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Boss-Starstreams

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Everything posted by Boss-Starstreams

  1. I was wondering, with ArmA 3, do you still need to move the key file to the key folder in the main game directory, or can ArmA3 find it if you keep it in the mod folder? I also see .paa and .cpp files in the archives, not sure what to do with them? Thanks
  2. I'm not sure what to make of this. The A3MP add-ons seems to be looking for a CUP config file, but I have all the latest CUP files added. None of these maps even show up in ArmA 3 but the mod folder is showing that's it's loading according to the list in the luncher. Error: Addon "CUP_Bohemia_Config'requires addons "CUP_Bohemia_Data"
  3. EDIT The error I was getting was because I accidentally deleted my cup terrain folder The Thirsk island sky looks good though! I was wondering why I was seeing a bloom kind of effect, but I found that I just need to go into the settings and lower the fog, the author has the fog up to 20% by default. Map plays good, but I think some of the textures could use a small adjustment to work better with the new lighting system. Looks good though. EDIT You were right ineptaphid CBA was subscribed to the workshop. I didn't know what that was, that it updated your mods. That's kind of cool. I disabled it though, I like doing things manually. Anyway, Thanks for pointing me in the right direction. All is working well now!
  4. HI ineptaphid, I see, Thanks. As far what I was looking for, I wanted Thirsk, Winter Thirsk and Fallujah. They are not in there, but both great islands! By the way, any idea why Community Base Addons 1.3 is showing two entries in my ArmA3 luncher list? I don't know how that happened. I looked to see if I possibly had two folders, or maybe my shortcut with two entries, but that was not the case. Notice here, it's listed twice in the list. http://www.pyramid-of-wisdom.com/20161013164527_1.jpg My parameters: -nosplash -Mod=@CBA_A3 -Mod=@CUP_Terrains -Mod=@CUP_Units -Mod=@CUP_Vehicles -Mod=@CUP_Weapons -Mod=@Mods -Mod=@FDF_Podagorsk_v11 -Mod=@HeavyArmor -Mod=@Jets -Mod=@Helicopters -Mod=@RHSAFRF -Mod=@RHSUSAF -Mod=@RHSGREF
  5. There use to be a simple way to place AI in buildings just by placing a way point over the building or tower and selecting the position. How is this done in ArmA 3? I just need to set a basic way point that moves an AI sniper to a tower when the game starts. Thank you.
  6. Boss-Starstreams

    Red Hammer Studios

    Wasn't Red Hammer Studios the developers who helped BIS create the original OFP content? Sorry it's been awhile. I just ran across a video on youtube with someone mentioning RHS so I Goggled it. I downloaded and installed their add-ons for ArmA3. The add-ons are so beautiful, I even updated my sig pic. Blown away! What's cool is, when you drive the Humvee cars for the US side, you can see out the side windows, you're view is not blocked like in other mods. When you get in and out of planes, and choppers, the animations actually look like you're getting in and out. Last, the planes don't get shot down as easy as in CUP jets for example. They are more balanced. This RHS team took no shortcuts, these guys mean business. I love their attention to detail and how real their texturing looks. To me, this is what makes a game fun. I took some screenshots this morning and posted them on my page: Screens - The bottom of my page in the Red Hammer section, last three rows of screens are just a few of their vehicles I took snaps of. http://www.pyramid-of-wisdom.com/
  7. Boss-Starstreams

    Placing AI in buildings and towers with waypoint

    Hi froggylov Yes. I have the latest editor and updates to ArmA 3. I tried it in 2D mode also, with the IDs turned on. I remember in the past with A2, you just moved a waypoint over a building, or a tower object, and the way point's properties would show positions, 1, 2,3, 4.ect, which were designated for different floors. You were able to use cycle waypoints on a few buildings, and the guys would enter the first one, then exit and go to the next. I'm not seeing this in A3.
  8. Boss-Starstreams

    Seems the IA's spot distance can see behind terrain, hills.

    Thanks for the links Gunter Severloh! But these seem like they're for ArmA v1? @silentghoust That makes perfect sense. The only thing is, to be able to shoot ahead takes a LOT of skill. I could bump the accuracy and aim time down on the AI's crew using 3den Enhanced. But there are still things not right. for example. I had two BMP3 tanks and three BMP2 tanks I needed to take out. So I radioed in two Harrier bombers and one Harrier 84MK, I think it was, and did another radio bravo for two AH-64 anti tank choppers. (All at the same time) and they all got wiped out. These are all add-ons made by CUP, which I'm sure they've been tested on ArmA3. This is the mission froggyluv. The jets on the main island work great when you radio them in, and there are two AH-64 standing by for the second radio call. I wasn't sure which folder to grab. In MyDocuments folder under Win7, I grabbed them out of ArmA3 - Other Profiles/ Username/ Saved and missions folder. You'll need CUP, CBA, and Apex, I have the Marksman DLC, but I don't think I used anything from that. http://www.pyramid-of-wisdom.com/hideaway4.tanoa.rar By the way, a few screenshots of the attached mission http://www.pyramid-of-wisdom.com/20161002231509_1.jpg http://www.pyramid-of-wisdom.com/20161002231607_1.jpg http://www.pyramid-of-wisdom.com/20161002214509_1.jpg http://www.pyramid-of-wisdom.com/20161002164424_1.jpg http://www.pyramid-of-wisdom.com/20161002164539_1.jpg http://www.pyramid-of-wisdom.com/20161002164217_1.jpg
  9. Boss-Starstreams

    Seems the IA's spot distance can see behind terrain, hills.

    Yeah, what you said about the AI calling out far distances might have something to do with the crazy high spot distance. I don't know why it's so high. It was never like that in ArmA 2. But if you crank it down too low then they don't know you're standing there. But I sometimes wonder if the scrips in the game doesn't always get executed in order, maybe if say the CPU is not fast enough, some of the executed scrips get delayed from having a lower priority over visual aspects of the game. But as far as the IA, I don't know how sensor volumes in this game work, or even collision and block volumes as some game manufactures call these detection circumference methods. Every game engine has it's own BSP method. But you're right, there are some screwy things that sometimes take the fun out of it. I'm curious how this LOS tool works? I'll Google that. Thanks
  10. Boss-Starstreams

    Seems the IA's spot distance can see behind terrain, hills.

    I agree. I'm sure there are some invisible blocking volumes in the game that don't always fit the shape of the terrain. The radial characteristics of the AI's spot distance comes to mind. But I'm thinking it has less to do with the shape, and more to do with whether or not the spot distance is able to trigger from an enemy object that is behind a hill. I know some of this can be controlled by lowering the spot distance with the 3den Enhanced add-on. But if the AI is say 5 feet in front of you on the other side of the hill, the question becomes, does he know you're there because his spot distance is not blocked by terrain? By the way, froggylov, does my font look ok to you? I had some people here say that it's not looking right. I've been having some strange font issues on these fourms. Just here though. I made a post on it here.
  11. EDIT sorry, I found the error code after searching the tracker. Restarting Steam fixed it. I removed the log from this post. - Mods please delete this if you want. Sorry about that. It turned out to be: 0x00000035 - ERROR_BAD_NETPATH One of the possible reasons for this message is running Steam as an administrator and starting Launcher as a regular user. If this situation occurs, Launcher may display a "Updates unavailable - Steam is not running" message in its status. Possible solutions: Run the game from Steam client by clicking on the Play button (not from a shortcut nor directly from an executable). Exit Steam and run as a regular user (instead of running it as an administrator). Run the game or the Launcher from a shortcut or from an executable as an administrator. Restart Steam. Restart the computer. Original post I just bought the Marksman DLC and all the sudden I'm getting an exit error when I try to start A3. Even if I uncheck the Marksman DLC in the lunch window, the game still won't load. It's complaining about my add-ons, which I do not want to run without. I never had an issue before this.
  12. Boss-Starstreams

    Including DLC content into arma updates - Why?

    Maybe I'm being harsh. I'm sorry. But are you guys saying that adding DLC content doesn't use up resources? Maybe only when you load them? That topic has been worn out, what has changed? If the above answer is no: then what are Mod folders for? ... (other then to keep mods organized). I was under the impression that any add-on you tack on gets loaded when the game starts - Period. When things like DLC's get added to the main update branch, then everyone has to buy them when mod makers start using them, vers community dependency's which usually use the base game. I have no problem paying $11 or 15 bucks for the Marksman DLC, it's a nice add-on. But where does it end? ArmA was always a community based game, people create amazing content and sometimes get donations, but after the game is released, it's the community that carries the torch with pride and honor. I would gladly pay a reasonable price for regular game-patch update fixes if it helps the team stay active, but now adding new content that should have been in the game to begin with? This game was bare when it came out. The things that made A1, and A2 so great, was completely stripped for no reason, and now we're going to start bring back content via DLC's? One of the main reasons I even play A3 is because of them great people over at CUP who had some memory and gratitude of all the individuals who put slave labor hours into assets over the last 15+ years. There are some great improvements to A3, The talented devs at BIS always amaze me with their skill and the technology they share with us. No one can deny that they're some of the most talented game developers ever. But without the A2 content, it was too off the path of what made it great all these years. Why are we adding this stuff back? It doesn't make sense to me. Again, Sorry. I like ArmA 3 a LOT, but only because I'm able to play with the A2 content while still getting the benefits of A3.
  13. Boss-Starstreams

    would you still buy any BI product ?

    What you're not understanding youngster, is that ArmA, which dates back to the early 90s always respected community mods. You are right sir, the AI in A3 is not bad by itself. The problem is, ARMA has always been a mod based game with a (small) mature audience of community developers which is what made ArmA so great. The fact that BIS tends to make drastic changes late after the game as been released for (what three years now?) ...has broken many mods and as a result you're going to have people complaining about bad AI. ArmA-3 has some great improvements, but BIS could have done better to port community assets over from ArmA2, and just recently broke all the ported islands that were brought over from A2 with their new shader update. They don't want people bringing old assets back, because their new concept is selling DLC's and making more money. Wake up people. As far as my response to the OT: I still do $$$ support them, but I'm getting second thoughts. I don't like some of the new tactics that BIS is using to market their profits. The automatic inclusion of DLCs is one that comes to mind. And deciding to do major updates to the lighting system, thus breaking all community mods three years later after the release of A3? Are they kidding. With the increase of more new customers, BIS has become too large to be personal anymore. They don't have time to read posts anymore because their too busy making new titles. Honest truth: I wouldn't have even bought A3 if it were not for the CUP add-ons. A3 sucks compared to A2 without the Community Upgrade Project. That is the ONLY reason I play A3. So many years of great assets that the community has put into building A2 up to to the great game it was. And then none of it was included in A3? BIS's excuse was that it was a futuristic - infantry based game, or a new title if you will. Well if it's not the same game, then why would they not just name it something else. There are more people playing A2 still, and the last update for it has been released. This is how business shove new products down our throats. Microsoft comes to mind.
  14. Boss-Starstreams

    Including DLC content into arma updates - Why?

    So if you join a server and you don't have the DLC, you can play it without a watermark? What if someone doesn't care about joining the particular server you mention, and they also don't want that content loading on there system since it's not free, and only taking up resources ...can it be removed manually without breaking other dependency's? If not, it's a catch 22 And no it's not like testing a car before you buy it, because if you don't like the car, you walk out of the dealership without the car stuck to your side. I notice your screen name in LOT Of posts around here Greenfirst, and you're always defending BIS. Who are you anyway, you work for them? Look man, I have a TON of respect for BIS and what they've done over the years, they are hands down some of the best game developers if not THE BEST IMO. Their attention to detail is astonishing. But anyone who does something great, can also do things wrong. No one is without sin. This inclusion of DLCs into the main update branch is a marketing strategy. If you don't see that, you're lying to yourself brother. If I wanted to test it, why can't I just download it via steam and then remove it if I didn't like it. That's not the case here.
  15. Boss-Starstreams

    Forums font issue

    Just curious if anyone knows how to fix this? or where I should post or email this comment to? When I post on these forums, my font and all the other posts from other people looks very distorted and there are almost no spacing between periods. I thought it was an issue with Firefox, but I'm not having this issue any any other forum. I've just tested three others. Whats odd is, when I'm in edit mode the font looks great, but as soon as I post the message here the text gets ugly. Again, all the other posts on here look bad like mine. If I go to the font menu while in edit mode and change to a different font, the text looks good, but then there is a space between all the senescence. Here is a screen of the font that I'm seeing on my end. www.pyramid-of-wisdom.com/fontissue.jpg
  16. Boss-Starstreams

    Whats happened to this community

    So going to steam was more about getting more customers it sounds like, vers the original mentality of making an extremely realistic game and being more personal with a smaller audience. Like BIS didn't have enough customers already? it's called Greed. When do people ever have enough...NEVER. All this BS about steam being better for distribution of updates, give me a break. It was better in the past. You post an update to your web site, it later gets distributed on mirrors, and the customer downloads it, That's it. There is nothing steam does to make the updates work more effectively, and if anything it just adds to instability of the game because it's another thing running in the background that can conflict. The devs went to steam because it was an opportunity to make a boat load of money and expand their base of customers. The once small club of intellectual supporters has been exposed and saturated with new members who lack the original intention of a game (that so many supported). BIS is busy making other titles for steam, they love the money, rather then putting the extra time that could be used towards making realistic cockpits that actually function like real planes. The modders in the community are making more realistic looking vehicles and planes then the developers. Not because the developers are not capable, they just don't care. Many of us supported BIS since the start of OFP, probably before some of these new people were ever born. we have eyes. Cherry coat it anyway you want dude. I resist the tug of popular sentiment.
  17. Well, like I said, the podagorsk download for ArmA2 works fine under ArmA3. I'm not sure if that's because of the dependencies from CUP makes it work. Works great so far. The only problem I see with all these ported islands (and it drives me nuts) is the lighting-levels in white areas of textures ara being crushed. Basically the mod makers need to go back on lower the lighting intensity on their textures which probably means masking out/ isolating the (white sections) of the texture. For example, the gray rocks almost have no detail and look more pure white because BIS must have made some kind of lighting-level adjustment ...different than what they had in ArmA2. it's nice that they're improving the game, but I just wonder how many mod makers are still active and willing to go back and calibrate the textures in their maps. On a site note: The AI is completely messed up with all these new mods. Even the aircraft in CUP is totally messed up. Fighter jets for example: the A10, Harrier, and choppers all get shot down by BMPs every time. It's unfortunate because without the mods and previous assets from ArmA2, ArmA3 is not much fun in my opinion.. I'm playing ArmA 2 more. I still don't get why BIS couldn't just expand on what they had, rather then coming out with a competitively new concept from the Cold War (which worked) maintaining some kind of backward compatibility. Why change something that worked for the last 15 years. People supported this game FOREVER because they liked the theme. Everyone loves Ice cream, so do you replace it with bustle sprouts? I don't understand the mentality of people sometimes. It wouldn't be so bad if they continued to support ArmA2 since it is a different game according to them.But the project seems to be dead, they've moved on to new futuristic concept. I guess the part that bugs me the most is that there are so many great assets that got left behind, or where brought over but are now broken, or just don't visually look right. ArmA2 was such a great game, it just needed a few of the improvements that ArmA3 got, like multi CPU support, and water diving. I feel like we're starting over from the beginning, And just when everyone gets ArmA3 tweaked, ArmA4 will came and throw us back to the beginning again.
  18. Has anyone figured a way to get Podagorsk to work? It was one of my all time favorite maps. There were a few posts I found in this thread of members asking about it, but none seemed resolved. I'm running the newest version of of CUP 1.7.1 The islands that do load actually work great, no issues at all. But Podagorsk is not loading. I tried running the A3MP and A3MP - ArmA 3 Map Pack - Additional Pack to see if I could acquire Podagorsk that way, but they load with errors o I removed them.\ Nether of these load for me. http://www.armaholic.com/page.php?id=23863 http://www.armaholic.com/page.php?id=24911 This is where I'm getting my CUP files by the way http://cup-arma3.org/download How is that? I don't see Podagorsk even in the Community-Upgrade-Project-Terrains-Complete-version-1.2.0 zip file. Where are you other guys getting it? EDIT I just tried adding the v11 of Podagorsk from the ArmA2 archive at Armaholic and that seems to play fine under ArmA3 http://www.armaholic.com/page.php?id=8791
  19. I'm trying to figure out what's making the ArmA3 AI behavior (with the tanks in particular) different then in ArmA2 It's really for single player fun more than anything. But here are the two topics I'm referring to: In ArmA2, the tanks (when using the Guard way-points) would follow you almost all over the map. In other words, the tanks would hunt you down. What can I do to make this happen in ArmA 3?The other more important issue is, when I'm hiding in a forest, say 120 yards away, or even behind a building at the same distance, it seems like the AI always knows I'm there as soon as I pop my head out. This is not realistic. In the real world, it's very unlikely that someone will see you at that distance, and even if you were only 50 feet away, the chances of them knowing you're there (unless they were looking right in your direction) would be unlikely. What is making ArmA 3 behave like this? Or how can I make it behave more like ArmA 2? I think it's safe to say that squatting helps decrease the chances of being noticed, but it's not an absolute fix. Is there a global radius-awareness setting I can apply for all AI? Thanks
  20. I'm not sure if this is game related, or mod specific. But why is it that all the helicopters get shot down every time by tanks? I'm using a BMP in this mission.. I tried using the 3den Enhanced to set the skill for both gunner and polite in the chopper: i..e.. max aim accuracy, aim speed and spot distance, and the AH64 still gets shot down every time. I also set the tank's crew skills very low, (in the 20s) for the same settings as the AH64. The 3den Enhanced does work with regard to the tanks firing at me, but the settings don't seem to have an effect on the choppers. But the larger question is: why are the AI settings in ArmA3 so unrealistic that we have to change them for everything we add? Couldn't there have been a better default setting? Tanks shoot at you and kill you on the first shot when you're sneaking in a forest 400 feet away. This is BS. There is no way. I have friends who are active in the military, and they even said it's unrealistic. I don't know why BIS hacked the settings in ArmA3 so bad. A solder gets tired in 30 seconds of running? Give me a break. That's not a solder, that's a wimp. They are not running full speed as we've been told for them to be out of breath this quick. The objects in the scene don't pass quick enough for them to be sprinting. The default AI settings in ArmA 3 are horrible. Sorry, not trying to be negative. But A2 was fun. I'm spending more time tweaking things in A3 then playing the game. Thankfully there are people in the community providing utilities such as 3den Enhanced. Had it not been for that, What would we do, live with these ridiculous default settings? Seriously.
  21. Boss-Starstreams

    Getting ArmA 3 (AI-tanks) to behave more like ArmA 2

    Does this work on way points? Is there a way to make the Guard Way point work more like in ArmA2? The AI use to hunt you down in ArmA2. In A3, they seem to give up after a short time. Is this part of the AI, or the way point itself?
  22. Boss-Starstreams

    AH64D Helicopters being shot down by BMP every time -ArmA3

    That was a pretty quick answer to a problem that's not resolved. Wrong place to post this? You said, "Sounds like maybe you're using a mod and not just the default game" then you said, "... this is the wrong place to post this." I think the title to this topic is titled: ARMA 3 - ADDONS & MODS: DISCUSSION is it not? How about making the game work with the mods, rather then making the modes work for the game since the game has a bad habit of changing and breaking the mods. You know, that use to be how it was with ArmA2. I know about the heat sensors, but getting killed in the first shot when the tank's turret was pointed away from the player, and then it turns and instantly hits it's target with accurate precision ..EVERYTIME? Give me a break, Fix the game. I get killed every time when behind HUGE rocks as though the tanks are shooting grenades. Using features like Lean use to work when trying to conceal your location behind buildings, but that's not the case anymore. The AI knows you're there. You don't think solders have heat deflectors in their uniforms today? They do. If this is a game of the future (which is an excuse attempt to market a new product IMO) then put futuristic uniforms on the players. And you said it you're self. Tanks Sometimes have heat sensors. And I was not carrying a lot of equipment to be out of breath. Again, that was a quick answer to an unresolved issues that obviously no one seems to care about. Welcome to the iPhone generation of - "lets just go with the flow mentality." By the way, I was an assault solder with the default load out, so that was a good guess. Turns out the solders in ArmA3 are just wimps. Maybe I forgot to run em though the workout program at the beginning of the game, or is that another expansion I need to get? Why is it that the NEW ArmA3 community is always quick to find faults with people's questions rather then making the game great. I've been a member and supporter of ArmA 2 all the way back to OFP from to 1998. ArmA 3 would be nothing if it we're not for the mods. I would not even play A3 if it were not for CUP, and that's not my opinion alone. The old community is not hear anymore, they are long gone.
  23. Boss-Starstreams

    Why is Arma 3's performance so bad?

    The percentage doesn't mean the other cores are doing any less work. The percentage is based on clock cycles. The game could be using the instructions in them other three cores. Instructions don't need to be processed by the CPU clock as they are executed almost instantly, that's the beauty of them. So the other three clocks might not show as many rounds (or percent), but the instruction sets in them other cores could still be getting hammered by subroutines. So the other core's clocks reading 50-75% could just be pushing the data to the instruction sets and don't need to process the data themselves, ...because the instructions are doing that. But them cores are taking a HUGE load off what any single core could do. I'm curious if arma3 can utilize the new 8 and 12 core cpus.
  24. Firstly, what an amazing port, hats off to the CUP team. I would not even play ArmA 3 if it were not for this. Sorry but, ArmA2 rocked! Secondly. please don't think I'm complaining. This is my honest opinion and I'm just trying to improve the realism in a few arias that are lacking to my eye. My concern / issue is: I'm noticing that some of the surface textures and building textures for imported terrain,and Units/infantry are too bright in ArmA 3. I'm referring to the ported terrains from CUP. In other words, the colors and detail is being crushed. I'm not a mod maker so I don't know what's involved in adjusting the lighting on these types of textures. These issues are not present with the default islands that come with ArmA3 . So, when I switched back to ArmA2 to compare, the textures in Zargabad for example, and the units and their weapons ..especially had much more detail under ArmA2. Some examples are. Zargabad under arma3, the ground textures are too light and missing detail. If I bump the gamma they look great, but then the shadows on trees and buildings get too dark. There is too much contrast. Ambient occlusion looks great, but with that, the shadows get too dark on buildings. The US soldiers outfits are almost pure white in some places, with total lost of detail in the material of the cloth. There seem to be a problem with most of the CUP solders with light cloth The lighting levels are too high crushing the detail. Another example, the inside of the parachute when you look up looks like the contrast is set too high, when compared to arma2, there was a much smoother gradient. The metal on the weapons of the US solders are missing a lot of detail. If you look in arma2, you can see the metal scratches and imperfections, You can't in arms3 under CUP. I'm assuming the modders just haven't gotten around to everything? Or is this project complete? Example screens: www.pyramid-of-wisdom.com/brightness_cup1.jpg www.pyramid-of-wisdom.com/brightness_cup2.jpg
  25. Boss-Starstreams

    UAV Hellfire Targeting

    I can't lock either, I've tried T and R, and both are blinded in the control settings This is ridiculous. Any helicopter from the 90s till today 2016 can lock onto a target by the computer system, and this is suppose to be a futuristic game? You mean you have to aim at a target like the old German WW2 plains? ...lol. It's not locking because the mods you're using are probably broke thanks the new innovation of ArmA 3. I know your referring to a tank Jim, but I'm just talking about the entire behavior of this new game. Example: what I remember, you need a gunner in helicopters in ArmA3 to be able to fire. Which is totally stupid, since any modern plain or heli can fire at a target even from the computer system of HQ. The US military could do that in the 90s. So what was BIS thinking when they disabled that? So if you're playing single player, you pretty much can't do anything with a helicopter. What a joke. I'm flying the AH-64D mod from the CUP project. ArmA3 is getting really frustrating. ArmA3 has some great features, the new editor is amazing and a real improvement. But It's a real disappointment that the developers have a habit of breaking mods. Point being: There are thousands of combat games out there on the net, but what makes ArmA special from the others is it's modding capability's and community development effort that goes along with it. So I would think the last thing you would want to do as a developer is to ignore the community projects by breaking their mods. After all, it's the bread and butter right? Its a shame that people in the community work so hard on their mods and they get broke every time a new release comes out. (which will probably be the new trend, rather than expanding on something that's already great). The game is not even fun. All I do is spend time trying to get things to work like they did in ArmA 2. By the time we figure it all out, ArmA-4 will be out and the vicious cycle will start all over again.
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