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  1. I'm trying to figure out what's making the ArmA3 AI behavior (with the tanks in particular) different then in ArmA2 It's really for single player fun more than anything. But here are the two topics I'm referring to: In ArmA2, the tanks (when using the Guard way-points) would follow you almost all over the map. In other words, the tanks would hunt you down. What can I do to make this happen in ArmA 3?The other more important issue is, when I'm hiding in a forest, say 120 yards away, or even behind a building at the same distance, it seems like the AI always knows I'm there as soon as I pop my head out. This is not realistic. In the real world, it's very unlikely that someone will see you at that distance, and even if you were only 50 feet away, the chances of them knowing you're there (unless they were looking right in your direction) would be unlikely. What is making ArmA 3 behave like this? Or how can I make it behave more like ArmA 2? I think it's safe to say that squatting helps decrease the chances of being noticed, but it's not an absolute fix. Is there a global radius-awareness setting I can apply for all AI? Thanks
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