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Everything posted by PatPgtips
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mgi scripts Wear what you want
PatPgtips replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks again for the quick update -
mgi scripts Wear what you want
PatPgtips replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks for the update we were using an escape mission the heli suddenly disapeared we all crashed to the ground and died mission failed that would explain why -
mgi scripts Wear what you want
PatPgtips replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you works great -
is there anyway that we can force the Main Battle Tank to use there main guns i keep getting asked if its possible
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do not use Auto Init on dedicated server it causes mission to not load random spawning infintry it breaks the mission hope that helps
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do you remember what mission it was and what server i will have a look to fix it
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mission has nothing to do with me i just have 3 servers running various versions of the missions so our clan can play the credits should goto NeoArmageddon and Scruffy for all the hard work with the missions download from here You can find the devlopment builds via browser here: ftp://escape@anzp.de Or with an FTP program of your choice (server anzp.de, user: escape, password: none). A changelog is included in every build. the version we use is /development/build-140-23-09-2017/ seems to work fine a few little bugs with it that should be fixed in the development/build-141-29-10-2017 should have these bugs fixed
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depends on the version you are using i found some versions were bugged and we could not play on a server anything above 1.75 for us would not work with evac throw smoke nothing happens we have updated all our servers to 1.9.0 dev and when you throw 1 smoke right away it shows that it has worked with evac on its way make sure you use the latest version download links in the first post hope that helps nothing more frustrating than getting to the evac and nothing happens
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you have to disable AUTO INIT in your server settings if not it causes the error you are getting you will not get any random ai spawning at all so just disable AUTO INIT in your server control panel
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we have the same issue if we move above 1.75 we do not get the helis at the evac point we have tested numerous times and still dont get the helis to come to the evac no notification either im curious what host your with jgaz-uk im with nitrado and im thinking it might be something to do with there servers but unsure though
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I am still blocked with the domain name but I add the new IP all works fine ftp://escape@88.99.243.108/ copy all above text and paste into your browser
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only way I can connect is to use the IP number try this ftp://escape@144.76.38.84/bleeding-edge/ I think my internet host is blocking it somehow
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it was a long confusing day hopefully the mission will play ball
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ive got that im struggling to connect ill restart my router and try again i thought it was down alltogether
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can I please get the git link I cant find it anywhere
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ah i see goto folder edit /include/params.hpp edit this code default = 1; to default = 0; class Param_War_Torn { title="War-Torn Mode (CSAT and Syndikat fight each other)"; values[]={0,1}; texts[]={"Disabled","Enabled"}; default = 0; }; stops the 2 factions killing each other hope this helps
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not sure if its possible only way is banning said players who choose to team kill everyone but would be a good option to have in the params
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its the campfire after the last patch if you go to close to any flame you will die try and put fire out when passing it
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you can open the mission,sqm in the editor and move the evac points onto land save and try it again what mission is it your using
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if it was me I would have at least 5 minutes before players can abort back to the lobby giving players around you enough time to get back and revive you it would be good if it was in the params so server owners can choose what they want with that feature its to easy for players to abort then come back into the game and that is why certain players do it on every death also they are the ones that normally don't work as a team and do there own thing its a team based mission and everyone should work together to escape if I could have found a solution myself I would have added it long ago
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thought id let you know the abort bug we had on all missions seems to be back to normal again after the small fix
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sound good i did try and get something like that implimented myself but im a noob lots of ideas no knowledge to get it working lets hope they have fixed it just need to test it now
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no addons at all we have add-ons but before I done the post I checked and made sure I was getting the same error on a mission straight from your bleeding-edge FTP the mission I tested on was from folder 05-03-2017/build-97-8028fdaae68ce75abd67a7e59ca5d623914d0ab2/co10_Escape.Altis.pbo i still get the same issue when players abort when they log back in they are lying on the ground as in the top video it was from the mission I downloaded from the FTP I don't know why people abort but some do they just cant wait for a revive and they go back to the lobby and come in again I don't like it when they do I'd like a timer when they do try to abort to stop them constantly aborting ill enable rpt logs see if we can get an error for you
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We have a couple of issues after the last BI patch if a player dies and aborts back to lobby then comes back into the game again he is found lying on the floor and moving around you have to then shoot that player to get the revive option not sure if this is only with the escape missions or its arma wide I haven't tried other missions to find out it kind of spoils the game a bit also if a player is disconnected sometimes an ai player replaces him and will run around the map or sit where the player was last seen then the disconnected player tries to get back in game and is met with the mission failed when the mission is still going strong this only happened after the new 64 bit update for arma 3 i have tested with server 32 bit and client 32 bit still the same issue server 32 bit and client 64 bit still the same issue server 64 bit and client 64 bit still the same issue not sure what is going on its possibly the revive system needing looked at but thought id post as we have 3 Escape servers and all have the same issues any ideas how i can fix this Thanks
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Thanks For The Info I followed your instructions and ported UNSUNG Delta [ SAO Bang ] Map using all unsung weapons vehicles and units I have 3 issues that I have found 1: vehicles won't cross the bridges / arma 3 issue with bridges 2: vehicles will overturn on the road often / I think it's because of most roads are single lane and they overturn easily 3: vehicles from UNSUNG Delta have loads of gear in them / think I need to find a way to remove some of the gear apart from that everything seems to be working fine if anyone is interested in trying it out just Filter OutKasts and you will find it