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B4rryBl4ck

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About B4rryBl4ck

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  1. B4rryBl4ck

    X-Cam 1.0 for Arma 3 released

    Like i said, neither the topic nor the webpage has working download links. Does anyone have a mirror available or can share a copy?
  2. B4rryBl4ck

    BIS_fnc_UnitCapture

    Thank you all for the answers. I am rather sad that i couldn't record myself shooting though. The vehicle fire is meant to kind of be all over the place as a normal player would be while chasing another vehicle. I'll figure a way to work around it :)
  3. B4rryBl4ck

    X-Cam 1.0 for Arma 3 released

    Anyone have a download link? Neither the first post of the topic works or the two supplied at the webpage. My x-cam is rather outdated, so i'll need both files :/
  4. B4rryBl4ck

    BIS_fnc_UnitCapture

    UnitCapture already has this function and works better. I've searched the wiki and googled extensively before coming here. Just not a lot of clues to find. That seems kind of odd seeing i can record all kinds of movement of units and vehicles. Are you sure there isn't a specific position in a vehicle i can specify to record this? The target is a moving car, i'd have to do a lot of manual recording then to make it look remotely "real" :( I understand i can use code to lock the gun on the car (not sure how but i know i can), but i'm an amateur here. I saw a neat function in arma that gave me ideas of a fun short movie as all i needed was to record my own movements, slap it all together and then just record using a camera. Preferably with minimal amount of putting together small snippets of scripts.
  5. So i'm trying to make a short video in Arma using the BIS_fnc_UnitCapture command. So far so good, i've record several vehicles to populate my scene making it come alive and i am executing it all from init.sqf. The problem i am running into is that i have a cup vehicle (BlackHawk) flying over that i want to fire from the turret with. I've already recorded the flight pattern, now i want to record the turret movement and fire so i can actually record my scene. No matter what i set a trigger to record, it doesn't actually record the movement of the BlackHawk turret. I've tried recording the movement from the actual vehicle using rec = [BH_1,180,60] spawn BIS_fnc_UnitCapture; and using the soldier which is sitting there rec = [BH_Gunner,180,60] spawn BIS_fnc_UnitCapture; If i record rec = [BH_1,180,60] spawn BIS_fnc_UnitCapture; it records the gun trigger, but not the movement of said turret. If i do rec = [BH_Gunner,180,60] spawn BIS_fnc_UnitCapture; it records pretty much nothing other than the heli velocity, movement etc. Anyone out there familiar with BIS_fnc_UnitCapture that can tell me how to record a gun turret placement in a vehicle for scenes?
  6. B4rryBl4ck

    Looking for tips to reduce desynch

    I would say sadly that desync when you are not the driver of a vehicle is normal to a certain point. Especially when going fast. At slow speeds it should be minimal. You should check out the performance binary but also check out serverfps. By serverfps i don't mean your fps, but the servers fps. If you are in the low then you need to do some cleanup on the server or check your settings on the server because hopefully, you should be running those numbers as high as possible.
  7. B4rryBl4ck

    X-Cam

    There's like 20 tutorial video's that he made for that program. Watch them! They're full of info :)
  8. Both v18 and v19 makes battle eye go crazy. 19:35:20 BE protection kicked in for player id=2, name='__SERVER__', msgType=85 BE just keeps attempting to kick the server and it kicks all players that load in past the lobby. Clients hang on load after lobby. If i revert to the original arma3server.exe there's no problem, the server works. The only problem is that i need the performance binary due to mods. This was not a problem less than 12 hours ago, as the performance build worked flawlessly and boosted server fps. Now when i woke up to work more on the server i run into this gem.
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