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115 ExcellentAbout Kalle M.
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Rank
Sergeant
Profile Information
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Gender
Male
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Location
Finland
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Interests
Game development, music, movies, military, firearms, armored vehicles, history, cooking..
Contact Methods
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Biography
A Finnish guy studying game development. Hobbies include video games, music, movies, etc.
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Youtube
https://www.youtube.com/@TeurastajaNexus
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Origin
Teurastaja_01
Recent Profile Visitors
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Arma Reforger is more like a tech demo with multiplayer game mechanics, so I wouldn't stress too much about it. If you want to create singleplayer content then I would advise to make some for Arma 3 or wait for Arma 4, because it probably will have the mission editor and other tools. I personally am not interested in Reforger because of the multiplayer aspect.
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Kalle M. started following BAF coop mission pack, COOP 08 Paradise Assault, Commissioning a Scenario? and and 4 others
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What's up folks! More than a year ago, I released my first Arma 3 COOP mission in Steam Workshop and I figured that I should share it here as well, in case you haven't seen it yet. 21st BCT must clear the path for the 6th Fleet to deploy on Altis and Stratis. You'll be inserted north of La Riviere to join a NATO assault against CSAT's Scimitar Regiment on Malden. Support Alpha and Echo elements to take the village of La Pessagne. Features: * COOP for 8 players max. Can also be played solo in multiplayer session. * Vanilla respawn and revive. Respawn positions will be updated automatically during the course of the mission. * Doesn't require any mods. * NATO against CSAT's North-African Scimitar Regiment. * BIS-style visuals. * Includes immersive cinematic effects and radio chatter. No voice-acting though. * Utilizes FSM-scripting for triggering events and mission flow in general. (What a pain in the ass!) Note: * This mission is designed for player-hosted sessions. * I recommend that you enable AI slots to ensure proper functionality of the mission. * Taking the squad's lead role is mandatory. No waypoints for an AI squad leader at this time. * JIP compatible. * Feedback, both positive and negative are welcome as long as they are constructive. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2983422293 Merry Christmas and a happy new year!🎅
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Have you started learning how to create your own missions in the 3DEN editor?
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Use scripts 🙂
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Issue with getting finished custom campaign to work
Kalle M. replied to aukerman23's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good to hear that you got it working. Cheers mate 🙂 -
Issue with getting finished custom campaign to work
Kalle M. replied to aukerman23's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I checked my own file, you need to put the whole MissionDefault class outside the Campaign class structure. Like this: class MissionDefault { lives = -1; lost = ; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; }; class Campaign { name = "Operation Nightingale"; firstBattle = Chapter_01; disableMP = true; class Chapter_01 { //// blaa blaa blaa Also, make sure that the are no extra statement endings like I mentioned before. -
Issue with getting finished custom campaign to work
Kalle M. replied to aukerman23's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Campaign .pbo-files should be put to the game directory and inside the "Campaigns" folder like this: "steamLibrary\steamapps\common\Arma3\Campaigns" -
Issue with getting finished custom campaign to work
Kalle M. replied to aukerman23's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You have an extra "};" after the miss13 class. -
Mission Statistics gone from map menu
Kalle M. replied to Boss-Starstreams's topic in ARMA 3 - TROUBLESHOOTING
Glad to help out fellow Arma enjoyers. Note: Prairie Fire is a Creator DLC, not an official BIS-made DLC. CDLCs need to be loaded separately. Contact DLC is made by BIS but it is a special case. Official DLCs are platform updates, Apex for example. Their assets are part of the base game, but to use them you need to own the DLC. All of this does make sense when you take into account that the Vietnam setting, as well as the 1980s Cold War setting from Global Mobilization: Germany don't quite match with the 2035 setting of the Vanilla game. Also, the Creator DLCs are developed by 3rd party devs, so there are some quality differences as well. BIS wanted to introduce new and slightly different game mechanics for their Contact campaign, that's why there is a separate launch button for playing the DLC. The different map view is part of these mechanics. It's a cool and fun campaign if you don't mind Sci-fi 😉 -
Mission Statistics gone from map menu
Kalle M. replied to Boss-Starstreams's topic in ARMA 3 - TROUBLESHOOTING
So you returned DLCs because you couldn't see the statistics window in the map view? 😄 Also, if you want to use Contact DLC assets and Livonia, you ARE NOT supposed to load Contact DLC separately. The assets are loaded automatically. Loading the DLC separately is for the sole purpose of playing the singleplayer campaign. So, to fix your problem, you just have to have Contact owned and installed and only Prairie Fire loaded. Now go and get those goddamn DLCs back! Give 'em hell, son! -
[SP/CAMP] Black Lands (resistance campaign)
Kalle M. replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
I can help you out, mate. I don't remember if Undeceived originally uploaded the campaign in just campaign format or as a mod, but here's the link to my Google Drive deposit. I zipped the campaign and also it's in addon format, so put it in your Arma 2 folder inside "documents": https://drive.google.com/file/d/1oG0r_iVvRit0LJpS91_NXaBo9awJ2D3a/view?usp=sharing Cheers- 109 replies
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- resistance
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11 years and not Heavy Vest for OPFOR
Kalle M. replied to zukov's topic in ARMA 3 - QUESTIONS & ANSWERS
I wouldn't know about some "scarecrows from outer space" but whatever 😄 And about the cockpit. I don't mind the fact, that they reused it's layout from Arma 2's Apache for Mi-48 Kajman. It's a cool design and fun to play despite this. OPFOR has always had pretty decent armory at their disposal in Arma series. CSAT's unique uniforms and gear in Arma 3 may seem weird for some, I can see your point on that. -
11 years and not Heavy Vest for OPFOR
Kalle M. replied to zukov's topic in ARMA 3 - QUESTIONS & ANSWERS
OPFOR has been pretty decent since OFP. CSAT infantry don't need armored vests, because their uniforms have ballistic protection. I find their equipment quite cool and effective. I'm glad they went a different way with Arma 3. -
Hahhah, glad to hear. Good hunting, mate.
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The link works 🙂