Jump to content

stburr91

Member
  • Content Count

    832
  • Joined

  • Last visited

  • Medals

Everything posted by stburr91

  1. stburr91

    Prarie Fire discussion

    That's the downside of trying to keep an 8 year old game alive. The truth is that Arma 3 has become a zombie, it isn't dead, but it isn't alive either. I know that I'm not going to get as much use out of this CDLC as say the Apex expansion, but $23 isn't a lot of money, and this CDLC looks really good, so I will buy it without reservations.
  2. stburr91

    playMusic occasionally working

    You could have "muted" the music. Use the fadeMusic command to make sure the music is playing at full volume.
  3. Will the building, and the compound be two separate objects? It would be much more versatile if that were the case.
  4. @TeTe T Is there a way to script an AI unit to get into the rescue basket of the CH-53 after is has been lowered to the ground?
  5. stburr91

    Flickering screen

    I would try another mouse, and see if the problem persists.
  6. stburr91

    Prarie Fire discussion

    I don't know if any of the developers are reading this thread, but I was wonder about something. It says on the Recommended Specs section on the Steam page of the CDLC that it requires 75 GB of free hard drive space. Is that just the CDLC, or does that 75 GB include the base game as well?
  7. stburr91

    Questions: SOG Prairie Fire

    My suggestion to you is that you try to contact the developers, and see if you could take part in the beta testing, and provide feedback for them on the AI pathfinding.
  8. Looks really good, nice work. I know it's still a WIP, but I'll chime in, the lighting still needs refinement, but the rest is coming along very nicely. One question because I didn't see it in the video, is there a stairwell inside the building that goes up to the roof? A couple of suggestions, I know you did some really nice work on the US Embassy insignia, but the building would be much more versatile for mission makers without any markings so it could be used as any nation's embassy. I would also suggest that minimal furniture be included in the model, being a blank canvas gives mission makers more options for how to set it up.
  9. How did I know Johnny couldn't be trusted with the setObjectScale command. 😂
  10. This is pretty interesting, but my testing is not yielding good results. Is anyone testing this getting it to work well for them?
  11. Really creative, great work, I can't wait to try it out myself.
  12. Is that all you want? I'm sure BI will get right on it. 😁 I can help you with the 2021 Roadmap. Here's the 2021 Roadmap. No Arma 4 in 2021. There, you're welcome.
  13. If you only want to record a vehicle, you should only record the the vehicle path. Put only this in your record trigger, [car1, wp1] spawn BIS_fnc_Unitplay;
  14. stburr91

    Attachto player weapon

    I don't believe you can attach something to the weapon. A work around that some people have used is to attach it to the player's wrist. This option isn't perfect, but you can play around with it, and see how it works for what you want to do.
  15. stburr91

    Radio Arma

    That was an interesting interview with Jay Crowe, and Cpt. Miller/Michael Pitthan, thanks to all involved for making this happen. I don't know much about Tencent, so I don't have any strong opinions about this, but people on social media are p*ssed. I don't know that I blame them, it's hard to get the warm, and fuzzies from a chinese company getting involved with the developer that makes the franchise that you really like.
  16. You could just place two carriers in the editor, hide the damaged one at the start of the mission, and if the enemy aircraft gets too close, then delete the undamaged carrier, and unhide the damaged one.
  17. stburr91

    Unsure how to make spinning light

    The one pierremgi posted works for me in the init field of the light. It's likely the copy/paste bug that this forum suffers from that is causing the error. You could try to type in the script manually.
  18. stburr91

    The Fictional MX Rifle series, why?

    God I hope not. I'd hate to see the game regress like that, but with A4 almost certainly going to be a cross platform release, who knows what A4 will even be. It could be a pretty watered down version of the game to appeal to console gamers.
  19. stburr91

    Arma 4 - Hopes, Ideas and Speculation

    To the OP, don't expect much discussion about A4 on here. A4 is so passed due (from the Arma community's point of view) that everyone has long been tired of even talking about it. I will comment on one thing you mentioned about, bigger isn't better. I completely disagree. Bigger may not be better if you only play the game as an infantryman getting into small skirmishes, but if you are into vehicle gameplay, and especially if you enjoy aircraft gameplay, bigger is most certainly better. It's also much better for mission makers as they have more choices for the settings of their missions. So simply put, yes, bigger is better. Frankly, Altis set the standard for how all future terrains should be, at least 20k across, and with almost all structures being fully enterable.
  20. stburr91

    The Fictional MX Rifle series, why?

    I agree that BI found a pretty good balance of current/futuristic with A3. As for the OP complaining about the MX rifles. Well, at least it wasn't yet another bullpup rifle. The decision maker for A3 had/has a very unhealthy obsession with bullpup rifles. I for one hope that person got the help they desperately needed. I also hope they got the damn alien thing out of their system,.
  21. stburr91

    Missile camera troubles

    The above picture ^^^ couldn't be more fitting for a discussion about killing innocent civilians. These same people will be back in power in less then a week, God help us all. Anyway, back on topic, nice little script, I like the immersion something like this adds to a mission, nice work.
  22. stburr91

    Turn on/off an object

    The IR lasers only work on while on the rifles.
  23. stburr91

    Turn on/off an object

    I assume you mean to have units turn on/off their weapon mounted IR lasers. To get a unit to turn on the IR laser, the unit must be in combat mode. To turn on the IR laser NameOfUnit enableIRlasers true; To turn off the IR laser NameOfUnit enableIRlasers false;
  24. This looks really cool, thanks for putting in the time, and effort to make the naval assets come to life, and be more immersive.
  25. Is there anything you can share to help people that may have the same problem?
×