Gauroroth
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Everything posted by Gauroroth
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[WIP] New terrain: Kastellorizo
Gauroroth replied to _SCAR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How did you create the sattelite image? It does not look like the google maps image.- 11 replies
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- kastellorizo
- terrain
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(and 1 more)
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Question about DLC requirements; would I need APEX?
Gauroroth replied to Cryptdik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, APEX for example has a whole different version of the This Is War track. -
Question about DLC requirements; would I need APEX?
Gauroroth replied to Cryptdik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So, what will happen when you use APEX or Marksman music in your mission? When you place it via a trigger and select the track? Probably would work fine for people who do not have the dlc, when copying the file and placing it in the mission directory right? -
White ground texture in bulldozer but works in game?!
Gauroroth replied to XianGrim's topic in ARMA 3 - TERRAIN - (BUILDER)
I have the same issue, would like to know an answer too. -
terrain [WIP] Terrain Elba_Summer Island - Vanilla Arma
Gauroroth replied to W4lly63's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice, work looks really good. Funny I am currently working on my own Island Giglio which is basically next door to your island. Currently don't have the time to work on it though so it is nice to see someone else is making a map of an Italian island. -
Does someone know what the CfgHQIdentity is of Falcon? I already tried the ones mentioned below here: "Base" "HQ" "PAPA_BEAR" "AirBase" "BLU" "OPF" "IND" "IND_G" Falcon does not seem to be part of these.
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CfgHQIdentity Falcon?
Gauroroth replied to Gauroroth's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I meant "Falcon" aka captain miller, from the campaign. Since I used some of the .ogg files from the campaign it would be strange to hear him talking and have a different radiochannel. Thank you Midnighters I will try this although I am not that good at scripting and it would have been nice just to have this channel already present like the other ones. -
Camp Pendleton Terrain
Gauroroth replied to First Sea Lord Kiwi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
really? well, if you go to the pmc wiki you should find information about terra incognita under real world data. -
Camp Pendleton Terrain
Gauroroth replied to First Sea Lord Kiwi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Why not use this? http://pmc.editing.wiki/doku.php?id=arma3:terrain:satellite-texture-terra-incognita It makes excellent sat images. Just select your region, zoom in so you are on 100m so it is 1m = 1px. Then save the selection als oziexplorer file and wait until it has downloaded the file. -
How would you flatten only one road in TP? When I use the roads.shp file it flattens every road I placed.
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I am having the same issue. I think however that you will need to fix this yourself since BI stated that users have to check afterwards. It is not guaranteed that terrain processor will do everything perfectly. The settings you showed do what is showed here so I don't think it will resolve your issue when you change anything. https://community.bistudio.com/wiki/Terrain_Processor:_Heightmap:_Road_Integration I do not know why this happens to me though, looks way to off.
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Finally fixed it!!! The exclude from PBO setting of the PMC wiki was the issue. When I restored the default settings everything worked as it should.
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found a video of exploring malden. Might want to skip some parts.
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Did what you said, I see those error messages again that it cannot find the picturemap and all those other files i mentioned earlier. Sorry if I am wasting your time guys, I couldn't foresee it would create so many problems to make the PBO.
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Yes I did, but that's not the issue. PBOProject does not want to find my files, I have no clue how to deal with this.
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Ok I made some changes in config.cpp and in cfgClutter.hpp. Now the path to every file starts with P:\, after i did this PBOproject was able to find the files. However there are still a lot of .rvmat files in the layers directory. These still have the old path and i don't intent to change all 200 files to the new path manually. Clearly I did something wrong?
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https://pastebin.com/umZX4TBH
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Using the PMC wiki, I found that the "$PBOPREFIX$" file was missing. It did not solve the problem however. I really don't know what I am doing wrong, I checked the PMC and atlas guide multiple times now. As you can see the .wrp file is present.
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when I look in "P:/a3/plants_f/clutter/c_Flower_Low_Yellow2.p3d" for example, everything seems to be there. I checked the small letters, everything I spelled should be exactly the same. for the unpacking of a3 data. I need to start Arma3p then press p then press y then pres y and just let it do its thing right? Still same error
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I have the same problem I think. Tried using ARMA3p, still doesn't work. Followed the Atlas guide so i have no idea what i am doing wrong or what I forgot to do.
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Levels of terrain heightmap from Global Mapper to Terrain Builder
Gauroroth replied to rossoe's topic in ARMA 3 - TERRAIN - (BUILDER)
How did you get to the terrain properties window? I used it a while back but I dont know anymore how it will show up. Found it already, actually really obvious. just go to window and check object properties. Then just press edit terrain. After selecting the terrain the window shows the terrain properties. -
[WIP] Terrain "Benzopila"
Gauroroth replied to 4Chains's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Excellent work, really like the amount of detail you put in it. -
Post New Thread Button missing?
Gauroroth replied to mdtorch's topic in BOHEMIA INTERACTIVE: Web-Pages
I do not see a create thread button next to the notifications bell sign. Could you tell me something about that new system then? -
Post New Thread Button missing?
Gauroroth replied to mdtorch's topic in BOHEMIA INTERACTIVE: Web-Pages
oh well, first post i guess 4 to follow :(