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Crimson Mage

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About Crimson Mage

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    Lance Corporal

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  1. Crimson Mage

    Looped Custom Sounds

    Would it be worthwhile to use a trigger to activate the sounds when a player enters the area? Or is the performance loss already minimal.
  2. Crimson Mage

    Looped Custom Sounds

    So with that I can delete the object after the player exits the area and it won't harm performance?
  3. Hello, I want to have a bunch of objects in my mission have custom ambient sound effects. The way I do this is not very performance friendly but I don't know any other way to do it. Is there a better way to have objects loop a sound effect? Object's init call{ []spawn { while {true} do { tentlight_1 say ["light",10]; sleep 9; }; };}
  4. Crimson Mage

    Better Zeus AI CONTROL (move under fire)

    I'm assuming only the zeus needs it right?
  5. Crimson Mage

    Better Zeus AI CONTROL (move under fire)

    This sounds wonderful! When will this be up on the workshop?
  6. My favorite part about Arma is making missions. I wish to make a story based campaign with my friend but they really aren't into mission making. My most recent mission was in an editor competition: https://steamcommunity.com/sharedfiles/filedetails/?id=1853561504
  7. I have always been curious about this, if it is even possible.
  8. How do you replicate the taskbar in the Contact campaign? The one where it shows the task at the top.
  9. I'm trying to get the variable names so I can attach the freedom parts to another object.
  10. I would second Steam and a mirror download. Mirror downloads are useful for people running dedicated servers.
  11. I'm having difficulty finding the variable names of the USS Liberty parts. I'm trying to attach all the parts to another object, but I cannot find the names of the components of the liberty. How could I find the variable names? I found the class names though: Land_Destroyer_01_Boat_Rack_01_Base_F Land_Destroyer_01_Boat_Rack_01_F Land_Destroyer_01_hull_01_F Land_Destroyer_01_hull_02_F Land_Destroyer_01_hull_03_F Land_Destroyer_01_hull_04_F Land_Destroyer_01_hull_05_F Land_Destroyer_01_hull_base_F Land_Destroyer_01_interior_02_F Land_Destroyer_01_interior_03_F Land_Destroyer_01_interior_04_F
  12. Do they use photos or do they make them from scratch using photo references?
  13. Hi, I have made a uniform reskin and I would like to have an addaction that rolls the sleeves. Right now I have it so that it will replace the uniform to the rolled sleeves version but the items don't copy over. Here is what I have so far player setVariable["_uniformstuff",UniformItems player]; sleep 2; removeUniform player; sleep .1; player forceAddUniform "marpat1_CamoRS"; sleep .1; player setVariable["_uniformityitems",toString ["_uniformstuff"]]; sleep .3; player addItemToUniform (player getVariable["_uniformityitems",[]]); I probably have butchered that script. I don't have much experience in scripting. Also how could I put that inside of my mod so that it will only appear when wearing that uniform? Any help is greatly appreciated!
  14. Crimson Mage

    Need People to Voice Characters

    I am making an arma 3 mission. But I need people to voice my characters. You don't need any experience all you need is a voice and a decent mic. If you do, PM me and we will talk. The mission is during the Vietnam War and using UNSUNG.
  15. @Theo1143 Is "name" variable name? I don't use "player" as my variable name. Also what I am doing is spawning a sniper and autorifleman. I set both to playable but if the autorifleman loads in first, the sniper will become a autorifleman when he respawns.