Jnr4817
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Everything posted by Jnr4817
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player setCustomAimCoef 1 What does 1 mean?
Jnr4817 replied to Joe98's topic in ARMA 3 - MISSION EDITING & SCRIPTING
instead of just adding to init, how could I add to my scripts folder and then call from the init? -
How to adjust the weapon sway and stamina/fatigue for playable units.
Jnr4817 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you -
How to adjust the weapon sway and stamina/fatigue for playable units.
Jnr4817 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Where do I put this code -
player setCustomAimCoef 1 What does 1 mean?
Jnr4817 replied to Joe98's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do you set this up in the game for multiplayer? -
Ghost, I just ran the newest update of enemy assault on tanoa. I am running no mods. I could not get the task to intiate regardless of how many I chose in the parameters. No error pop up either. Thanks
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I completely agree.
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(SMA) Specialist Military Arms
Jnr4817 replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I figured it out. I like the SMA version better. Thanks -
(SMA) Specialist Military Arms
Jnr4817 replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome mod team, Quick question, when adding the optional pbo for the elcan, how do i use both versions, what is the naming difference? Thanks -
I also agree with NightIntruder, What about dealing with these certain hitpoints as the pilot in the aircraft. For example, emergency procedures that will extend the life of the damaged plane, to make it to a suitable landing area. For example, in the event of an engine fire in a dual engine aircraft, the pilot could hit the fire extinguisher button, pull the throttle down, cut off the fuel pump, and disconnect the battery. Thus, fighting the fire and still landing back at base on 1 engine. For Arma, this may be to much, but at least have a way to fight an engine fire, etc. Thanks
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Pufu, How much better did the 1080 do for you? Currently, i have a 780 TI running a Dell 3415 and love it, but i'd like a little more eye candy. Thanks
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Jnr4817 replied to Placebo's topic in ARMA 3 - GENERAL
Seeplay, What are your graphic settings, parameters, etc to get the 70-150 boost, 50-80 in the jungle. I am only seeing about 60fps. My Specs I7-4770k 3.5ghz, plan to OC 4.2 MSI z87 G45 32gig ram GTX 780 TI SSD 850 EVO Thanks -
Hostage cinematic situation
Jnr4817 replied to Purzel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is going to be awesome, once its finished. -
Task connected to an object
Jnr4817 replied to sunnyizaki's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1-2 files on dedicated server -
Thank you for the explanation.
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Id love a non RHS version or just a plain vanilla version without the extra aircraft and such. I am happy to do this myself, I just need to know what to delete or change. Excellent job by the way.
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I agree 6-12 player missions are the best within ARMA gameplay. Enough to have 4-8 man squad with 2-4 support positions. Keep up the great work.
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[Release] Ambient Helicopters
Jnr4817 replied to DeathF0X's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Excellent news. I use this a lot. Let us know when you have tested and posted the newest version. thanks -
It seems all of my controls have been double registered in the settings. They all remained the same, I am having no issues, but it is interesting. Will this effect anything long term, do I need to erase the double entry? Reed
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Jebus - Just Editor Based Unit Spawning
Jnr4817 replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dread, Awesome script. But a question. How would I use bis_fnc_taskPatrol or bis_fnc_taskDefend instead of gaia and markers with these examples 0 = [this] execVM "Jebus.sqf"; Respawns group with default parameters. Uses editor waypoints. 0 = [this, "LIVES=", [4,8]] execVM "Jebus.sqf"; Respawns group 4 - 8 times. Uses editor waypoints. 0 = [this, "DELAY=", [30,60]] execVM "Jebus.sqf"; Respawns group after 30 - 60 seconds delay. Uses editor waypoints. Also, for the aircraft one that spawns flying how do i give it a loiter or search and destroy waypoint? Does it work as normal, just place the waypoint in eden? Thank you -
Does anyone know where I can find the code for the UAV terminal. Specifically how the waypoints work? I am working on adding a loiter and cycle waypoint to high command. Thanks for the help.
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Thank you for the link. I already know about the loiter waypoint and its use. What I am looking for is how the UAV terminal actually works. The actual .sqf code that is utilized. specifically for the waypoints. Thanks
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IgiLoad script - logistical support
Jnr4817 replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance this will be updated with the new Apex aircraft, trucks, APC, etc. and there variants B_T_***? Thanks for the support, great script. -
Nighttime Mission- How to make AI helicopters activly search for you (with spotlight)
Jnr4817 replied to Cutzero's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is great, How would I write the while do loop for this to happen on respawning helos on a server? Will this work with any helo, not just pawnee? Thanks -
Respawn Script equals vehicle explosion: Help
Jnr4817 replied to Jnr4817's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, it almost worked. This solution has worked for all helicopters, but the blackfish is a different story. The blackfish still respawns and flys into the sky and explodes.