 3 - TROUBLESHOOTING
Hi Guys, some people who are using our mod are getting "DX11 error : CreateTexture failed : E_INVALIDARG" although most of the people has no issue at all. Do you know what the issue can be behind? We do not see any abnormal error in RPT files except lines like 16:49:58 CreateTexture failed : w = 440, h = 330, format = BC3_UNORM, err = E_INVALIDARG. 16:49:58 DX11 error : CreateTexture failed : E_INVALIDARG Thanks in advance.. -
DX11 error : CreateTexture failed : E_INVALIDARG
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - TROUBLESHOOTING
and how to adjust the particle effects I create via script to prevent the crash by some users? -
DX11 error : CreateTexture failed : E_INVALIDARG
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - TROUBLESHOOTING
Info, when people set their particles,texture,objects and pip on max in video settings and crashes are stopping... Why the particleeffects which I used in mod causing crash by some people if these settings are low is unknown to me.... -
DX11 error : CreateTexture failed : E_INVALIDARG
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - TROUBLESHOOTING
We do not have such texture in our mod, Aplion just double checked. So it should be a vanilla texture I think -
UserActions not working for remote control?
Devastator_cm posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Guys, are useractions not working for remote controlled units over Zeus? Action has onlyforplayer = 0; in setup actually... Thanks in advance -
UserActions not working for remote control?
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
onlyforplayer = 0 means it is not for player is it not? -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ah ok. Sorry.. I need someone who will tell "I am the boy who reported game crash and it is fixed now" :(((( -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you have error before? -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Hi Guys, is it not possible to create particle at a dedicated server in which script runs at server? When I run the code directly at server machine it does not create the effect but if I run it on global then I see the particle... I am using createVehicle command
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hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
at the moment no rearming is possible -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some people has crash/freeze which we are aware of but we are not able to reproduce it by our own PCs which makes it ultra hard for us to pinpoint the issue. @Digger James can you share your PC specs? Maybe a special type of hardware causes the issue... -
damn! So I need to do remoteexec the particles on each player? :/ That is crazy....
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tha path shows ace, so I assume yes and maybe you can open a bug by their github -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This one is in to-do lists for future release (Aplion had the same request :) ) -
hafm HAFM Submarines V2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
are you sure the torpedo is not hitting a under water obstacle? Especially in Tanoa map, sea is not that deep and there are some stones around. Torpedo is moving in 5 meters depth and might hit them..