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4 NeutralAbout Spackenbremse
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Spackenbremse replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I don't know if this was asked before, if so, excuse me. I'm planning to use (parts of) this mod on a dedicated MP server with other mods. Will this work if I put this on the server only instead of distributing it to every client? Thank you!- 5767 replies
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- single player
- realism
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R3F Advance Logistics [Unofficial] [ACE3] - BETA
Spackenbremse replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, first thing, the ACE3-interaction is preferable for all players using ACE3 as it is focued in one menu. Second thing, maybe little bitte subjective, I think the performance is a little bit better. Further (and this may not be related to ACE3, maybe to other mods, I don't know), during the time we've used the script version and loaded boxes into vehicles (for instance), the box did not disappear and could not be moved until someone unloaded the ghost-box from the vehicle. This issue exists with the mod-version as well but not as often as with the script-version. To be honest, if the script would have been updated on a regular base and maybe got some integration with other mods (e.g. ACE3-support etc.) as well as updated documentation and english comments, functions and variables in the code, I would switch back to script for sure. -
R3F Advance Logistics [Unofficial] [ACE3] - BETA
Spackenbremse replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance to get the documentation as it is now? -
Persistent Database and Resupply
Spackenbremse replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
btw, we already got a version running with extDB3 ;) -
R3F Advance Logistics [Unofficial] [ACE3] - BETA
Spackenbremse replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Am I blind or is there still no documentation? -
Great work, indeed. I guess Heartbroken has nailed it pretty much. The Arma-DR400 is pretty damn fast. About the sensetivity, I guess it is good. Long time ago I've flown one of these tho. I would have commented on the scale and ground handling as well but you guys already did. Anyway, good work, keep it up and I belive we'll have a great plane on the way.
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Correct. Look at this image: https://upload.wikimedia.org/wikipedia/commons/thumb/4/4d/Astir-JPM.jpg/1920px-Astir-JPM.jpg All you can see are the ailerons and speedbrakes. No flaps -> no flaperons. Next, we'll have a look at a ASW20. http://cdn-www.airliners.net/aviation-photos/photos/9/4/3/1630349.jpg You can clearly see its ailerons, speedbrakes and flaps (in this image they are fully deployed, maybe landing configuration). However, the ailerons are still not pointing down. Flaperons are not the most common thing. Most fliders are not even equipped with flaps. I've flown historical ones, not even with speedbrakes (but very windy ;-)) http://www.koelnerbildagentur.de/neueseiten/allgemein/verkehr/luftverkehr/images/fd0756_SG38.jpg So you can see, gliders are super simple aircrafts. This is, in fact, the reason why I prefer flying some good old single-engine aircraft over a glider (multi-engine are pretty expensive :)) So better have a talk with him. I know, most people lurking in the internet, telling they are "real life pilots" are most likely younger people who have just started glider-training. No offense intended but unfortunately, I know a lot of these people.
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Persistent Database and Resupply
Spackenbremse replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is a small update indeed but as tebbbs already told you, we've become short in menpower over here. My time is limited as well so currently the progress is getting slower. Anyway, here we go.. Version 1.2.1 http://sru-gaming.de/SRU_Persistant_Database_1_2_1.rar Changelog - imrpoved object saving - inventory of objects can be stored now - you can disable saving for objects and vehicles via this setVariable ["sru_disable_pdb",1,true]; in its init Still planned: - reworking some code to bypass ACE3 requirement - saving and executing object/vehicle init-code - vehicle-inventory templates - a webinterface (WIP) - unfortunately in german only (PHP, MySQLi) -
A glider of this category does not have flaperons. All it has got is its speedbrakes. The G104 (or speed astir) is equipped with flaps and even flaperons when speedbrakes are deployed in order to keep control even in lower speeds. The G102, however, is not equipped with them. In general, flaperons should only be in effect while at least flaps are deployed. Just pointing down the ailerons would have a unwanted effect (limited swing of the aileron while performing a turn) which can - god prevent - cause a crash. This is btw the reason we are using differential ailerons in flight ;-) Not attacking you or your addon, just pointing out. Gliders are not the most techonlogical thing and most of them are pretty simple in fact. Just 3 control-units are enough to fly one of them. and most likely, flaps or flaperons are not part of them
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Bother ailerons pointing downwards? That is the big issue bothering me the most. I've never flown a G102 Astir but I'm sure that is not how it works
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Persistent Database and Resupply
Spackenbremse replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
not yet. working on it but it is getting slower. stay tuned, mybe we can do a little update next week. -
Spackenbremse started following Persistent Database and Resupply
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SRU - Persistent Database and Resupply
Spackenbremse replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well, of course alive has its benefits. But for not using most of its features and just wanting a persistent battlefield on a server, alive is way to huge. For those who just wanted to save and load the data mentioned above, this should be the lightweight solution. I guess tebbbs never compared this mod with alive as these are (in most features) complete different things. I would not dare to mess with mod-teams like the alive one :D. Looks interesting as well. Correct me if I'm wrong, but does this only track and log player's statistics? It slightly reminds me of battlefields "battlelog" - at least a little bit caused by the placeholders on your site. Anyway, there are some ideas being forged right now to extend the mod's featurelist. Stay tuned! Merry christmas everyone!