Jump to content

BattleChief

Member
  • Content Count

    204
  • Joined

  • Last visited

  • Medals

Community Reputation

97 Excellent

1 Follower

About BattleChief

  • Rank
    Staff Sergeant

Recent Profile Visitors

1285 profile views
  1. BattleChief

    Ravage

    @Hans(z) If I am correct, you should set it to none, this should allow it to be a radiation free zone, without pushing away Ai
  2. BattleChief

    Ravage

    I have seen something similar in a problem I faced once..although you seem to have eliminated the problem by ticking everything else as "No"...It may not be of a lot of use, but if you tick "no" for everything you don't have, have RHS (if your using it) set to "Yes", and all other bits set to "No" in the equipment pool, it tends to drop more RHS weapons than vanilla Now, the RHS equipment only, and Vanilla limited might be an issue, it moght have to be RHS to equipment only, and Vanilla to Allowed, with all others being "No" At least that seems to be the outcome of all my mission starts, as I use a script that Jimmakos dropped me a while ago..and its my typical initplayerlocal.sqf file..minus a few changes here and there of course if you run into a error code, feel free to mention it, maybe toss a screenshot up, I might have some knowledge on it..No guarantees, as I am not a great scripter, nor can I write/rewrite lines of code very well, and with how tired I am, I couldn't write a line to animate an ingame NPC!
  3. BattleChief

    Ravage

    Yes, I want to run the Ravage code after the intro
  4. BattleChief

    Ravage

    Loving it! You always know just how to make it look worn, refurbished, and reusable..Keep up the good work!
  5. BattleChief

    Ravage

    Woah, wait a sec, I am a mod? This is...new *EDIT*: Now that I know I am one, made a discussion for Ravage missions, incase someone uses the group discussions more than the forums
  6. BattleChief

    Ravage

    The intro has zero scripting in regards to the SQF files, it is merely some ingame triggers with a few things to damage the main rotor and tail rotor, and to end the intro upon death of the player... My problem with it was that the initplayerlocal.sqf was trying to activate during the intro, and that resulted in the scenario stage encountering a problem with adding gear to the dead body at the wreck, specifically, a uniform (or so it seems, I couldn't find much else missing for the body..)
  7. BattleChief

    Ravage

    I considered this, but it seemed like a bad idea, because if you died in the mission, and restarted, but skipped the intro, you would be stuck waiting for the script to catch up..it is what it is, and it ain't what it ain't. I will find a fix later on hopefully, and will implement it...it was a nice helicrash scene with a RHS UH-60
  8. BattleChief

    Ravage

    The only one currently in my workshop, yes I have made at least 5 or 6 before this, but I had problems updating them in the future due to mods...so I deleted them
  9. BattleChief

    Ravage

    I think I will hold off on a Chernarus with AAPM, and will pop out an Altis with AAPM..I did delete all my old scenarios..as I either couldn't access them (Looking at you Ravaged Altis #1) or because the mod list was crazy and didn't want to let me in (All the others)
  10. BattleChief

    Ravage

    She's uploaded to the workshop, just gotta finish a few things here and there, fill in a gap or two, and release it to the workshop... Its under private now, but I will release it in a few, with a link to it of course.
  11. BattleChief

    Ravage

    Well, if I can't find a solution, I guess I will just cut out my intro..its a shame...
  12. BattleChief

    Ravage

    So, I got a small little kink in my plans for release...The initplayerlocal.sqf tries to activate during the intro, I need it to work AFTER the intro...anyone got anything? This is what is written in my initplayerlocal.sqf it also seems to be that if the intro plays, the script fails to equip the dead body by the wreck, and he comes out without clothes...I have tried my past fix of disabling all the unused assets (CUP, Friths, etc in the equipment pool) and that failed to work.. *EDIT*: I am gonna toss the mission files into a download or something, someone see if you can see what I am doing wrong.. *EDIT V.2*: I am making some headway, but I can't seem to find a way to delay the initplayerlocal.sqf script till after the intro... I am trying to the waituntil command, but I can't find a piece that tells it to wait until the intro is over and the scenario starts...
  13. BattleChief

    GF Drop Loot Script

    @GEORGE FLOROS GR Testing the initial version now, this one is without the script, and is strictly just Ravage and its supported mods *EDIT*: I seem to be having issues even without the script..this is gonna take a little while longer...
  14. BattleChief

    Ravage

    Now I see why EO was upset that it wasn't mentioned, If I had known he made those, I would have gone ahead and grabbed those when I started Ravage!
  15. BattleChief

    GF Drop Loot Script

    And I will let you know as soon as its done, just be sure to look at the map closely, I tend to make an honorable mentions area in my missions.
×