ElPablo
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SP missions on Tanoa and Altis with zeus for help to help test extra's HeroesandvillainsOS A SP version would ease the need to coordinate servers. Just wishing/saying. :)
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Yep im just shooting from the hip again All though it is not possible to do these suggestions, just think about what if you where able to disable them completely or abstract out that feature. - Remove all ambient life and ambient life audio - Remove all weather effects (the code only ever stayed at 1p.m sunny no clouds as a client/server environment would be impossible to code) - 3D Stereoscopic feature of graphics cards was never invented - Audio was never coded in to the game - All clients and servers everywhere around the world had the same clock-time - The was only ever one programming language that everyone used - You could not sync objects to each other - All arrays where removed and a third party database was introduced to store and manage data on the fly - The game had infantry only with only one type of gun and one magazine - There was only one graphics/audio setting for every client - We all used the same keyboard/mouse/monitor/joystick brand and setup Then there is still lots more to cover The different hardware we use AI programming is quite hard Ballistics DLL's and programming library issues Vanilla objects, DLC objects and modded objects Event handlers and garbage collection Steam and Battleye security and net-code Randomisation algorithms The Dev's are doing a fine job with limited resources. Some very clever community members add to this development. It may be one piece of code or many combined attributes that are the cause of the memory leaks. We won't no until we find that solution. Keep on bashing those keyboards and tomorrows solutions will appear in your sleep. I'm putting my bet on the AI is wearing itchy clothing and tight fitting boots. so what can we exclude at this stage? It happens without mods Its not Battleye ..... ?
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A-10, the audio on the cannons mounted to a rail can not be heard in 3rd person unless you swivel the view around towards the front of the plane. The firing sound may be set to far to the rear of the jet. First person is fine. The Garage could work well to visualise a load-out, but is player specific. Could these player created load-outs be exported/imported to other players? The vehicle graphic where you can select the dynamic load-out is great, but the drop-down boxes towards the bottom of the window are not mouse selectable. You have to select the lower down the list options with the down/up keyboard cursor keys. Or if the UI window could be resized in eden to enlarge the window may be. Consider a well defined and selectable load-out list for the target vehicle. A list of all the weapons based on role type e.g.: AA 1, AA 2, Multi-role, Ground 1, Ground 2, Bomber. This will restrict the load-out's from a player perspective, but it may be easier for Dev's to implement and overcome bugs. As there are so many different configurations to test just for the A-10 alone. [Bomber - rail 1 and 4 small bombs, rail 2 and 3 big bombs, mini-gun, countermeasures] A custom player load-out could be used working similar to the current method and that allows mods (scripts.sqf or player profile load-outs). This would hopefully ensure that the vanilla game is tested and bug free quicker and at the same time allows the freedom and customisation of alternative user/mod load-outs, but is not supported/implemented yet. So we get clean and bug free load-outs too select for the A-10. Bugs encountered in a player profile load-out or a script.sqf can be uploaded to forums etc to be worked on later down the line (audio, animation, clipping, textures bugs etc)
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1.69.140343 updated problems no longer present, testing continues. Be good for a long term DEV test server to help compare PERF, regression and new features.
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Hi getting the same issue. After many... many retarts i can pull down 5-10 GB updates. The licence reads 2008 for arma tools is the game updater still valid with modren steam systems and netcode. If this system is not upto current spec plz consider a revamp or possible changes in the method.
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Arty same 1 round, zoom working
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1.69.140280 working yesterday... broken today. Hang's on loading screen joining a MP server. Hosting a MP game has no selectable roles. In the loading screen while waiting to join a MP server the audio crackle can be herded along with the ambient life. Also, on another test the audio of the ambient life was stuttering on and of with an ambient life noise at about 1 second intervals. Single player was ok on a short game test. edit;- Tried hosting on the internet - 01 Keystone mission, it hangs the same. pressed ESC key. The 02 Warm Welcome mission load image is then displayed. This continues to hang, press ESC and repeat until 07 End Game and a final ESC key quits back to mission select of the hosting menu. Hope this helps. I can't test MP with this code its broken. SP only unless steam and net code are the issue. Had the same results with "No Sound", selected in the launcher parameters. edit2:- steam authentication ticket failed message displayed and roles now selectable, but this may have dropped back to LAN not internet hosting
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HI, I have a simple Zeus enabled version and a few slots added. Host to friends and help test Combat Patrol. I hope my additions don't brake to many things. Feel free to edit and add to it. http://steamcommunity.com/sharedfiles/filedetails/?id=859307036 created on build 1.69.140280 Works on 64 Bit DEV build only. You need APEX dlc for this mission. If required I could do a vanilla Atlis edit:- Altis - vanilla http://steamcommunity.com/sharedfiles/filedetails/?id=860287156
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Will there be an official dev server running long term and maintained for the sole purpose busting the 3fps bug? and a forum page for client setup do's/dont's. We can supply dump files if this is standardized in a how-to as ProcDump is new to many. Good luck!
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Eden - Retain custom spawn loadouts after respawn
ElPablo replied to jakes's topic in ARMA 3 - EDEN EDITOR
Nice thx, I can confirm this work by just pasting it into the mission init box in eden. In eden - Attributes - General - copy and paste this code into the init text box area. No need for an init.sqf for a very basic mission. Now its coded into the mission init. edit: Caution - may conflicts happen if you have "Some code in the mission init of eden" and "Possible conflicting code in the init.sqf". Is this traceable or does one supersede the other? Debug Tips if so for future mistakes i will make. -
https://feedback.bistudio.com/T122147 yes I have a battleye issue. I am not sure this is the same as yours. The latest small BE update broke my 1.66 stable. Arma 3 works with BE disabled. So I updated to the dev branch and the problem did not exist, but I read in this topic somewhere that BE may not be running yet in the 64 environment so that may explain that. So I am forced to test the DEV build, haha nice plan BI but ya just had to ask. thx for the dev test server as well.
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I like this idea a lot!
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Do we have an [ Official ] test server map? Can we have a long term x64 [ Official ] test server map?
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A simple web page to inform users of an ideal user test environment (i.e. vanilla, launcher parameters, graphics options ), would be useful
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BI need lots of people to test this one? Problem - not enough people help test a new build. How can this be improved?