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MADBUG

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About MADBUG

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  1. MADBUG

    Tanks - Damage improvements

    I tested all vehicles and behind wheels armor plates on those have another *.bisurf and can't be penetrated by rifle. After closer look i found out that for some reason inside part of marshal sides (part that is behind wheels) is armor.bisurf and outher part is metal_plate.bisurf. That's why bullet stay's inside marshal.
  2. MADBUG

    Tanks - Damage improvements

    Marshal got wrong surface for it's armor behind wheels, which causing it to be penetratable by rifle. But maybe it is done deliberatly. Also somewhat weird behavior near armor plates connections. Looks like on second pic it is a variant of problem with not simulated armor on short distances but done with ricochet.
  3. For some reason bags on armored vehicles added via customization can "disable" penetration simulation on armor plate right after them.
  4. Ahhhh... Thank you BI for that
  5. It is said there that PCML got only visual sensor which should be useless at night but i still was able to lock placed on a slope of hill a marid with crew in stealth mode. Is there some other mechanic that allow PCML to lock in such conditions?
  6. I don't really know where to write about this but this "problem" is still in dev branch so... NLAW. Flight path of it rocket launched locked in most times so low that it nearly hits the ground and sometimes it really hits the ground. I tested it in VR versus Marid that stayed at 600m distance and in half the cases rocket hits the ground. To decrease chance of hitting the ground nearly to 0, before launching rocket you need to raise launcher as high as possible without losing lock. That is really uncomfortable.
  7. UCAV Sentinel have sinking rear wheels. While it staying still wheels start to sink a little and after short time they pushed from ground with an up and forward motion. Bug report
  8. Just because we got ourselfs a "stealth" drone this issue become more noticeable
  9. How stealth drone can be stealth if it have non-switchable collision lights. We need a similar to allow lights button but for collision lights. Also because drone AI is hardcoded to careless it will not turn them off even it sees enemy and always turn it on even if you disable collision light by script.
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