Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

zuzul

Member
  • Content Count

    162
  • Joined

  • Last visited

  • Medals

Everything posted by zuzul

  1. zuzul

    Ravage

    Thanks Evil Organ! I clearly missed that one, sorry for that! This seems quite somethong for immersion. I'm really curious to see it in game.
  2. zuzul

    Ravage

    Could we have more info on this one? Maybe you have a description somewhere in the wiki?
  3. Many thanks for this information. So without music, the wind sound shall be gone. I'll give it a try after work.
  4. Hi there! Still using this really amazing mod. I got a question: when I change the weather by the MCC, I cannot supress the wind sound. Does anyone known how to? Have a nice day!
  5. Hi, I jst finished a game with my team and for the second time the Alive War room has not updated the data. I asked the players to use the Alive Player Save & Exit and I'm using the Admin "Save and Exit". Maybe I do something wrong. Here is the last part of my .rpt file: https://pastebin.com/iJk8p4kd All hints are welcomed. BR, Zuzul
  6. Hello everyone. We are having so much fun on Alive, a huge thanks for this amazing mod! Here is a little trailer I've made (voices are in French, sorry about that). Alive rocks!!!
  7. Hi everyone, in an insurgency campaign, what is the best way to see the progress of the insurgency faction and the hostility of the civilians towards the players faction? Regards, Zuzul
  8. Hi there, I got a question : sometimes the automatic tasks are not correctly succed, especially the "Destroy buildings" and "clear town". I'm using the Tasks manager from the Alive tablet, but I might use it incorrectly: I'm shifting the task to "success" and then disable/enable auto tasking to create a new one. But this method is keeping the old task for the players visible in the Arma tasks System; Do you have any advices? Zul
  9. Turning the radio off is not the same thing ; you will loose too much information. And a repeatable triggers on the entire map should always be avoided, in SP as in MP.
  10. Many thanks. And you're absolutly right for Discipline mod, I should have thought about it!
  11. Hello, I may have a stupid question (i wasn't able to find the answer in this forum, sorry if it has been asked before): what is the use of sending SITREP and PATROLREP to the IA commander? Does it have impacts on the game itself or is it mainly for the players use? Also, I want to mute the playing character to report everything on radio (like spotting ennemies): there is some mods to do it, but is there one you know is working great with Alive? Regards, Zul
  12. yep, no vehicule virtualised, should be an error on my side. I'll check the stringtable files and propose you a translation, hopefully this summer. Regards
  13. Hi there, I want to say first a big THANK YOU for the Alive mod. This is simply fantastic. I love it, my team loves it, this is quite perfect. I got a little question: does the vanilla vehicule respawn works with Alive? I might have done something bad in the vehicule respawn module, but I better ask you before checking my mission. Second point: I don't see any French translation of the radio messages and tasks. I haven't checked the repository yet, but will it be of some help to you guys if I do it? Regards, Zuzul
  14. Thanks for the tip, I'll do that tonight to check this out. I'm basing myself on the mission template "Insurgency (Altis)". I assume the values in the Alive modules inside are corrects.
  15. Hi everyone, I'm discovering the Alive mod with great pleasure. I'm working on a asymetric warfare on Tanoa island and I may need your advices: it will be for 4 to 10 players max, mostly 5/6 on the average. It will be a BLUFOR played on domination against Syndikate on assymetric. My question is how to balance the numbers of opposition forces to keep something playable for so few players? Any other advices or recommendation will be much appreciated. Regards, Zuzul
  16. zuzul

    Achilles

    Hi oOKexOo I confirm the crash I got in 0.0.6 on the crates contents is not occuring in 0.0.6c. Achilles is definitly a must have for me, many thanks for this wonderful mod!
  17. zuzul

    Ravage

    Hi all, I got a question regarding the horde module: it seems the zombies spanw by this module are not deleted by the clean-up module. Can anybody confirm this? Also, I saw in the log that the horde behavior is not working; what does it implies? Have a nice day!
  18. zuzul

    Triggers are broken?

    For info, if you use the letters from your keyboard, you can activate the triggers. By example by pressing "B" in the activation field, you have the BLUFOR available. This is only a workaround while waiting for the fix, might help you if needed.
  19. Many thanks and sorry for not having checked the previous posts. I'll give it a try today and provide feedbacks. Edit: it works perfectly, many thanks. This community is definitivly awesome.
  20. zuzul

    Triggers are broken?

    Same issue for me. Activation is not working on trigger and with all activation type possible. Happens in x32 and x64 and in vanilla (without any mod activated). Edit. it happens on every combobox. Test: - create an ellipse marker - try to changer the color: the dropdown menu is not working.
  21. zuzul

    Ravage

    Hi there, I can confirm no visible issues on Ravage right now: Zed are spawning, survivors are moving and shooting, etc... For those using the TADST to make a dedicated server, you can just use the x32 or x64 without issue. I got an issue by using INDBI2, I've kept my server in x32 for the current time. Edit for INDBI2: please check the INDBI2 thread for the solution. I'm keeping checking if I found any issue.
  22. Hi there, I'm using TADST and INDBI2. I just tried with the new x64 server, and the INDBI functions seems to have an issue. Here what I got in the rpt: _items = ["read", ["box", > 8:53:19 Error Undefined variable in expression: oo_inidbi 8:53:19 File mpmissions\__CUR_MP.Chernarus\load_box.sqf, line 3 8:53:19 Error in expression <(_object); _inidbi = ["new", _nom] call OO_INIDBI; In spoiler my sqf: When I'm using the armaServer x32, there is no issue and the DB is working without issue.
×