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Jnr4817

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Everything posted by Jnr4817

  1. instead of just adding to init, how could I add to my scripts folder and then call from the init?
  2. How do you set this up in the game for multiplayer?
  3. Jnr4817

    Ghost Missions

    Ghost, I just ran the newest update of enemy assault on tanoa. I am running no mods. I could not get the task to intiate regardless of how many I chose in the parameters. No error pop up either. Thanks
  4. Jnr4817

    Revive Feedback

    I completely agree.
  5. Jnr4817

    (SMA) Specialist Military Arms

    I figured it out. I like the SMA version better. Thanks
  6. Jnr4817

    (SMA) Specialist Military Arms

    Awesome mod team, Quick question, when adding the optional pbo for the elcan, how do i use both versions, what is the naming difference? Thanks
  7. Jnr4817

    Jets - Hitpoints

    I also agree with NightIntruder, What about dealing with these certain hitpoints as the pilot in the aircraft. For example, emergency procedures that will extend the life of the damaged plane, to make it to a suitable landing area. For example, in the event of an engine fire in a dual engine aircraft, the pilot could hit the fire extinguisher button, pull the throttle down, cut off the fuel pump, and disconnect the battery. Thus, fighting the fire and still landing back at base on 1 engine. For Arma, this may be to much, but at least have a way to fight an engine fire, etc. Thanks
  8. Jnr4817

    Arma 3 and 21:9 monitors ?

    Pufu, How much better did the 1080 do for you? Currently, i have a 780 TI running a Dell 3415 and love it, but i'd like a little more eye candy. Thanks
  9. Seeplay, What are your graphic settings, parameters, etc to get the 70-150 boost, 50-80 in the jungle. I am only seeing about 60fps. My Specs I7-4770k 3.5ghz, plan to OC 4.2 MSI z87 G45 32gig ram GTX 780 TI SSD 850 EVO Thanks
  10. This is going to be awesome, once its finished.
  11. Jnr4817

    Task connected to an object

    1-2 files on dedicated server
  12. Jnr4817

    Ghost Missions

    Thank you
  13. Jnr4817

    Ghost Missions

    Thank you for the explanation.
  14. Jnr4817

    Ghost Missions

    Id love a non RHS version or just a plain vanilla version without the extra aircraft and such. I am happy to do this myself, I just need to know what to delete or change. Excellent job by the way.
  15. Jnr4817

    Ghost Missions

    I agree 6-12 player missions are the best within ARMA gameplay. Enough to have 4-8 man squad with 2-4 support positions. Keep up the great work.
  16. Excellent news. I use this a lot. Let us know when you have tested and posted the newest version. thanks
  17. Jnr4817

    1.66 feedback

    It seems all of my controls have been double registered in the settings. They all remained the same, I am having no issues, but it is interesting. Will this effect anything long term, do I need to erase the double entry? Reed
  18. Dread, Awesome script. But a question. How would I use bis_fnc_taskPatrol or bis_fnc_taskDefend instead of gaia and markers with these examples 0 = [this] execVM "Jebus.sqf"; Respawns group with default parameters. Uses editor waypoints. 0 = [this, "LIVES=", [4,8]] execVM "Jebus.sqf"; Respawns group 4 - 8 times. Uses editor waypoints. 0 = [this, "DELAY=", [30,60]] execVM "Jebus.sqf"; Respawns group after 30 - 60 seconds delay. Uses editor waypoints. Also, for the aircraft one that spawns flying how do i give it a loiter or search and destroy waypoint? Does it work as normal, just place the waypoint in eden? Thank you
  19. Does anyone know where I can find the code for the UAV terminal. Specifically how the waypoints work? I am working on adding a loiter and cycle waypoint to high command. Thanks for the help.
  20. Jnr4817

    UAV Terminal

    Thank you for the link. I already know about the loiter waypoint and its use. What I am looking for is how the UAV terminal actually works. The actual .sqf code that is utilized. specifically for the waypoints. Thanks
  21. Any chance this will be updated with the new Apex aircraft, trucks, APC, etc. and there variants B_T_***? Thanks for the support, great script.
  22. This is great, How would I write the while do loop for this to happen on respawning helos on a server? Will this work with any helo, not just pawnee? Thanks
  23. Well, it almost worked. This solution has worked for all helicopters, but the blackfish is a different story. The blackfish still respawns and flys into the sky and explodes.
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