S3Savage
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Everything posted by S3Savage
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
S3Savage replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for keeping the mod updated. Couldn't imagine to play w/o it. Still fantastic work as always. Some feedback: * Since the last two or three versions there's no sound emitted from the engine in a hunter when inside the vehicle. * Dual 7.62mm on the hellcat is _way_ too loud. you can't hear a thing even when using earplugs. Was better in JSRS Apex. The other additions and fixed are very nice and sound polished all around. Especially worth noting: The MX Rifles sound awesome and the preshot "click" sound is just perfect. Gives a good feeling of the punch the weapons have. EDIT: All gatling sounds (e.g. Hellcat dual 7.62) seem too loud. Specifically those defined in 'jsrs_soundmod_w_h_gatling weapons.pbo'. Removing them causes the mod to work with the stock gatling sound it seems (which are not overly loud). -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
S3Savage replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can confirm that you do _not_ explicitly need any server side files, just the key. -
soundmod JSRS4 - APEX 1.2
S3Savage replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sleek, nice work. Would use png though as the encoding artifacts are very noticable at the corners with jpg.- 1214 replies
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- lordjarhead
- eden
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soundmod JSRS4 - APEX 1.2
S3Savage replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I see eye to eye with you on that matter. The split package option would be a stopgap but is undesirable in my opinion too because of the confusion you mentioned and additional work involved. I will come back to you once I spoke to the server operator about the issue. Thanks for your endeavours and hard work. Greetings- 1214 replies
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- lordjarhead
- eden
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soundmod JSRS4 - APEX 1.2
S3Savage replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your quick reply. That all sounds plausible and matches my understanding of the situation. I will try to convince the server operator to give it a whirl with the serverside mod once the final 1.4 version gets released (awesome work as always btw). Regarding the alternative option: If one would strip out the additional sounds you added (the ones that cause warnings) and resign the package, would that work w/o any further ado? I imagine we could utilise a "lite" version that way for cautious server operators. I would volunteer for doing the additional work (if desired and feasible) so that you don't need to care about that. Thanks for your efforts, I'll report back. Cheers- 1214 replies
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- lordjarhead
- eden
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soundmod JSRS4 - APEX 1.2
S3Savage replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First off: Thank you LJ for creating the imho finest sound addon for Arma 3. Awesome work man! Forced to play without it (due to the server not allowing it) since utlising it feels dull and empty. Sound is a crucial part of every media and you nailed it with accuracy and immersion; JSRS should be considered essential to every gaming session in Arma. Chiming in regarding the issue with server- and clientside logspam. I too discussed this issue with mentioned server admin. If it helps any, here is the thread (post #7 and following are of interest regarding this): https://forums.eutw.net/viewtopic.php?f=16&t=4147#p37669 Does JSRS handle anything client-to-client or may my assumption (post #20 in named thread) be correct that certain log verbosity levels (like 'warning' or 'error') on the server get broadcasted to the clients? Does the Arma 3 network model even allow C2C communication? I assume that all traffic goes to the server and that it itself is the only entity communicating with other clients. Thus deploying your serverside RPT mod not only stops the logspam but also negates excess traffic going to the other clients. But in case of excess C2C communication, would running a tcpdump clientside help finding the culprit (may be futile because too much traffic passes through while playing multiplayer)? I really hope you can mitigate the issue and us the community be an asset in fixing bugs and quirks to you. Thanks for all you did, cheers- 1214 replies
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- lordjarhead
- eden
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