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Everything posted by Vasily.B
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Try this :
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Why not to fix whole game for developers?
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THIS + as i readed : I couldnt stop laughing. Why they didnt fixed tank barrel by the way? Why its taking heat while using coaxial mg? Why i reported it 1,5 year ago and its not fixed? Pure config case, but yeah, call me hater.
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Yes - you, as i understant you were aquiring tank? Try to be in tank. I was writing about smoke used on armored vehicles to be precise ;) It is completly useless.
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Soo good....
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RHS Escalation (AFRF and USAF)
Vasily.B replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So what about that fire from engine and persicopes? How to repair it?- 16577 replies
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I was writing about AI titans (ai using titans) - they can lock you through smoke, and rocket will hit you. Also there is no possibility of locking through smoke wall in real life. We are still talking about vehicle smoke launchers.
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RHS Escalation (AFRF and USAF)
Vasily.B replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have question - how to repair periscopes and engine burning? Everytime i fire commend to repair vehicle, or repair it in gameplay style (by driving to repair point) all become fixed, but pericopes (vision ports) on vehicles are still damaged and fire keep coming from engine (when engine was damaged before repair). Abrams - is there any way to stop it faster than it is now? I noticed many formation breaks as rest of tanks cant follow leader - once commander stop, rest of tanks keep moving further around 10 meters, then they pulling back, by showing their back to where the commander facing front. It touches all tanks, russian too. Is there "mountain brake" somewhere binded to some key? Also am i doing something wrong while i'm spawning Mi-24? Everytime i do it, it have no ammo to Yak.- 16577 replies
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en3x I just sayed not only me, but there need to be people that are reminding about those issues.
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Well i installed game since 5 months now, and after testing few things i can uninstall it, as i see no improvements in most painfull areas. To be more in topic - in AI areas. - They still can use AT launcher through smoke on you, attack helis are fleeing - hover in one place and waiting till someone destroy them, AI infantry still sees through destroyed objects, vegetation, etc, my Ai buddies cannot rearm, does not heal themselves in "aware" after firefight. I'm not hater, i wouldnt be back here if i would hate this game, but seriosuly, if not people like me "whining" about this bugs, then who will show this bugs are frustrating for players? Alwarren who keeps saying everything is OK, or RoadRunner, who kepps saying and laughing if anyone shows his frustration about bugs? Man, dont you understand, Developers are reading those threads sometimes, if they see "everything is ok, i love last changes", "people, dont read this whining of this man, he is paranoic" - you think they ever gonna note those bugs? Check forums of other games, Steam discussions, and look how development of other games look like, specially those, which started in Early Alpha.
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But problem with AT launchers seeing you through smoke (smoke is not distracting lock) is very odd, and need some improvement.
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No, it will make them usable again. I didnt seen the issue with ghost trees, but issue with brighter area around the player (related to terrain LOD) is very frustrating.: Destroyed vegetation is no problem for AI vision : Falling animation in wrong places: AI ATGM launcher crews see through smoke : Also wheels animation bugs is here: Pitch black night, glowing objects and the tank physx....... Its all most problematic issues i seen, fixing those would make game playable
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Its already reported all detailed and since year(s) its quiet. There is place for such hiperbole - it appeared since this years. I ended it and you continue. Sorry Alwarren, but all i sayed are hard facts. I'm not developer, i'm not paid for fixing game, hell i payed for this game, why should i fix it?
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But by this "whining" i want to point out there are issues need to be fixed, not since month, since years. If you see tis only as whining (is someone is pointing out issues - that are already reported in feedback tracker) then you should look at Call to Arms thread in Steam, or look on arma troubleshoting also on Steam, then tell me i'm whining, same as around tousand peoples. What about AI driving? They was close to finish this, but for some reason Jets DLC become more important. Same with Visual Upgrade. There are more bugs introduced than features. I would not "whine" if this woould be worse before this "fixing" process, but i payed for working game, now all reasons of "whining" is that those functions are not working (and they were before). But i self-moderate this as ending chit-chat.
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Actually what are those options on action menu about panels? Is this related to Jets? Why its visible on infantry and all the rest?
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How to make Ai get in vehicle after enemy detect?
Vasily.B replied to Vasily.B's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It was on Kolgujev? Damm, i dont know why i remembered this base from Everon and this hills all around. But I starting to create more steath missions on CUP terrains, its just a begin ;) -
How to make Ai get in vehicle after enemy detect?
Vasily.B posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! I'm making mission for stealth and sabotage, and wanted to AI react on me by getting inside vehicle (its tank crews). So i done waypoint "get in vehicle", connected it to trigger [activation type - detected by in indfor], [Activation - opfor (player side)], but that refuse to work. I tried all options selectable in trigger atributes, but no matter what i set, crews run into vehicles on mission start. Any ideas? -
I never tought that pitch black can be real, but i just edited old mission on Everon, and it was really pitch black, no contours, no eye edaptation, just black.
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For me none of mentioned methods work, i disabled Riva, checked settings of steam, properties of arma in library and it just dont want to work, i just typed these in gooogle and it seems i'm not the only one.
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How to make Ai get in vehicle after enemy detect?
Vasily.B replied to Vasily.B's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was recreating mission from OFP in military base near Levie in Everon ;) -
I would also give you guys more screens of how those scripts "work" but for some reason i cannot take screenshot anymore,as after 64 bit support steam overlay also not work.
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How to make Ai get in vehicle after enemy detect?
Vasily.B replied to Vasily.B's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks man, it works! -
What is wrong with PIP? Low resolution, low refresh rate, low draw distance.
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Am i say something wrong/lie? I just say that i see.
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I also would want it for gampleay purpose and realism but to be honest... All tank interiors have lights inside, vision ports, working parts (autoloader, gun breach, loader) that require extra animations, fixing PIP (i think its very hard, since it isnt done since years), interior lights vere done by various tweaks in RHS, but Bohemia itself...... havent done this. Static interior is one thing, but number of scripts needed to get this static box working is very big, and will be very heavy for already bottlenecked CPU.