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Everything posted by Vasily.B
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DynaSound - A sound mod by LAxemann (Release)
Vasily.B replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OMG..... This....is...BRILLIANT!!!!!!!! -
I know, sorry if i was understanded in diferent way that i was wanted it. Problem is ... this priorities. I was gentle asking, it didnt worked, i have been banned. Then again, i asked gently - again ban. So now i'm writing what i feel without gentle. :)
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stop vehicle movement
Vasily.B replied to lawndartleo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, couldnt find it anywhere -
stop vehicle movement
Vasily.B replied to lawndartleo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Or there is also good option in modules : Modules > Object modificators > specify AI mode ( i use diferent language, it may be writed diferent) -
A way to stop vehicles from moving after they reach a waypoint?
Vasily.B replied to rcmw's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There is also good option in modules : Modules > Object modificators > specify AI mode ( i use diferent language, it may be writed diferent) - 100% works! -
Is there a way to stop vehicles from moving completely without taking all their fuel?
Vasily.B replied to Drumheller's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
There is also good option in modules : Modules > Object modificators > specify AI mode ( i use diferent language, it may be writed diferent) You can set there many aspects, and DISABLE move which is 100% working, and seems to be only way to stop vehicles. I tried " this disableAI "MOVE"; " but it didnt worked. Arma v1.54 -
Im playing this game since OFP, and i am angry? No! I just answered questions! This is why this forum exists! Search my profile you find questions - im making 2 addons. I had account here lonog time ago, this is new. This is why i know rules - beacuse i tried every suggestion you given to me. I argued enough, and will not continue sensless discussion - last word must be yours i guess. "You remind me of those guys who don't get into the club and then start arguing about it with the bouncer, disrespecting the staff and eventually leaving in shame." What? Man you are writing im "spread nothing but anger and negativity." - watch your own posts - I didnt disrespect anyone. About tank reversing. I know there is option to control tank like on BF (autodriver) - to be driver and gunner in same time - i know its unrealistic, but its the only way to control tank combat effective, AND REVERSE when there is need. I'm trying to polish that, maybe next week i release this little addon. For now it drop many errors (too many).
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RULES (Righ down part of screen) " Search before posting: If you have a question, please use the forum search function before posting, to make sure that it has not already been asked and answered. Searching the forums before posting will help prevent duplicate posts, which may result in you being able to find what you are looking for much faster." My imagination heh? My goal? I'm jujst defending against sensles answers. As for A,B,C,D,E.... I just sayed that Basis should be finished before releasing game, then all content as next.
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Read once again my post.....Read forum rules...... then reply. Rules are simple - not create duplicate of thread. They are already opened. Tickets (Some of them) are made by me, but "original" are by other users, i just refreshed them and given more details to reproduce, created better description. About "here and now"... 2 years is enough of waiting dont you think? For goddamm moving fature.
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"Almost all of them have threads here." ALMOST - you know what that mean? If google is to hard for you, let me give you links: PHYSX Failures : https://forums.bistudio.com/topic/185178-tracked-vehicles-jumping-rocket-accelerating/ Clouds issue : https://forums.bistudio.com/topic/130625-volumetric-clouds-changing-shape/ AI moving in danger mode (link to google search as there is too much threads : https://www.google.pl/search?q=arma++3+ai+movement+danger&ie=utf-8&oe=utf-8&gws_rd=cr&ei=Q5yHVpPWCcHasgHalKUQ#q=arma++3+ai+movement+danger+site:forums.bistudio.com AI freeze after switching units : https://forums.bistudio.com/topic/178932-switching-playersquad-leader-during-co-op-multiplayer-with-ai/ Forcing disembark when getting hit (since A2 still unresolved) : https://forums.bistudio.com/topic/111815-how-to-prevent-ai-to-disembark-when-getting-shot/ AI reaction (including grenades) : https://forums.bistudio.com/topic/184331-the-ais-reaction-timeability-is-insane/ Blind AI :https://forums.bistudio.com/topic/178405-ai-blind-now/ & https://forums.bistudio.com/topic/82800-moving-ai-blind-in-urban-combat-stationary-units-still-invisible-to-ai/ Tank platoons (including driving in water) :https://forums.bistudio.com/topic/185558-time-to-fix-armor-warfare-for-ai/ "Unrealistic expectations." - man i want to play this game with working basic features like moving, its not unrealistic expectations, its what i payed for! Game never should leave alpha stage without this feature working! If throwed examples are bad for you, lets take a look at Arma 1, Arma 2, where the same team has released game with working basic features like damm moving. I'm not liyng, you are not understanding the reality. Now all your agruments went to the toilet.
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Almost all of them have threads here. To be honest, if Bohemia will fix PhysX, AI and clouds i will be most happy men in the world, beacuse modders will take the rest. BTW if you create thread here on forum about bugs, you will be directed to feedback tracker. I am closing to buy this game : http://store.steampowered.com/app/353690/
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Its basic features!!!! They need to be fixed before releasing game - are you reading with understanding? Why they have done this in previous part of arma and in 3 they didnt? Deadline? They havent any deadline. Thats why they released arma in early access.
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GTA V? GTA 4? Quake? Steel Fury? Steel beasts Blaze of War? Serious sam? CoD? wanna more? There are feedback trackers for those games, and "bugs" that are still present are so small that they are not worth to fix. Im talking about A3 bug which is making combat impossible like tank flipping upside down after hitting barrier and more i mentioned before. There are small bugs, big bugs, and GAMEBREAKING BUGS, and those last is most often that i report. I am playing arma 3 since 2 years (around) and i'm still here. Like we all, i wanna make this game better, so i'm giving easy hints to developers (feature requests), report bugs, obey the overall rules, and trying to teach them other users. Is this bad i write about something that should not happen? I just cant get why basic features of game (that should be fixed MAX in BETA) are still not working. Game should not be released while this function are not working - its like driving car without tires - it will be unstable, and propably never ride as it should. This is what happening to arma - i see big progress with last updates, very big, but i'm aware of simillar situation with A2 when they pushed lot of updates fixing major issues and BAM - Arma 3 announced and development of A2 almost stopped. Understand, i'm aware they announce A4 after Tanoa expansion (no further roadmap yet) and A3 will stay with those bugs forever. And in case of developers and money for them - it wasnt my idea to give so much money for mod developers (otherwise thanks for them for very hard work), and they released DLC's. Edit: Just look at those tickets: http://feedback.arma3.com/view.php?id=22100 http://feedback.arma3.com/view.php?id=27201 http://feedback.arma3.com/view.php?id=26866 http://feedback.arma3.com/view.php?id=27125 http://feedback.arma3.com/view.php?id=27000 http://feedback.arma3.com/view.php?id=22541 http://feedback.arma3.com/view.php?id=22586 http://feedback.arma3.com/view.php?id=23017 http://feedback.arma3.com/view.php?id=13467 http://feedback.arma3.com/view.php?id=19105 http://feedback.arma3.com/view.php?id=26109 http://feedback.arma3.com/view.php?id=26031 Its identical situation as with A2. Some of thise reports are new, beacuse old ones being ignored, yes - ignored. Its just their copies. Now, i'm more that sure you knows ACE team. Best realism/fixing game features mod ever. How they handled most of major problem in 4 months for free? How it was possible if they have smaller team?
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I like them, but i dont like how they treat customers. For example TrueSky plugin - its already fixed, they just need to apply it, and eventually fix config in some places - but they havent done that since months (6 if i remember), next is PhysX - rocket boosting tanks isnt too enjoyable when you get kill yourself by tank on 200KM/H.... Ai still cant reverse tank when there is anybody in 10 m from the tank (other tank or human) which is totally gamebreaking - i wanna fast reverse to cover behind the enemy and my tank starts to rotate instead reversing, thenn boom, my tank is throwed (physX failure).Many, many more, its not low priority issues you can ignore just to put new content first. Show me at least one game with such gamebreaking bugs SINCE 2 years after release. 50+ tickets? I am reading all new tickets in max 20 minuts every evening - me, one man. Lets face it, they will never FULLY finish this game and our money will never get back to out wallets (already asked Steam for this). I just feel cheated, every single gamepllay is filled with bugs. 2 years after release...... Look how it was "finished" with A2 : "It will never be finished if you mean it will have no bugs. They also worked on ArmA2 for years and it also had the same bugs that were reported years before. I have a dozen bug report tickets on the feedback website that are assigned for a year or longer and nothing has been done with it (yet). Including tickets that were assigned and then a year later a dev asks on the website in a new ticket if they could have feedback and repro missions of a bug while there are already tickes from a year old. They need to hire a 100 more devs to fix it all it seems." from: http://steamcommunity.com/app/107410/discussions/0/622955136053454813/ "but their after-sales commitment really isn't as bad as you're suggesting." Really?
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PSZ: Polskie Sily Zbrojne (Polish Armed Forces)
Vasily.B replied to ACPL Jon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Disabled Advanced Ballistic, wind deflection, and works fine. Before that target was hitting under and on the left of the targets (500M). ACE functions was the problem -
PSZ: Polskie Sily Zbrojne (Polish Armed Forces)
Vasily.B replied to ACPL Jon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fantastic, i almost pissed when saw BRDM! ;) I know its WIP, and physX will be fixed, but wanna report some bugs, just to make sure you know about them: - We can hear tire squeal sound when trying to move STAR (fantastic model BTW) and too often when moving BRDM - Cannot use smoke launcher on Żbik. - Textures of beryll need little improvements, same as splint mounting on them and under barrel grenade launcher. - Sniper rifles are impossible to hit anything more than 400M (dont know if its ACE 3 fault or RHS, but need to check again) - Cannot repair wheel on vehicles with ACE 3. - Crewman havent proper helmet (tank crew). - No zeroing on RPG-7 Optic is fantastic, very good quality, same for BRDMs, dont know why they are so battered, but it can be explained its an old vehicles. Dziękuję bardzo za wspaniałą pracę! -
I know, but they are ignoring most of tickets, not only mine, while creating NEW content basis on this NOT WORKING CONTENT. They stated the game is finished when they released it (out of BETA). They stated they will release updates, but they stated is officially finished .
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I am complain beacuse i report bugs since 2 years and they are still "new", not even readed - this is very rare these days - really is.
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Checked in bios after CPUZ usage - everything was fine. Clear software problem (compatibility). This is why everything was unstable.
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DynaSound - A sound mod by LAxemann (Release)
Vasily.B replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ona rmahollic you dont pay for membership, you pay for subscribe, if you have subscribe its downloading faster. Monetization everywhere - users with account and without it have same download speed, BUT in practice it download half of speed for first 2 minutes then full speed. If it doesnt work, try again after minute. It look like its choosing diferent mirror. -
Great so we have unfinished features everywhere, and BIS is calling this finished game.... Its still beta for Crist sake.
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As i told you i was talking with support, then proffesionals (from guru3d). There was nothing to fuck up, it is simple as can be. CPUZ software is for that, you click only 3 buttons. CPU is designed to overclock (mine) so there was no problem with that, problem starts to appear AFTER OC, when game start to eat most of CPU. Like power was too high, but it was enough high, and not too low. I am not the only one. That was caused by Windows Updates and video drivers that didnt liked OC CPU and GPU, games had problems with this too. Now Arma 3 have big FPS boost when everything is default.
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DynaSound - A sound mod by LAxemann (Release)
Vasily.B replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What can i give sound guy with thanks? Music will be good? I've got some about you man : -
SP [RHS AFRF] Attack the Rebels made by AHTNTEPPOP
Vasily.B replied to Andy Pipkin's topic in ARMA 3 - USER MISSIONS
Only the ural truck have some problems - i encounter this on their official demo mission.- 14 replies
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I'm connecting to this topic, as i dont see answer anywhere. Maybe force this on some script?