-
Content Count
1909 -
Joined
-
Last visited
-
Medals
Everything posted by Vasily.B
-
I hope Tanks DLC will get some changes in that matter.
-
Its is - its the reason why all tracked vehicles is ramming infantry, and dying beacuse they cannot stop behind some cover and then they facing back to enemy. You may notice, there is no issue with wheeled vehicles.
-
So why if you are driver vehicle stops almost instantly? Watch newest tank biathlon and chinese tank - it stp almost instantly and it have bigger mas than all T-tanks. Its clearly issue with AI. If you still dont believe watch the tank tracks while braking - no grip at all.
-
Excuse me but: Why all tracked vehicles (vanilla too) are so much drriftin on all surfaces?
-
RHS Escalation (AFRF and USAF)
Vasily.B replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You thinks so? Hmm, i dodnt noticed this on vanilla (as those stop almost instantly), nor CUP. Stopping abrams on RHS is very hard, T-72 family is little better, but still these are runing completly out of formation. However i dont exclude this option, but is there any trick available for them to stop like they should? EDIT : I just tested after long time vanilla (i didnt played it lot, in the past i used it only for testing) And it seems there is same problem for all tracked vehicles - lack of any grip - track is drifting on all surfaces.- 16577 replies
-
- 1
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
Vasily.B replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does only me having problem with most of tanks from RHS having problem to halt while driving in formation? The rest of tanks (under my command) simply overtake me (if driving in line, V, arrow formation) or hit my tank in back (column, file formation).- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
Its Physx baby! Yeah! :P
-
Meanwhile on Altis.... http://i1349.photobucket.com/albums/p746/vlad_8011/Arma 3 28.07.2017 13_40_48_zpsmbmedcrl.png
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
Vasily.B replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK Got it! Fault of this whole mess with stabiisation and FCS is Ctr + /(NUM) I dont know if its meant to work in vehices like that, but its worth of take a look. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Vasily.B replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I didnt checked changelog of stable updates (vanila game) since about 3 months and as far as i remember they was planing now orange DLC if i'm not mistaken THEN Tanks DLC, but maybe (JUST MAYBE) theres crept early stage of stabilisation system for tanks DLC ad it activated by some key..... I cant recall what buttons i have pushed, but need to try combinations T + Tab, G, H, F, PgDn, PgUp and all around AWSD, i'm sure tomorrow i'll find way to reproduce it. Also sorry for calling names. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Vasily.B replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What you can do is reading what i writed, i writed is there any ACE or Vanilla option that i could turn on, and that was my only question thats all. Aiming was impossible, that unquestionable, i cannot reporoduce this, but it doesnt mean everything is OK, what is my point, is trying to understand, is there any extra stabilisation activating with some key FROM ACE MOD. Thats why i write this question in this thread, if you cant understand this, please dont use forum to take part in simple discussion you dont understand. Beacuse i dont know what is your point. Road runner i dont discuss with you as it have no sense, if anyone report bug, he is a king of hyperbole, right...... So to ACE developers - is there any subsystem in your mod, activating stabilisation (in ACE itself or ace compatibiity files)? -
RHS Escalation (AFRF and USAF)
Vasily.B replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thats propably not possible, but some of things appear in vanilla game and mod developers can make a use of them instead creating their own systems. Remember FCS? One thing created by rhs is not working as its too complicated for this engine to handle - before mentioned BMP/BMD squads - i know their approach to realism (limiting crew of BMP's to 2) but engine of this game... did not foresee such solution. Hopefully, we wil get more aspects, subsystems and features in future, so all mod developers could use them in their mods, limiting the complicated codes to write. Maybe its foolish optimist thinking, but dreaming is not forbidden ;)- 16577 replies
-
- 2
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
Plus if you are commanding whole tank platoon, and choose everyone [~], and tell them to stop, nobody will care about it (willl not stop). Reported year ago, i dont even check if my reports are still there, as i dont get any email notification.
- 5179 replies
-
- 3
-
- branch
- development
-
(and 1 more)
Tagged with:
-
I was reporting this about 2 years ago: I dont know what you mean, but if there is some artillery about 4 km from some guy, and artillery round hits the grund, this guy know position of artillery vehicle. Same with mortar.
- 5179 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
Vasily.B replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello guys, i have some problem as i didnt played this game for long time - i wanted to play RHS + JSRS + ACE 3 and met serious thing, i dont even know if its bug, so i recorded video: As you can see, turret of tank after rotating it to some direction, is instantly backing few degree in opossite direction. Its making aiming impossible, it happen when vehicle move and when its stopped. This is propably some of functions added by game developers or from ace, i seriously dont know beacuse of big break with this game. Any ideas? -
RHS Escalation (AFRF and USAF)
Vasily.B replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK, i catched bug, what you do with it is your thing, its not my fault.- 16577 replies
-
- 2
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
Vasily.B replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the answer- 16577 replies
-
- 1
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
Maybe just change explosives planting to some key?
-
RHS Escalation (AFRF and USAF)
Vasily.B replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is this fixable? I get this everytime on squads with BMP/BMD.- 16577 replies
-
- 2
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
I wonder about some sweetFX, ENB, or anything similar. Any ideas? Before trying googling, i just wanna ask if someone tested some good sample.
-
About point 2 - also saw this problem, specially with mortars, artillery, they shuold recognize direction, maybe distance, but not so accurate, as mortars at more than kilometer are almost not audiable, so how they can know its position?
- 5179 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
Burnes Armories Tanks and Deployment Vehicles
Vasily.B replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
"odrzut"? Burnes, are you Polish ? ;) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Vasily.B replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can we get some option to not disable radio protocols? Just like any other options in ace settings in game menu. I keep deleting this file "noradio" but workshop keep downloading it again, as other ace compatibility files i had, are from WS too, there comes errors about depedency when activating mods. I copy ace folder from workshop to mods folder, but again, i need to do it after every update and get those errors every time i activating compatibility addons ( i do this often - for bug catching) -
Veteran mod (VTN) - announcement and WIP
Vasily.B replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
:O cant wait to test it... GREAT WORK! -
Tank suspension..... the way its done now its very... stiff. Shooting tank with turret rotated at 90 degree makes almost no deviation. Landing the tank with its nose little lower than back just stops him. And nitro-turbo-ironman-manga-anime-rocket-atom powered random launches of tracked vehicles need to be gone..