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blackburn03

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About blackburn03

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  1. blackburn03

    United States Air Force Mod (2019)

    Wasn't there was also an old RAAF skin for the C17 as well
  2. blackburn03

    United States Air Force Mod (2019)

    What's your the USAF mod team stance on retexturing? Would I be able to have permission to re-texture the drones, F35, C130 and C17 to RAAF paint schemes?
  3. I cannot get the WSO seat weapons to follow the laser I point (assuming the mod works as if used similar to vanilla). In order for the WSO to work do you need ITC?
  4. With the AGM 88 do you have to lock onto the anti-air through the lock-on button (like an AIM 9) or once a SAM is fired can you just fire the AGM 88 and it will automatically seek and destroy the SAM by itself?
  5. blackburn03

    United States Air Force Mod (2019)

    In SP C17 loading works perfectly. In MP when you select Load Cargo it comes up with the message "Loading ______" but the vehicle does not load. However, the Unload option appears despite the vehicle never having been loaded.
  6. Sorry I lied I do have two more questions :/ Will there be a F/A-18D for the Hornet? The main reason I asked about the all in one Hornet thing was so that the one mod had a single seater and double seater Hornet (I know they aren't the same plane)
  7. Awesome thank you so much, one last question I promise. Would it be possible to combine all the F18 planes (Hornet, SH, Growler) into the one "Hornet series" mod? Similar to how all the F16 planes blk 52 etc are in the one F16 mod. Again thanks for contributing so much time to creating planes for Arma 3 I always look forward to new your new releases.
  8. Hi, quick couple of questions, What does the AWW-13 data link pod do? How to the A2A training weapons work? How does a pilot know if they got "hit"? Would it be possible to add the training weapons to the F/A-18 A and C variants? Thanks in advance I love all of your aircraft, definitely doing God's work and I'm looking forward to your next update.
  9. blackburn03

    United States Air Force Mod (2019)

    So I was being a bit nosy in the pbo of the C-17 as I wanted the .paa files to create a RAAF skin. To my amazement one was already there, is it a possibility we will see these other aircraft skins in the mod; or if not may I have permission to create an addon with the RAAF textures?
  10. blackburn03

    United States Air Force Mod (2019)

    While using ACE 3 if you eject from the C17 with ramp open or closed (as well as jump doors open or closed) you take damage and are knocked unconscious. I'm guessing it's from the eject position being to close to the C17?
  11. blackburn03

    [WIP, ALPHA] Jasło, Poland

    @Mustang_185 If buildings are being replaced with Livonian ones will it still be playable without the DLC?
  12. blackburn03

    United States Air Force Mod (2019)

    It appears the Quadbike is put under the C130, not deleted. However, I still have the issue of the Quadbike being the only vehicle able to load into C130.
  13. blackburn03

    United States Air Force Mod (2019)

    Thanks for the quick patch on C130 however I've encountered more issues. RHS Humvee or any of the smaller trucks did not work, 3CBF Land Rover did not work vanilla Hunter and whatever the Apex NATO 4 wheeler did not work either. It just came up with "This won't fit in the cargospace". The only vehicle I got it to load was the quadbike, however once the loading animation was complete my camera (in 1st person) was positioned under the C130 and when I dismounted from the quadbike it was gone completely like it had been deleted from the world. No "unload cargo" option was available either. The only option that did pop up was "load cargo" but when I selected it nothing happened (no other vehicles were nearby).
  14. blackburn03

    United States Air Force Mod (2019)

    I am unable to load vehicles into the Cargo C130 I get this error message. ' [(_this select 0)] spawn |#|USAF_C130_fnc+boxCargo_canLoad ' Error undefined variable in expression:usaf_c130_fnc_boxCargo_canLoad Also with the C17 I opened cargo ramp, loaded vehicles then closed cargo ramp. Proceeded to take off then select drop cargo, the ramp fully opens automatically and vehicles are ejected however after that there is no "Close Cargo Ramp" option just "Open Halfway" so the ramp remains open. When I tried to get the ramp closed by selecting "Open Halfway" it did so and then "Close Cargo Ramp" appeared however this just makes it open fully again. I only got it to close by selecting the option to open ramp fully then when the close option appeared I selected it and ramp closed properly when C17 was on the ground at 0km/h . I don't want to tell you guys how to build your mod but wouldn't implementing the vanilla ViV system for C17 and C130 be more stable? Vanilla ViV is not as immersive as your script but wouldn't it be better at least while scripts are looked at again/other things are worked on?
  15. blackburn03

    ADF Hawkei

    I am currently in the 1st Royal Australian Regiment. However, I think the guy head of mods wishes to just use the Uncut one that will be released much later (hence I asked).
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