Jack-Johnson
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[ALiVE, SP/COOP 1-7] The Contractor [Hostage Rescue]
Jack-Johnson replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
I have by no means knowledge about witch scope would fit which weapon. I don´t have a problem using the arma default scopes. I just quickcheckt them cause i dont have enough time this week for more...there are 2 marksmen - they should get an RCO atleast, the sniper should get one of the sniper scopes which is still useable with nvg, the gunner and the medic seem fine to me. The rest of the loadout looked fine for me aswell. -
[ALiVE, SP/COOP 1-7] The Contractor [Hostage Rescue]
Jack-Johnson replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
No made don´t worry this doesn´t make the mission unplayable. It´s simply uncomfortable if you have to rework every soldier. The most game impacting is the sniper with an smg scope...he simply refuses to shoot on targets further away than a few hundred meters (couldn´t make him taking a shot over 500m) I simply wanted to report it so you may fix it because some people like me ;-) don´t check the inventory of their group before the mission and then out in the field you discover your sniper just came a long for sunbathing or sth. like that :-) -
[ALiVE, SP/COOP 1-7] The Contractor [Hostage Rescue]
Jack-Johnson replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
hey...back on stable...gave it another try. The team still has arma default scopes. Mod´s are downloaded by steam....up to date. Did you maybe use the CBA Version of Massi's NATO Russian Weapons (http://steamcommunity.com/sharedfiles/filedetails/?id=677119005) -
Are there some recomanded ingame settings for skill/acc when using ASR AI? And what about the editor...if you create a mission are the skills overwritten by ASR AI?
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On DEV branche this was fixed 2-3 days ago. On the Apex one it´s still in.
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Can´t proof it but i got the same feeling....my overall fps seem a bit lower and i got the feeling of stuttering when zooming in without fps dropping.
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How is the random patrol working? When i give a radius of 30 (m?) and then spectade the whole thing the leader sets a wypoint >5km away. Or is the Value in km?
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:D :D :D
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Jack-Johnson replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK so saving worked fine. Does MCC need to be loaded up for the mission? I can start it without, but i´m not shure what the AI will do without Gaia. And if i loadup MCC do i have to be logged in to make Gaia overtaking the units that were assigned to her? Edit: Or might it be enough to save the mission and put a Gaia Module in it? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Jack-Johnson replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah found it...it´s CTRL+O if you are interested -
[ALiVE, SP/COOP 1-7] The Contractor [Hostage Rescue]
Jack-Johnson replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
As i sad i downloaded every mod because of this mission and besides the compatibility patch everything from steam. So the mods should be green. i´m on the dev branche thought. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Jack-Johnson replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After updating to the Apex or Dev branche there is no more 2D editor for me...or is it hidden? :-( Looking forward to the update...the mission generator has so much potential. Would be nice to update it for Tanoa i gues...with new objectives/hvt´s and so on fitting to the landscape/theme. -
[ALiVE, SP/COOP 1-7] The Contractor [Hostage Rescue]
Jack-Johnson replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
Thanks for making something like this. I´mostly play SP and always wanted to take a look what this Alive is doing. I downloaded all the mod´s no and on startup it says couldn´t load Scope Cfg. In the mission every one got basic arma scopes. What could be the reason? Edit: IT says: No entry: bin/config.bin\cfgweapons/imteminfo.scope -
hey guys...i love playing with the AI but with Tanoa i have some problems in CQB. How do you command your guys between all those sheds with small windos or in cqb in generall. Or do you do it on your own? I miss some kind of: clear that building command...so that 3-4 units clear the building with the rest covering the sourroundings. I would do it manually in C2 but the map is not precise enough to do so.
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Yeah from the pics Diyala looks nice. Also has a reasonable amount of subscribers on the WS if you care for that.
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