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Greatman

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Everything posted by Greatman

  1. Did those make the last update? I cant find the Arma 2 Dayz Mod Hero look unfirm (PMC) if I go in editor nor I find any class names in your web site under documentation?
  2. Greatman

    Arma 3 Science Fiction Map

    Hi, I don't mean this to sound like I am rushing the dev, I was just curious if this map is still in development ?
  3. Greatman

    Ravage

    I thought about this mod but then the more time I watched the video the more I thought this is more of an Olympic kind of mod (archery) rather than hand crafted crossbows you would expect to see in a mod like Ravage.. something like this would be more suitable: e:
  4. Greatman

    Ravage

    What do you all think about crossbows and some crafted weapons rather than heavy machine guns? I personally think Ravage would be great with that theme, especially crafting weapons and clothing, the only other thing I would like to see is animals and gutting animals for food and materials (weapons and cloths etc).
  5. Greatman

    Ravage

    Did you just use the tpw_furniture.sqf and add it to you mission or the whole package?
  6. Greatman

    Ravage

    Using this mod with exile, I am using the loot system module via mission.sqm the crates are spawning however they spawn empty, any one have a clue why that is? when I do it editor it works fine, should I be calling the loot spawn from mission pbo?
  7. Greatman

    Ravage

    Was this reply to my post? or someone else?
  8. Greatman

    Ravage

    Hi All, I have questions related to loot system, I am working on a mission I was wondering if someone can answer some of my questions: Map is Chernarus 1. Can Loot be arranged by classes to buildings or even better furniture? example have weapnons on spawn in military buildings and what not, another example is to stop the spawning of weapons in a fridge or first aid in oven. if this is possible can you please direct me to where I need to be looking? what to change? 2. How to make some loot items more rare than others? example may be that I want to make the chance of finding a tent 1%, is this possible? if so can you please explain? 3. Are some of the searchable items (fridges, cabinets etc..) static map items or does Ravage spawn or have the ability to spawn some of them? 4. If Ravage does not spawn furniture, can more be added by mission makers? and if yes what about new or furniture from other mods? Apologies if some of those questions were answered before, there are 172 pages to go through if you late comer like me ... PS: I once saw a comment about Crossbow mod for arma 3, I tried to do some google search I couldn't find it, does any one recall seeing one out there? thanks
  9. What is the bandit unit class name or uniform class name I am not able to find it..
  10. Greatman

    BloodLust (Version 2022.04.13)

    Is there way to push out setting across all clients on MP server? by default its not really noticeable effect in MP, should I change the numbers higher or lower in MP config of the addon?
  11. no I meant why those skins are not included: Hero , Bandit , Survivor
  12. Is it me or is this missing: Survivor, Bandit, and Hero skin from Arma 2?
  13. Greatman

    Ravage

    apologies if this has been covered before, but I seem to have zombies spawning naked if I use a uniform from other mod, A3 vanilla seem to work fine though, any ideas? EDIT: it was problem with CUP unit uniforms. I tried another mod it worked! I am guessing CUP does not have uniforms?
  14. Greatman

    Ravage

    haleks, have you considered the possibility of adding more antagonists such as wolves packs? I think this would be nice addition to Ravage, no prizes on guessing where I got this idea from! lol
  15. Hey Phronk, thanks for taking time to reply. By units on your team, how would this work in mods where all players are technically on the same team, example being epoch or exile you spawn in as a survivor, albeit they have group management system where they share same clan ID but for the most part I believe they will all be independent, it may work if you are referring to group channel only though? Yes the animation part is nice to have but completely understand what you are saying :-)
  16. This is awesome! it would also be more awesome if you can add some hand animation to see radio being picked up. one observation after watching your video is that I can see players abusing this in that they would check to see if there are enemies in the area. While it won't show exact location of players but it would tell them if there are players near by or have left the area if you were looking for someone on the run.
  17. Greatman

    Ravage

    Thanks Evil, that was exactly what it is timing issue, you are right. I took a lot longer than other maps.. all good now though thanks. is the logic for them to spawn still dependent on being near buildings or they could spawn anywhere?
  18. Greatman

    Ravage

    yes everything is updated and yes it is the namalsk version you referenced above , all am doing is placing one module the one I informed of you above, per screen shot shared. are you using horde placement or ambient zombies? can I get a screen shot of your settings to compare?
  19. Greatman

    Ravage

    Hi, any ideas why no zombies spawn when using Ambient Zombies module in Editor ? Map is Namalsk .Is it dependent on other modules?
  20. Greatman

    Raptors, Zombies and more!

    Hey, I came across something here, not sure if its an issue or me putting incorrect settings, I quoted the above to help me understand more, you say he selected 50 modules with 50 zombies each, what determines the count of zombies per module? is it not "Number of hostile agents" if so in his example he entered 1 . so if 50 modules at 1 its 50 zombies is that wrong assumption to make? Now to my issue, I am using the raptor option and I currently only have two modules placed, while in editor i selected "number of hostile agents" to 6, and it seem to be translating correct, however when saving to mission.sqm and loading into my exile server, it seem only the first module work but with well over 100s of raptors, any ideas why? is there a function I can use to pass the parameters over it to have spawn from init.sqf or other method not that of mission.sqm?
  21. Greatman

    Ravage

    I thought you were talking about dropping gear like backpack and expecting AI to show up on it from 100-200m to loot it.
  22. Greatman

    Ravage

    It is nice idea, however only if the AI finds it by means of searching not a trigger that would cause AI to drop everything and head to gear 100- 200m or even 50m, it would have to follow the same pattern of searching and looting and not just stop searching and looting because of a trigger that tells it to do so, it has to be within limits and i think the limit would be to treat it as a player behavior , does a player know another player dropped loot on the road a head or behind, the answer is no, so player continues to search and loot building only rush for loot dropped if it is within viewing distance.
  23. Greatman

    Raptors, Zombies and more!

    All I can say is I have been nothing but complimentary of your work. No hard feelings here either. I guess if It comes down to it I will try your mod in the future when its more complete ! keep up the good work I really like the Raptor version you have going .
  24. Greatman

    Arma 3 Science Fiction Map

    ha ha this is greatest contribution to any post I have seen!
  25. Greatman

    Ravage

    persistent characters gear yes, vehicles, tents and gear inside no, not as standalone Ravage yet.
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