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Aradol

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About Aradol

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  1. Here she is folks. The early alpha build. I do not know how to upload an unbinarized version for your editing enjoyment, but as soon as I do I will update it ASAP. I also plan to regularly update this alpha build maybe once a week on steam if I feel I have made decent progress so check back occasionally. https://steamcommunity.com/sharedfiles/filedetails/?id=2154083891 I forgot to mention that in this version of the map, just like bagram, the old runway is no longer in use. So autopilot landings or ai landings will not use the active runway. I know this seems odd but this map was originally intended for a private server.
  2. Just an update. I am still working on the airbase template, most of what I have been doing lately has been tweaks and fixes to some errors with things lining up so there hasn't been anything really new enough to warrant new images. The project is still going on. I have been asked in PMs, yes I will be releasing the template on steam along with links to the needed addons to get it looking nice. Thanks for the patience. July 2nd Update: In the next day or so I plan on releasing an alpha build of my airbase template for feedback. Please note that while advised against in the map, I have used CUP assets however as my template will likely be used for air based missions I don't forsee this being much of an issue.
  3. First and foremost these roads do not need to be used by the AI, they are for decoration only. I am using roads as the outside edge of my air base aprons and I can get the road texture to properly sit above the corners of the apron texture on the curves when I place them down, but whenever I restart Arma the apron texture will sit above the road texture. Is there a way to fix this at all? This is the desired result. This is what keeps happening.
  4. My current WIP on the South Asia map. Update: Note that I am working on 2 versions of this base inspired by Bagram. Above is 2003, below is 2009.
  5. Aradol

    Jets DLC Terrains

    Honestly, I know it's dumb, but the main reason for Rutba was that I couldn't get past having fake water on the map, and the reason for a fictional city was I couldn't find good enough references for the real Ar-Rutbah. I would love to make a real city but my stupid perfectionist OCD won't leave me alone. Based on the feedback, I am going to work on either a new map altogether, or a more accurate Rutba.
  6. Aradol

    Jets DLC Terrains

    Working on a CUP only version as suggested. It looks a little bare in some spots and some areas have to be replaced with something else. Will work on fixing holes. Since I am new here I need to ask, I am planing on moving this to its own thread but as I mentioned before, I currently only know how to save it as a mission but want find a better way to release it as part of a Terrain if original author approves. Which category should I make the new thread in?
  7. Aradol

    Jets DLC Terrains

    Figured this would be a good question to ask. In my build I am using a variety of mods for objects. I am dreading trimming the fat so to speak but will if necessary. Currently the dependencies other than the obvious PMC mods are CUP terrains core, PLP containers, PLP Urban pack, xCam, and xCam Taunus (There are some objects added by Taunus that make life so much easier, and it's a nice map to boot.) If I am going to cut this list I want to do it soon before the list gets too large. Any input would be appreciated.
  8. Aradol

    Jets DLC Terrains

    Thanks. I'm just using Eden. I don't yet know how to properly make my objects part of a terrain.
  9. Aradol

    Jets DLC Terrains

    I Decided to build a city on the Rutba map. The city itself is not Ar-Rutbah, but a fictional city inspired by it I call Muaskar Al-Musafir, or "The Camp of the Traveler". A common pit stop along a major trade route, the city was officially founded under British rule in 1919. It has since grown tremendously over the years but has recently been taken over by ISIS. Please forgive me for not knowing how to embed images, links will have to do for now. https://steamuserimages-a.akamaihd.net/ugc/784036741388059350/C3D77FCBFA9A5B8046D86226328F141762939DE1/ https://steamuserimages-a.akamaihd.net/ugc/784036741388059162/24F13C22A6EBB08F40C74EF980C025734CAADFEF/ https://steamuserimages-a.akamaihd.net/ugc/784036741388058806/D55E2FA1E7398C08631DDCB054E798FC7C354F76/ https://steamuserimages-a.akamaihd.net/ugc/784036741388058611/4231237F479AE480F12A7E45C328D4830A94EE87/ https://steamuserimages-a.akamaihd.net/ugc/784036741388058459/E46C8C68BF004A56A61FC1ABE6BFB0BB55067F31/ https://steamuserimages-a.akamaihd.net/ugc/784036741388057432/EDAC75E77D947809A0DCB4C2E9024424A98FC5BB/ https://steamuserimages-a.akamaihd.net/ugc/784036741388058279/6935F885A8E8A16868D57B458034ABE7D0E1BBF0/ https://steamuserimages-a.akamaihd.net/ugc/784036741388058098/CF545912D9FDAE42185B0D7AAB148D4FCF839A9C/ https://steamuserimages-a.akamaihd.net/ugc/784036741388057907/F2FAEC5447CBE40F746FAC04D1AE3464D5D44B5B/ https://steamuserimages-a.akamaihd.net/ugc/784036741388056707/2784CE51A0C7FE43BE69D97FF09FF3FA42E95273/ It is still early in development, but I have been working on it as I am able every day for a week or more now. It seems like the further along it gets the faster it goes, so I hope to soon have an alpha version available as a mission soon.
  10. There is no scripting to center it over a model, it is just some placed markers and the carrier itself. Here is a link to the composition. https://www.dropbox.com/s/uatftx0pc16ojnb/Nimitz%2520Markers.zip?dl=0 Also the text can get hard to read depending on zoom level, so please feel free to tweak the markers.
  11. Hey, I made a thing. Would anyone be interested in this as a composition? http://images.akamai.steamusercontent.com/ugc/266105878715915208/38049312143E023228A780C5ECAB0BB3430188AE/
  12. So no removing specific building types? If not I can make this work.
  13. So I can't get this to work on the Zargabad map. I am trying to replace some buildings with other ones. I remember that someone had once showed me a way to delete objects based on ID, i think there was a code put into a game logic, but stupid me deleted it from the missions I was building. Does this seem familiar to anyone?
  14. Aradol

    Lights On in Building

    I am using a 10cm sphere instead of a game logic and that does work, what I want to know is if there is any adjustment to the script to use the objects height in the editor instead of the one set in the script so i can have multiple sources on different floors of a building?
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