Jump to content

Sindeg

Member
  • Content Count

    34
  • Joined

  • Last visited

  • Medals

Everything posted by Sindeg

  1. have you added repair vehicle in Classname_extension.sqf ? vehicle_repair_sources_extension = [ "rhs_gaz66_repair_vdv" ]; works for me fine, playing with rhs.
  2. Yep, installed it on my ver of this mission. Are you playing vanilia liberation ?
  3. You can try use this ver of med. system.
  4. Found Diyala pretty cool, although it`s quite rare map, i think.
  5. Wanna port Lib on new map, a bit tired of altis. Any ideas,offers ? I think about Takistan (RHS ver. - US with talibs & RF). Prefer CUP, it is more common.
  6. Hey everybody. I use TADST for about 2 month. Have only 1 question : what does options verify signatures(none, v1, v2) & allow file patching(0, 1 , 2 ) mean ? Can anybody explain what does it mean ?
  7. Looking forward for help.
  8. Just check 2 last pages... there can find what you are looking for.
  9. It`s not so hard actually, also u can find detalited instructions ( few pages pack) how to change soliders, vehicle etc... I`d do it, but havn`t dlc :P Post about port to Tanoa, so u need to change infantry / build menu only.
  10. Hello. For a long time now making rhs edition( RF & US) with some edits to adding some features & moar realism ( disabled markers on map, mobile spawn - now only heli version, changed revive system etc..) Found that there is fob templates for tasks - search & destroy ( at path \scripts\fob_templates) Can any1 explain, how i can use it ? For example, i want to add another templates. upd: Also need help with disable with scoreboard point saves, if it`s possible i`d disable it. Thanks.
  11. Any ideas how to done that at 1.60 ? Because it`s broken now... Using my ver from this post But i can`t choose deploy preset arsenal , i really want it :C
  12. How do you see realization of this idea ? Just adding gref vehicle to selection menu and new stuff in arsenal ? You can do it yourself, or i can try to help u.
  13. Faced with same problem. No way to check how i`m done, but can try to remember, also, with that u losing feature to set loadout during respawn 1. Go to scripts\client\actions\open_arsenal , and delete all except line 100 ( so left only 1 line ): [ "Open", false ] spawn BIS_fnc_arsenal; 2. Go to \ui\liberation_deploy.hpp Edit line 6: controls[] = {"OuterBG", "RecycleBG","OuterBG_F", "InnerBG", "InnerBG_F", "Header","DeployList","DeployButton","DeployMap", "LabelDeploy", "MapButton"}; delete class LoadoutsCombo, LabelLoadout Edit line 56 y = 0.16 * safezoneH + safezoneY; Edit line 64 y = 0.19 * safezoneH + safezoneY; Maybe I forgot something, step 2 is just cutting everything from menu connected with arsenal.
  14. got it, thanks. yep. Now, on respawn i can only set a spawn point(without choosing saved arsenal loadouts). after that i`m scrolling, press arsenal, and only then can load loadouts. it`s slightly harder, but not much. upd.: catch it. yeah, now i havn`t that feature. Yeah, tried with Hemmit truck, huron container, also with custom repair truck ( pointed it in classnames_extenstions as repair supply ) Fuel & rearm stuff works as it should.
  15. 1. I didn`t place them at all, at any array. Charge, grenades is still in arsenal ( vanilia & rhs ), although i didn`t put them in arsenal.sqf 2. Switched west / east. So, now players playing opfor ( Red ) , and enemy - bluefor ( blue ). everything works fine. 3. Have ability to save loadouts, just deleted greuh menu. Now I get straight to the arsenal when click on wheel menu " arsenal " 4. Exactly. Rhs vehicle has a slightly different system damage, so, repair truck / box think that transport repaired, although it can be completely shoted. i know, my eng really awful.
  16. Not quite sure that everything works as it`s should. Just my frist mission at all, that i`m started to edit. Imo, i have tonns of bugs :D Also, i`m trying to translate evething into Rus version, especially all actions, so you`ll encounter some problems :P I can help with scripts about i`ve said, or maybe try back eng language and share it.
  17. Just noticed that mostly USAF used as player - side., well http://pastebin.com/RdBYfPf6 - classnames_extension.sqf (still editing, but it works fine, i`m playing on x0.5 resourses) http://pastebin.com/sJyatUNt - arsenal.sqf ( left only RF stuff, if something is forgotten - can you tell me about it, also noticed that arsenal.sqf don`t works with charge and grenades) Also some of my changes or ideas (maybe someone find in useful): - added scripts : A3 wounding system ( instead of far revive, find it more realistic, also ai can now revive you and other ai), Advanced Sling Loading, Advanced Towing - had reversed west & east ( also color ) - changed helicopters on the base litlebird - > ka 60. - cut loading saves in arsenal, so now when i`m choose arsenal, it opens immediately, without any menus ( so you can forbid load saves with a gear, which is not present in the arsenal ) - disabled a feature - replacement to the ai ( in squad menu, find it a cheat feature) P.s also looking for a solution for the repair of RHS vehicles, seems only script can full repair it.
  18. True man, thanks, seems now i should cut preload menu with loading saves (greuh interface), and immediately load arsenal on wheel "arsenal" action. P.s I can share arsenal.sqf and classnames_extensions.sqf edited to the RHS ( AFRF ver. ), if anybody need it. ;)
  19. I`m done with that, but, uh, i mean if`ll press load in arsenal - i can choose saves with vanilia stuff ( Titans, Links and etc. ) if they are alredy saved., although I can`t choose them in the list.
  20. faced with problem, that ppl can load their saves in arsenal with vanilia gear, any way to lock it ? So force them to load only RHS stuff.
  21. Hey all, Trying to port RHS mod on Liberation, may i know should i edit only arsenal.sqf ( know that it`s not necessasrly) and classnames_extenstions to add everything what i need to map ? any corrections in mission.sqm ? for example, class addons and addonsauto( i mean add something connected to rhs in that). thanks ( For exampe it says for me : Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. rhs_c_troops, when i`m changing the type of players to the RHS units. ) P.s I have an idea, to force lock saves in arsenal with vanilia stuff, is it possible ? I can add items to the blacklist, it will be works ?
  22. Any ways to fix bounty for RHS Vehicle ?
  23. Edied this code to classnames_extension, it works perfectly, but when i`m spawning AI, they start to shoot each other. Have no ideas, how to fix it. infantry_units_overwrite = true; infantry_units_extension = [ ["rhs_msv_machinegunner",3,0,0], ["rhs_msv_machinegunner_assistant",2,0,0], ["rhs_msv_strelok_rpg_assist",2,0,0], ["rhs_msv_at",3,0,0], ["rhs_msv_efreitor",2,0,0], ["rhs_msv_crew_commander",1,0,0], ["rhs_msv_driver",1,0,0], ["rhs_msv_driver_armored",1,0,0], ["rhs_msv_aa",3,0,0], ["rhs_msv_rifleman",1,0,0], ["rhs_msv_grenadier",2,0,0], ["rhs_msv_LAT",2,0,0], ["rhs_msv_RShG2",2,0,0], ["rhs_msv_arifleman",3,0,0], ["rhs_msv_grenadier_rpg",2,0,0], ["rhs_msv_engineer",1,0,0], ["rhs_msv_medic",2,0,0], ["rhs_msv_officer",5,0,0], ["rhs_msv_officer_armored",5,0,0], ["rhs_msv_sergeant",4,0,0], ["rhs_msv_junior_sergeant",3,0,0], ["rhs_msv_marksman",1,0,0], ["rhs_msv_crew",1,0,0], ["rhs_msv_armoredcrew",1,0,0], ["rhs_msv_combatcrew",1,0,0] ]; Seems got the problem, so russian infantry - OPFOR.
  24. I edited like this, but that does not work for some reason Tried multiple variations and cant get to work. :/ if(buildtype == 1) then { _pos = [(getpos player select 0) + 1,(getpos player select 1) + 1, 0]; _grp = group player; if ( manned ) then { _grp = createGroup WEST; }; _classname createUnit [_pos, _grp,"this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"]; [[[_classname],"TCB_AIS_PATH+"init_ais.sqf""],"BIS_fnc_execVM", true, true] spawn BIS_fnc_MP; build_confirmed = 0;
  25. This is a piece of code a mission i`m playing, seems there is creating spawning AI ( Buildtype - 1 means spawn infantry) if(buildtype == 1) then { _pos = [(getpos player select 0) + 1,(getpos player select 1) + 1, 0]; _grp = group player; if ( manned ) then { _grp = createGroup WEST; }; _classname createUnit [_pos, _grp,"this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"]; build_confirmed = 0; Can i add your code into it ? i`m 0 into scripting. Or this is not what i need ?
×