diadem
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Everything posted by diadem
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Hey Kex. Just wanted to thank you for the mod! It's made Zeus-ing absolutely fantastic, and I'm super happy someone continued the work from the original ares mod.
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Takistan Insurgency [Dev Thread]
diadem replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, reporting back. Adding -autoInit and persistence worked. Thank you very much. What an odd issue.- 606 replies
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Takistan Insurgency [Dev Thread]
diadem replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wilco. I'll give it a shot and report back.- 606 replies
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Takistan Insurgency [Dev Thread]
diadem replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just wanted to throw my experience in with the seagull thing - tried running this bad boy on a dedicated server, spawning as seagulls. Cleared and re-installed cup terrains (core and maps, only mod running), still seagulls. Will check dedicated server files next.- 606 replies
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I can confirm that this is occurring with me as well in the latest 64 bit update. Sorry, I haven't found a fix yet. Previous missions built that already have "allow all addons, including unofficial ones" selected still have it selected. It appears you simply can not change whatever setting it is already on.
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@Ares - Modules expanding Zeus functionality - Release Thread
diadem replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep, that worked, thanks ravenleg -
@Ares - Modules expanding Zeus functionality - Release Thread
diadem replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking to use the Custom reinforcement pools with CUP assets - anyone know where I can find root classes for addons? Like "RHS_Main" in the example script. No idea where to find it. -
Problem Exporting Mission To Multiplayer
diadem replied to charger451's topic in ARMA 3 - EDEN EDITOR
Just tested a basic eden built mission on dedicated server I have just updated - the eden built mission didn't show up in the mission list. Every other mission still does. Will keep testing. -
Awesome work on this collection fellas, been using it to great effect for Zeus stuff with my casual group. Quick question about the LHD, specifically the vehicle respawn example in your manual. I wrote this out in the description.ext (no copy paste), but it's throwing an error on the line with the aircraft class (end of line encountered after _pos = (this select 0) getVariable ). Have I done this correctly? class Extended_Killed_Eventhandlers { class CUP_B_F35B_CAS_USMC { CUP_WaterVehicles_LHD_killed = "_pos = (_this select 0) getVariable ['CUP_WaterVehicles_LHD_respawnPosition', 'none']; If (_pos != 'none') then { [LHD1, typeOf (_this select 0), _pos] call CUP_fnc_spawnVehicleCargo; };" } } Apologies if this isn't the right place for this, y'all do fantastic work.