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-LUGER-

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Everything posted by -LUGER-

  1. -LUGER-

    City Capture Game Type

    http://www.eutw.net/should check it out, doesn't require mods.
  2. Bug with aiming deadzone is still present, were you zoom in and the weapon sights try to center, pretty annoying bug :(
  3. Hi this code used to work in dev branch for me and now it doesnt work. Can anyone tell me if its the game with the issue or isnt the code. Thanks in advance :]. This code was placed in the init of Arrow (Large, Green) myplant = createObject ["a3\plants_f\Tree\t_OleaE1s_F.p3d", AGLtoASL (this getRelPos [0, 0])]; myplant attachTo [this,[-0,0,0]]; this hideObjectGlobal true;
  4. This is still an issue in the current DEV Branch 1.57.134898. (11/03/16). Would really like this fixed, really hate playing without deadzone on :unsure:
  5. yeah it happens when you zoom in, i made a ticket on the feedback tracker before it went down and its being assigned, gonna check dev to see if fixed
  6. -LUGER-

    TrackIR Issue (1.56 Stable)

    I made a feedback ticket on this the other day before the site went down. After a while you get used to this and you can see who is sneaky up you >:D.
  7. Will this issue ever be fixed with the MRCO and MX-GL. So many tickets on the feedback tracker but still no fix, i saw one assigned from earlier last year and still no fix.
  8. Thats the slight pop is what i can hear threw my head phones after the MX tail, on the dev and stable branch.
  9. can anyone hear a popping/crackling noise after firing an MX in a forest/urban area? i made a ticket with a couple of videos. http://feedback.arma3.com/view.php?id=27663
  10. Same for me i noticed ive been losing a few frames on the dev branch, had to lower my settings abit, were as on stable my FPS is fine.
  11. Footstep sounds missing on grass/dirt, anyone else confirm?. Footsteps are just present on concrete.
  12. Hiya mate, i think it was just me. After playing for a while it seemed pretty normal. I did some testing just to double check and every thing is normal. Also sorry to ask but will this be fixed before the next patch http://feedback.arma3.com/view.php?id=27398cause i play with aiming deadzone and it would be a bummer to have to turn my aiming deadzone off. Thanks.
  13. Is it me or the jogging and sprinting seem alot faster than usual? think its just me :P
  14. The Eden is not opening for me when i select 3D Editor, it just takes me to the 2D editor instead, Anyone else got this problem ?
  15. Sound for firing the UGL is missing, on all weapons.
  16. The MX Rifle sounds pretty nice now, not so over powering on the ears . I think i found a bug, when strafing left and right and firing single shots the sound changes ear from left to right. So strafe right, gun shots in left ear mostly, vice versa. Firing the mk200, MXSW, zafir on full auto goes silent as if your deaf in game. I know this feature has just been added and needs more configuration, i must say im very impressed :D .
  17. There's a problem with aiming dead zone, when you look down your sights it auto centres. I made a ticket on the feedback tracker. http://feedback.arma3.com/view.php?id=27398
  18. Fixed: Turning in the deadzone during combat pace Still some problems with aiming dead zone, lets say your looking all the way right with your weapon and then move forward it forces the player to move in that direction. Its a pretty annoying bug , any chance of a fix ? :).
  19. Wish BI would add limping animations for injuries, It be a long awaited feature, how hard can it be. Even this feature will be in dayzSA. BI please consider this ,you would make your long time fanbase very happy.
  20. Love the new moving around in the sit stance animation!
  21. -LUGER-

    Arma3 Videos

    Thought i would share this before the 3D editor is released, this is all done in 2D editor and took me a very long time to build. Enjoy folks.
  22. -LUGER-

    EDEN - Questions

    Will there be a new method of removing map objects (buildings)?, cause the ID option which is in the 2d editor is non existent in the 3d editor. I was just wondering if there will be a new system to replace that added in time to the 3d editor ?, cause in many of my missions ive made on 2d editor i have relied on using the ID option to remove buildings. Here is example of my work with removing buildings using the ID option
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