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P4R4S

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Everything posted by P4R4S

  1. Hello, well ... not sure how well visited this forum still is... propably not much but I want to try anyways. I've allready tried ask some people I know and thought could help and in the Arma3 Steam forum but well... so far no sucesss. I'd like to use a script for missions and eventually a server. The hole idea here you would know if you've ever played the MIKE FORCE mission from the content creator DLC SOG Prairie Fire. (the screenshots bellow are from it and portrait the hole deal). It should be the same scheme. Items on the ground of a specific area or radius around a set area should be deleted. In the Mike Force Mission the trigger and I think also focus or starting point is a trash can (could basically be any object) the player can interact with to call up the script/ command in the scroll menu "Clean up" to clear the close area from littered item players have droped/ thrown away. I've tried to recreate this by using the public set script from this mission but it didn't work. Main problem - I have allmost no idea of scripting and just cannot comprehend it. I get the feeling like it is connected to other scripts. For some reason it's not even working in the very same mission when opened and played in the editor. The option just would not pop up. It only works when the mission is started in multiplayer (by hosting a server). By now I think I've learned how the deal with finished scripts is. Basically you have the acctual script in a .sqf file and a init.sqf file that pretty much tells the game to initialize the script(s) named inside of it. Those two have to be put inside the mission folder. Here Im not sure if it is allready a difference if its a sp or a mp mission or if it is the same deal, just another folder. For this very script I get the idea that in the script there has to be set a variable you have to give an object ingame as well, in order to let the game/ script know where the player can call this script and where this area is set. I've might be able to change variables and the size of the area and set the variable to the very object I want to be the well... Initialization point, but Im just not able to write the script. That's a language I not speak, I've tried and so far I've failed. So I ask someone able to do that, to help out creating it and if needed give instructions or just ask for his knowledge. I hope someone is whilling to do that for me and that it isn't to hard / complicated. I mean I believe I get the logic and it actually sounds simple. At least if it stays that simple and doesn't get more added to it. But well... could be absolutly wrong. In the end pretty much every kind of script and command would be to much for me allready so I don't judge but leave it to the people able to ... maybe I'll be able to get it done myself without any help one day eventually. https://imgur.com/a/ptn1JpF
  2. oh now I see... the init goes in the object and not in an extra init file ... yeh... that makes sense... sorry. The other script I use to repack mags got an own file to initialize the script. I got told that to be the standard procedure. Nice it's working in my test mission now as well. I guess the main problem was indeed that I have put the init in an extra init file within the mission file, instead for just puting it in the objects init, but somehow there also was another weird problem. The object that I used first didn't respond and instead of a yellow mark it had a grey mark (no idea why because it had the very same characteristics as shown in your test mission). In the end I just deleted it and set a new one and this one had no problems. Thanks again. That's perfect 🙂
  3. ehm... I tried to get your example mission but I get an errormessage telling that something went wrong. I wanted to have a look how exactly it is made with the variables. I mean I get the idea but the implementation - or right way to implement it - Im not to sure about. Especially since I have never worked with the triggers in the editor. I mean... Im propably missing something here, but don't I have to know how exactly to name the variable since the script needs to know in order to work? I mean... I think I can't just name it whatever I want can I ? Or do I have to change something in the script - put in the variables I give away to the trigger at least? At least I understand that I need the trigger area (done) and give it a name. I guess I than have to insert the variabel for the object 'the collector' in the trigger:execution (I've just placed a Trashcan and named it CleanUp) By now I've put the script in and also put the execution in an init file. Here Im not quite certain if I understand the use of the "full" execution. Am I right that you have created a scipt with several options how to get triggered and by who? So In case I want to only allow it to a host/admin or want to set it to automatic mode - so instead of [this, myTrigger, -1] execVM "cleanup_script.sqf" I put in one of those parameters
  4. Thanks alot my friend I will try it out and let you know. I'll try on a test mission I've allready set up in order to test scripts and mechanics.
  5. sorry but this is not what Im looking for
  6. In case you don't know the mike feature mission or can't remember I've added a link to check out the screenshots I made that might help to get an idea. Actually I realized I messed up adding all the pictures so I did a new one. https://imgur.com/a/auMzLoV
  7. Thanks for your interest Im happy to answer and explain my intention: The Clean Up should be initialized by the players input - pretty much everyone should be able to do it. Just the question if it is relevant if it is a singleplayer mission or a multiplayer or if this makes no difference at all (same deal?). Just like with the Boxes that contain an Arsenal you can initialize to gear up, it should be possible to interact with an object (I like the idea that it is a Trashcan - quite appropriate). If you get close to it, point at the very object (trashcan for example) use the scroll menu and you will get the option 'Clean up'. Click/ enable it and all the items on the floor of lets say 100m (if needed I think I could change that on my own) around this object get removed. Items like magacines, weapons and just all the equiptment. No vehicles and no objects inside of containers in this very area tho. Just items on the ground. The hole deal about this is players spawn in, get their equiptment from the arsenal and very often they just throw away what they don't need or they test out stuff or whatever. Result is in more or less short time the hole place around the arsenal is littered with 'trash' - as more people doing it as worse it gets in less time. This Problem I want to solve because it is just useless ressources and at some point this makes itself noticeable in the performance. Without such a feature I find myself quite often in situations that I take an empty bag and just pick all the items up to than delete the bag in the arsenal to get rid of it. I like it clean 😛 But Im sick of that. Actually Im sick of players that cannot just delete the stuff they don't need in the arsenal or just load their safed loadout but instead throw away half empty mags. I also think it would be better than a script that is automaticaly searching the area every now and than and clear items on its own. So it should be just initialized if needed and the players decide. I mean in general there is a feature that clears items and stuff if there is no player around but in the arsenal/ spawn area this somehow does not work, maybe because there is allways players around I don't know. But actually I like this idea in general. Seen it in other variants on other servers or missions but I really love the MIKE FORCE way to deal with this problem.
  8. Hi, after Im now pretty sure this developers do not care about this game anymore I tried to find some files I could edit to make this game easier and less unfair but after I checked the main folder of the app I had to realize it's empty... so... well... is there a way to find/ open the files and maybe edit them with notepad or some similiar stuff? This game isn't bad but there are so many things what pissing me off so hard like to less (usefull) loot and lootable buildings (what even empty sometimes), to strong and fast zombies, to less health, equiptment get's destroyed to fast and easy, to less slots for items, enemies who see and attack you before you can take actions (also no way to sneak on them and kill them easily), items sometimes not respawn or just take way to long to respawn etc.
  9. Hello there, Im looking for a script that allows you to repack Magazines together by pressing a keybind like for example "cntrl+R". So for example 2x 30Rnd magazines with both 16 Bullets left, pack together to 1x 30 Rnd and 1x 2Rnd. It should work with RHS Mod - weapons/ magazines from mods in general if that is somehow possible. I was using a mod doing that before but that mod I had to realize is outdated and not working anymore. I've found another one that makes it possible to repack mags but with a menu and I just don't like it. Actually I like the idea to have a keybind pressed and than a short animation is played like the healing animation, while in the meantime the magazines you have with missing bullets get packed together, and maybe also a displayed message that tells "Magazines repacked". I've seen it right that way on a Server Im playing on... unfortunately i doubt they will allow me to use it.
  10. Hello, for some time now I have a network problem what's causing that Im not able to use Steam in online mode but only offline. I think this is causing another issue I have with ArmA 3. When I try to play (singleplayer) scenarios in ArmA 3 I allways get the message "User is not logged in" and the scenario does not start for unknown reason. I mean... it does not make sense at all that I have to be logged in to play :l I tried to find a way to fix this problem but seems like there is no (known) solution. It would be great if I could get some help here
  11. P4R4S

    Is the Game dead?

    Hi, After I did not see any reply from developers or people what have insights to the DayZ mobile game but over 100 views (what made me wonder) I also had to realize that this Game isn't listed in the PlayStore anymore. The reason for this is at it tells me that this game isn't running on my device (anymore) but that's not true. Because I allready had it installed it was and is still there and except of the ingame and gamemechanic problems it's just running fine. So well... will there happen anything in this game or can we call it dead? Would be sad because there is potential but as I said in my other threads there are also alot of problems what need to be fixed and/ or improved. Sincerely Paras
  12. P4R4S

    Arma 3 Units - Feedback thread

    Even that I doubt that something ever changes and even more than I will make those changes happen, with the all time known problems of Arma 3 Units availability and I feel quite stupid trying it anyways once again for the like... fifth time now I think - well here we go again... I mean Support does not feel responsible to take troubleshooting about Arma 3 Unit service being down once again for months aaaaand propably only a few give any damn too, but here I am... What else can a guy like myself do to show some sympathy and interest, to get some attention for a problem to obtain changes? I not even get told what the problem is... I mean sure... I cannot help fixing it what I feel sorry for but on the other side... it's the duty of the operator of the website and service I think... and there must be somebody in charge of that (?) Anyways... Even that I allready mentioned it and it should be quite obvious what I'd like to request - Arma 3 Units service being down once again for I think at least two months allready (once again - I mean it's sad that it is rather surprising if it works for once than it being unavailable). If I open the Launcher (and I do alot, cause I play Arma 3 allmost every day) I allready get welcomed by the message "Arma 3 Unit Service not available". If I try to open the website I get either no access at all (like website not found) or Im able to join the website and I get this "We encountered an error. If the problem persists, please contact us as via email at support@bistudio.com." - well I did that but either I get no reply at all or I get something what pretty much lets translate into "We are not responsible for that - we don't care" great customer service... No seriously... would you PLEASE consider to fix the Service? I really like having this feature and after I had a problem with old Squad.xml (what does not work for me anymore for unknown reasons) the Arma 3 Units is my only option here...
  13. Hello my Dear Arma people, I have a problem with some of my Arma 3 Units. To be exact: the Emblem ingame... and Im actually not sure how to describe it. But I try... While the emblem is in a normal appearance in the menus etc. it is not in the acctual game - be it on the uniform or on vehicles. It somehow is kinda to sharp or maybe blurred and shiny or... glittering - especially when in motion - but as I said ONLY ingame. I had one single unit yet what Emblem did not have this kind of problem what is shown just how it is and actually it is not all to different as the other pictures I had in use (not less or more sharp or more colors or whatever), but now I tried to make another emblem and again the same freakin problem... well... Im looking for the reason why this is happening and even more how I can fix that. I try to show you what I mean but... on pictures this is not all to... visible but maybe you get what I mean anyways... I've put three of the best examples here: https://ibb.co/NmZzz3h and this is btw the original from the website and the acctual file: https://ibb.co/9wMH6PB https://ibb.co/yfk8JQQ I hope somebody can help me here... cause Im sick of wasting work and effort to create and edit those emblems 😞 Thanks -Paras
  14. Hello, I recently tried to play this mini DayZ game of yours again but unfortunately there are still this old problems that this game is just to hard and more frustrating than fun so nothing really changed at all... I like to post here some problems I've noticed what need to change or improve in my opinion and maybe this will move you developers to do something: - Zombies are to fast and discover you before you really have the chance to avoid them - same for this wolves. - inflicted damage to high if you take hits but also if you use your weapons there is just way to less damage your equipment can take to get ruined. By 100% most of the time only four hits and its pretty rare you find something what really got 100% or even more than 50% - to less loot - alot places you can loot (what by the way aren't many at all) are also empty and have absolutly no or really bad loot (useless stuff). Even with good cloth and the absolute rare luck to find a bagpack to less slots/ room for loot - by the way if it get's destroyed it becomes useless - it's just to hard to survive even in Beginner difficulty in Veteran just impossible - all items are named "0" I really recommend to the developers to play this game themself to get a feeling for the game and necessary improvements and changes you can and have to add. Even that the idea is great and there also some positive points it's not possible for me to recommend the game because it's just to hard and frustrating to survive (no chance to survive)
  15. P4R4S

    Arma 3 Units - Feedback thread

    Here my feedback to the Unit System. After the old way to make a Squad.xml did not work for me anymore because of an unknown problem what did not allow me to change this xml for me or join another it was a very welcome alternative way to implement this option I didn't had anymore. I like this way to individualize yourself and give a way to identify you and your group to others alot and used it since 2014. Anyways... I also think there is a need to improve the system and make some changes and or add more settings - make it a bit more userfriendly so to say. First of all: if you create such an unit you allready geting trouble because you HAVE to make a description and this needs to have a minimum of 125 characters and this my dear people is exactly the problem why some of you were not able to open a group because you haven't realized that this is absolutly necessary - I did not at the beginning as well. If you have reached the 125 and everything else necessary is done as well you're good ... otherwise you are unable to go on. The 125 characters are to much in my opinion and should be reduced to an absolut minimum of maybe 25 or you change the need of this description what would be probably even the best idea. I mean It should be your decission if you want to add a description or not and shouldn't be forced especially not if there is not much or anything at all to say... So it should be optional and not required. Im not sure but I also think the biography isn't optional as well what it should be as well. Next thing I've noticed... others as to the Squad.xml it seems like you can't add a short comment what would be shown in the game (in the playerlist under the users profile). At least I've not figured out what to edit to add this comment but I would like to add some few words - of course optional as well! Than it should be also optional what characteristics it has. I mean if the "principal attitude" and "gameplayfocus" is not clearly defined why force the people to just do this? Another thing I've noticed. You can't edit the units ranks. Only if you allready got members with the rank but you can just edit this players rank and not the rank itself. If I say for example Rank 7 is General it would be only for a specific player but not the others with the same rank but if I want to clearly define what this rank should be this would be helpful. So an option to just make this possible would be nice. Well... this was it from my side. Thanks for this oppertunity and a way to easy realize this with the unit system but please... get rid of this stumbling blocks 😉
  16. Hello, Im not sure if only I have this issue but the Unit service seems to be down. The service does not load, my unit does not show up in the launcher but also ingame and in the end it just tells me that the service is unaccessable and when I try to go on the website it does not load. After I finally found a way to solve my problem with changing my Squad.xml in this way it's now not working anymore but why? What's the problem and is it a general issue maybe because the developers just overhaul it or something or is it once again just only for me? It's the hole day offline as it seems and I wonder why and also if it will come up again in an estimated time. I just do not find any informations about it and Im quite suprised. sincerely Paras
  17. after it did not work for around 12 hours it's now up again... I still wonder what's was going on but nevermind.
  18. P4R4S

    MiniDayZ 2

    Hello I'd like to ask if the development of a second MiniDayZ is still a thing. I mean do you really develop Mini DayZ 2 or is this just a false rumor or a fake story? For about a year I've seen some news about it and there was also a guy who told me about it in this forum. But I can't find any more informations about it and also I haven't seen any more updates to this. So I wonder if this is even true or if it maybe is cancelled but if so when do you plan to release it?
  19. P4R4S

    MiniDayZ 2

    Hmm I really need to apologize... It was quite obvious but somehow my device I used didn't show me the blogs so I missed that part and only seen informations about MiniDayz in General... But I still wonder when they plan to release it... Acctual I still haven't found any acctual news. No statusupdates and such things only some pretty uninteresting stuff about the franchise in general etc.
  20. P4R4S

    MiniDayZ 2

    Could you show me the link? Im not sure what website you're talking about because I've checked the Website of Bohemia Interactive what is the developer or am I wrong?
  21. P4R4S

    How to edit the files?

    To be honest: as long as Im only using them for my private purpose (only for me) I actually don't care... especially if it's a dead game anyway but well... guess I have to accept it... I hope this MiniDayZ 2 is not only multiplayer... especially on a mobile device this would be bad ... especially if many people just play the game with an emulator or similiar to play it on the PC like in any multiplayer pvp game to have a big advantage. But also because I enjoyed playing this first mini dayz alone (except of the many very frustrating and unfair points...). And if this than would require a network connection whenever you want to play it this would make it even worse...
  22. I now realized it's a bug accuring only if you not use "English" as language... anyways... annoying...
  23. Hello, I recently noted that the DayZ mobilegame got an Update but unfortunately I had to realize that this bug that every item is named "0" is still a thing... This is very annoying but also fatal because it makes this quests you get from friendly survivors impossible to accomplish. So I'd like to request at least this to get fixed.
  24. If you know another method how to make a squad.xml or how to realize it than let me know and I'll check if this may work for me... as I said I had alot of problems back than when I'd created my first Squad.xml so I've no idea if maybe the website is the problem (maybe some AntiVirus protection shit or who knows...)
  25. Hello, I've created such a thread once a while ago but after I hoped for a solution for my problem what did not come (actually there was only one reply). I'll try it now again because this problem is really making me sick even that it's actually not worth to mention... but anyways... I want it done! Because I wont like to write it again here the link for the old thread: But I have to bring up a new discovery I made... Im not able to join any other Squad not even if I create a new one even when I've deleted my old Squadmembership or a new account to make a new Squad.xml or anything else but Im allways able to join/ rejoin my old Squad and so there must be the problem. Somehow the game or maybe a file I have no insights (or don't know about) keeps me (locked) in this Squad and when I join another one Im still a member of this other first Squad.xml but because there is now another link of course it can't take the informations of my old Squad but doesn't from the new one as well... at least that's what I think but I have no idea how to solve this but I want it so bad... so please... if you have an idea and especially more experience as me (what's not hard I bet) than give me a hand here. Sincerely Paras
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