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About FruitBat

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  1. Hi guys, I am really struggling to get lip sync to work. I am using the current ARMA3 tools from steam. - Have tried converting .wav .ogg and .wss files with wavtolip and all result in garbled speech and no lip syncing of the audio. There must be a cause\solution because the campaign uses .lip files successfully. These are files which have previously worked. Example mission: SayTest Please help me with some advise!! Rough Knight.
  2. FruitBat

    AI Discussion (dev branch)

    Hi guys, It seems animal behaviour is broken in the Sneak preview version [and probably RC I imagine]. They now do not follow waypoints if spawned using either createUnit and doMove command or createAgent and moveTo command [Nor any combination]. Hopefully this can be fixed. You can test on this trial mission from the wiki. Test Mission Link Wiki Topic link Thanks as always, Rough.
  3. FruitBat

    Audio Tweaking (dev branch)

    Please find a link to a test mission which exhibits this behaviour. I just downloaded the sneak preview build and this issue still happens for me. Test mission Cheers, Rough Knight
  4. FruitBat

    Audio Tweaking (dev branch)

    Sorry just too let you know I reported a Dev branch audio related issue in the thread below, however this thread was perhaps the best place for it. Hope it can be resolved or some info passed on if it is intentional. https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/page-1001#entry3044795 EDIT: I can confirm creating new .lip files with the latest tools does not fix the problem, so I assume it is something to do with the processing of the .ogg and .lip files. Thanks, Rough Knight
  5. Looks like the .lip files are causing the issue. I imported my .lip files from a mission were they where working in Arma3 strangely.
  6. There is something up with the 'say' and 'say3d' commands since the development build as a3 vanilla does not have the issue. ie player say "howdy"; or player say ["howdy", 1]; Playback of .ogg files results in accelerated speech that sounds like the chipmonks. Using playSound "howdy"; does not exhibit the same behaviour. Please tell me someone else has seen this issue. I can try send a mission for replication if required. EDIT: I have replicated the issue in a simple mission if you don't already have an instance! EDIT: I think I found the issue-> .lip files are seemingly creating the issue. EDIT: Creating new .lip files with the latest tools does NOT fix the problem, so I assume it is something to do with the processing of the .ogg and .lip files. Thanks, Rough