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Everything posted by WolfenswanFA

  1. WolfenswanFA

    CBA - Community Base Addons - ARMA 3

    We're experiencing an issue where settings modified on the server (ASR in this case) aren't properly stored server-side and reset after every mission change. Should the settings be written directly into the server's profile file? I'm not sure where to start to pin down this issue.
  2. WolfenswanFA

    ASR AI 3

    Hm as I assumed. Then it's def. not being written properly. Guess I'll best head to the CBA thread for further help.
  3. WolfenswanFA

    ASR AI 3

    Then other options would be reset as well, no? But yeah, it's possible that something isn't set up properly wrt the profile. In which file should the CBA/ASR settings be written?
  4. WolfenswanFA

    ASR AI 3

    @Twakkie In the ARMA3 main menu, at the bottom right, which version of ASR_AI3 is shown? For some reason I still had ASR for a while despite using the latest steam version, I had to do a manual purge to get it working. @Robalo We're now running into an issue where the server-ASR settings reset after changing mission. Filepatching is allowed on the server.
  5. WolfenswanFA

    ASR AI 3

    Did you get my PM regarding the steam version? It seems to have been a steam caching issue, after manually purging my local copy and forcing a reinstall it works fine. Regarding the userconfig I asked as those values are still there but commented, without further comment whether they are legacy or can still be used. Cheers for the update wrt to CBA, that'll help a lot. As for the logged in admins: It doesn't concern me much as we are a closed community, but I can see it creating a headache for public servers. That's why I think a way to enforce settings via userconfig would be appreciated. Anyway, thanks for the work you're doing.
  6. WolfenswanFA

    ASR AI 3

    I'm only getting an empty addons field when logged in: Using latest CBA & ASR, both on server and client. Difficulty is Custom (forced). Edit: Found the issue, apparently the steam workshop version I have is still 0.9.29. I'm not sure if this is an error on Robalo's end or steam's. Further question: Do the commented lines in asr_ai3_settings_ss.sqf still affect ASR_AI3 settings when uncommented? While I think the new in-game menu is nice, I'd much prefer to have an editable server-side file as in prior versions.Having to use the in-game menu adds several hoops to what used to be a simple & straightforward process and, most importantly, it allows logged-in admins to fuck with your settings.
  7. WolfenswanFA

    Apex Vehicles Feedback

    This is preference of course, but I think the green/olive hellcat suits (paramilitary) Syndikat very well. Furthermore, Syndikat should be given armed offroads in a suitable color. Most of the FIA colorings are a bit too bright for Tanoa.
  8. WolfenswanFA

    Apex Weapon Feedback

  9. WolfenswanFA

    General Discussion (dev branch)

    Did you consider that this might be a hardware issue? Maybe try running a MemTest. How are the SMART values of your HDD? Tried installing it to a different drive? This only happens if you try to do anything multiplayer related? Only hosting or joining as well?
  10. WolfenswanFA

    Apex Weapon Feedback

    This isn#t directly APEX related but given that weapon mass is being tweaked: Is the Cyrus supposed to be so heavy? It has 360 mass compared to the 160-220 of most other DMRs. That makes it heavier than the SPMG .338 and almost as heavy as the Navid.
  11. Weapons, Magazines, Items, Armor, etc.: https://docs.google.com/spreadsheets/d/19bQPTj6_AGbehZGVd4AoxtWgpXmS60mKelLgHu_zkZA/edit?usp=sharing
  12. WolfenswanFA

    VON Improvements - Feedback

    It appears that using #missions to return to the mission lobby reverts disableChannels[]= settings to default values until the server is restarted. Nope, that's not it either. I'm still seeing either all or only a few players being able to use disabled channels but no good reproduction yet.
  13. WolfenswanFA

    Difficulty Overhaul

    The autoreport issue seems to have made a comeback. In short: We are using the "custom" difficulty with autoreport set to 0. However, player characters are still calling out spotted enemies. All other values work as expected.
  14. This feature went live with APEX but I can't find any documentation on how to enable it. Is it a server.cfg setting, a difficulty value... etc? Cheers
  15. WolfenswanFA

    Line Drawing

    So, how do you enable the new indicator for who's placing markers?
  16. WolfenswanFA

    Apex Gear Feedback

    As are most of the Marksman DLC ghillies for that matter.
  17. WolfenswanFA

    FAT and XFS are also needed

    Since 1.58 you can use setUnitTrait to make any unit to functionally identical to the medic or engineer clases.
  18. WolfenswanFA

    VON Improvements - Feedback

    Quick update on this: It seemed to fixed itself after a server restart. If I see it again I'll try and take note of what causes it, hopefully I can create a reproduction.
  19. WolfenswanFA

    End Game Spectator - Feedback

    I don't think Kegetys is actively maintained anymore. We've created our own Spectator script for F3: https://github.com/ferstaberinde/F3/tree/master/f/spect http://ferstaberinde.com/f3/en//index.php?title=F3_Spectator_Script
  20. WolfenswanFA

    EDEN Editor BUGS

    Group callsigns are reset when cutting/copying & pasting groups: https://feedback.bistudio.com/T118543
  21. WolfenswanFA

    General Discussion (dev branch)

    Not sure where to put this. The group-callsign editing in 3den is bugged and resets to a default value whenever a group is copied/cutted&pasted. https://feedback.bistudio.com/T118543
  22. WolfenswanFA

    Tanoa discussion (Dev-Branch)

    When climbing ladders the LOD bugs out shortly after climbing onto the ladder from the roof. In the screenshot there are several buildings and trees behind digger. Grid ref is 118069 but I'd assume it affects all ladders. http://i.imgur.com/0imSpr5.jpg
  23. WolfenswanFA

    Revive Feedback

    In addition to the drag/carry feature I'd like to see an option where incapacitated (but not heavily wounded) characters could occasionally crawl.
  24. WolfenswanFA

    VON Improvements - Feedback

    Strangely enough, the channel disabling has stopped working on our server. This is the relevant server.cfg part: //Difficulty forcedDifficulty = "Custom"; //VON Stuff vonCodec = 1; // 1 enables new OPUS codec disableVoN = 0; // Disables voice over net, 0 = VOIP on, 1 = VOIP off vonCodecQuality=30; // Quality from 1 to 30 (issues with > 10 in the past) VonID=1; // Enables or disables VOIP talking indicator. Default 0 -- possibly obselete disableChannels[]={{0, false, true},{1, false, true},{2, true,true}}; // {channelID, disableChat<bool>, disableVoice<bool>} Am I missing anything here?
  25. WolfenswanFA

    General Discussion (dev branch)

    Can you place markers? I've seen the same issue but I players can't place markers either. Hovering over the marker menu in the upper right shows a "disabled by server" message. Are you using a custom difficulty setting?